Sun-Jeong Kim

Orcid: 0000-0002-8663-4578

According to our database1, Sun-Jeong Kim authored at least 27 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Efficient Propagation and Remapping of Sound Through a Geometric Approach in Virtual Environments and Terrains.
IEEE Access, 2023

Enhancing User Experience in VR using Wearable Olfactory System.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

2022
Controllable Swarm Animation Using Deep Reinforcement Learning With a Rule-Based Action Generator.
IEEE Access, 2022

2020
Efficient Chaotic Imperialist Competitive Algorithm with Dropout Strategy for Global Optimization.
Symmetry, 2020

Navigating Non-Playable Characters Based on User Trajectories with Accumulation Map and Path Similarity.
Symmetry, 2020

Data-driven point sampling with blue-noise properties for triangular meshes.
Proceedings of the CSSE 2020: 3rd International Conference on Computer Science and Software Engineering, 2020

2019
Realistic fluid representation by anisotropic particle.
J. Vis., 2019

Generating a Ball Sport Scene in a Virtual Environment.
KSII Trans. Internet Inf. Syst., 2019

2017
Robust handling of clumping and stiffness in wet hair animation.
Comput. Animat. Virtual Worlds, 2017

Realistic Visual Simulation of Water Effects in Response to Human Motion using a Depth Camera.
KSII Trans. Internet Inf. Syst., 2017

2016
Let's be a virtual juggler.
Comput. Animat. Virtual Worlds, 2016

2015
Mesh segmentation based on curvatures using the GPU.
Multim. Tools Appl., 2015

Energy Efficient Metadata Management for Cloud Storage System.
Int. J. Distributed Sens. Networks, 2015

2012
Low Overhead File Synchronization Mechanism.
Proceedings of the Convergence and Hybrid Information Technology, 2012

Tree Modeling with DSM Data.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

2009
Hardware-Accelerated Sumi-e Painting for 3D Objects.
Proceedings of the Computational Science, 2009

2007
Multi-Player Virtual Ping-Pong Game.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007

An Interactive Snowboard Game in Virtual Environment.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

2006
Controlling liquids using pressure jump.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Rendering of Unorganized Points with Octagonal Splats.
Proceedings of the Computational Science, 2006

Extraction of Ridges-Valleys for Feature-Preserving Simplification of Polygonal Models.
Proceedings of the Computational Science, 2006

2003
A Robust Reconstruction Algorithm of Displaced Butterfly Subdivision Surfaces from Unorganized Points.
Proceedings of the Mathematics of Surfaces, 2003

A Feature-Preserved Simplification for Autonomous Facial Animation from 3D Scan Data.
Proceedings of the Computational Science and Its Applications, 2003

Hardware-Accelerated Real-Time Rendering for 3D Sumi-e Painting.
Proceedings of the Computational Science and Its Applications, 2003

2002
Surface simplification using a discrete curvature norm.
Comput. Graph., 2002

Discrete Differential Error Metric for Surface Simplification.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications, 2002

Hierarchical Shot Clustering for Video Summarization.
Proceedings of the Computational Science - ICCS 2002, 2002


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