Chei Sian Lee

Orcid: 0000-0003-0891-6526

According to our database1, Chei Sian Lee authored at least 138 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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On csauthors.net:

Bibliography

2024
Special issue on selected papers from ICADL 2021.
Int. J. Digit. Libr., March, 2024

2023
Leveraging MOOCs for learners in economically disadvantaged regions.
Educ. Inf. Technol., September, 2023

Understanding user-generated questions in social Q&A: A goal-framing approach.
J. Assoc. Inf. Sci. Technol., August, 2023

Health Information Encountering: Topic Modelling and Sentiment Analysis of Pre- and Current-COVID-19 Tweets.
Proceedings of the Leveraging Generative Intelligence in Digital Libraries: Towards Human-Machine Collaboration, 2023

Review of In-App Nudges Towards User Decision Behavior: A Topic Modeling Approach.
Proceedings of the Leveraging Generative Intelligence in Digital Libraries: Towards Human-Machine Collaboration, 2023

Gen Z Transitions to University: A Preliminary Study on Everyday Information-Seeking Practices.
Proceedings of the Leveraging Generative Intelligence in Digital Libraries: Towards Human-Machine Collaboration, 2023

2022
Understanding the effects of message cues on COVID-19 information sharing on Twitter.
J. Assoc. Inf. Sci. Technol., 2022

Correction to: The cultural impact in platform competition.
Electron. Mark., 2022

The cultural impact in platform competition.
Electron. Mark., 2022

Investigating consumers' cognitive, emotional, and behavioral engagement in social media brand pages: A natural language processing approach.
Electron. Commer. Res. Appl., 2022

Asking for help in community question-answering: the goal-framing effect of question expression on response networks.
Proceedings of the JCDL '22: The ACM/IEEE Joint Conference on Digital Libraries in 2022, Cologne, Germany, June 20, 2022

Understanding Users' Perception of Cute Aesthetics in Mobile Interface Design.
Proceedings of the HCI International 2022 - Late Breaking Posters, 2022

Understanding Users' Deepfake Video Verification Strategies.
Proceedings of the HCI International 2022 - Late Breaking Posters, 2022

Leader, Socializer or Specialist? Distinguishing Responders with the Cues of Questions.
Proceedings of the Crisis, Transition, Resilience: Re-imagining an information resilient society, 2022

Nudging Learning Behaviour: A Systematic Review.
Proceedings of the Crisis, Transition, Resilience: Re-imagining an information resilient society, 2022

COVID -19 Tweet Links: A Preliminary Investigation of Type and Relevance.
Proceedings of the Crisis, Transition, Resilience: Re-imagining an information resilient society, 2022

2021
Evaluating the effectiveness of blended learning using the ARCS model.
J. Comput. Assist. Learn., 2021

Finding trafficked children through crowdsourcing: a usability evaluation.
Aslib J. Inf. Manag., 2021

Determining the Motivating Factors in Mobile Crowdsourcing Participation.
Proceedings of the iiWAS2021: The 23rd International Conference on Information Integration and Web Intelligence, Linz, Austria, 29 November 2021, 2021

Analyzing COVID-19 Vaccine Tweets for Tonal Shift.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

Sharing is Learning: Using Topic Modelling to Understand Online Comments Shared by Learners.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

Investigating Learner's Online Learning Behavioural Changes during the COVID -19 Pandemic.
Proceedings of the Information: Equity, Diversity, Inclusion, Justice, and Relevance, 2021

Investigating the Influence of Cute Aesthetics in Community Crowdsourcing.
Proceedings of the Information: Equity, Diversity, Inclusion, Justice, and Relevance, 2021

Understanding the Temporal Effects on Tweetcussion of COVID -19 Vaccine.
Proceedings of the Information: Equity, Diversity, Inclusion, Justice, and Relevance, 2021

Is Gamification Effortful? A Study in the Crowdsourcing Context.
Proceedings of the Information: Equity, Diversity, Inclusion, Justice, and Relevance, 2021

2020
Drivers and barriers to MOOC adoption: perspectives from adopters and non-adopters.
Online Inf. Rev., 2020

Understanding the use of YouTube as a learning resource: a social cognitive perspective.
Aslib J. Inf. Manag., 2020

An Introduction to the 2020 International Conference on Social Media and Society: Diverse Voices - Promises and Perils of Social Media for Diversity.
Proceedings of the SMSociety'20: International Conference on Social Media and Society, 2020

Uncovering Topics Related to COVID-19 Pandemic on Twitter.
Proceedings of the Digital Libraries at Times of Massive Societal Transition, 2020

A Motivational Design Approach to Integrate MOOCs in Traditional Classrooms.
Proceedings of the Digital Libraries at Times of Massive Societal Transition, 2020

The Framing Effect of Questions in Community Question-Answering Sites.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020

Diabetweets: Analysis of Tweets for Health-Related Information.
Proceedings of the HCI International 2020 - Late Breaking Posters, 2020

Uncovering temporal differences in COVID -19 tweets.
Proceedings of the Information for a Sustainable World: Addressing Society's Grand Challenges, 2020

Generating collective online information sharing: The framing effect of questions on response network.
Proceedings of the Information for a Sustainable World: Addressing Society's Grand Challenges, 2020

Effects of mobile instant messaging applications in the workplace.
Proceedings of the Information for a Sustainable World: Addressing Society's Grand Challenges, 2020

Integrating motives and usability to examine community crowdsourcing.
Proceedings of the Information for a Sustainable World: Addressing Society's Grand Challenges, 2020

2019
Investigating the adoption of MOOCs: A technology-user-environment perspective.
J. Comput. Assist. Learn., 2019

Fun with AEDs: Examining the Effects of a Gamified Mobile Crowdsourcing Application.
Proceedings of the MoMM 2019: The 17th International Conference on Advances in Mobile Computing & Multimedia, 2019

Information Seeking in Pokemon Go: A Preliminary Study.
Proceedings of the 19th ACM/IEEE Joint Conference on Digital Libraries, 2019

To Help Without Expectation: Investigating Social Exchanges on a Mobile Crowdsourcing Platform for a Smart City.
Proceedings of the 19th ACM/IEEE Joint Conference on Digital Libraries, 2019

An initial study of information behavior in Pokemon Go.
Proceedings of the Information... Anyone, Anywhere, Any Time, Any Way, 2019

A crowdsourcing approach to explore helping motives in a smart city: A preliminary analysis.
Proceedings of the Information... Anyone, Anywhere, Any Time, Any Way, 2019

Information and communication research in promoting workplace safety and health: A topic modeling analysis.
Proceedings of the Information... Anyone, Anywhere, Any Time, Any Way, 2019

2018
Rewarding, But Not for Everyone: Interaction Acts and Perceived Post Quality on Social Q&A Sites.
Proceedings of the Maturity and Innovation in Digital Libraries, 2018

Beyond mandatory use: Probing the affordances of social media for formal learning in the voluntary context.
Proceedings of the Building & Sustaining an Ethical Future with Emerging Technology, 2018

Tracing social question and answer users' interaction patterns.
Proceedings of the Building & Sustaining an Ethical Future with Emerging Technology, 2018

Finding trafficked children through crowdsourcing.
Proceedings of the Building & Sustaining an Ethical Future with Emerging Technology, 2018

2017
Making sense of comments on YouTube educational videos: a self-directed learning perspective.
Online Inf. Rev., 2017

Does it matter how you play? The effects of collaboration and competition among players of human computation games.
J. Assoc. Inf. Sci. Technol., 2017

Perceptions of virtual reward systems in crowdsourcing games.
Comput. Hum. Behav., 2017

Investigating the Use of MOOCs: An Innovation Adoption Perspective.
Proceedings of the 21st Pacific Asia Conference on Information Systems, 2017

Motivational Difference Across Gameplay Mechanics: An Investigation in Crowdsourcing Mobile Content.
Proceedings of the Digital Libraries: Data, Information, and Knowledge for Digital Lives, 2017

Examining Enjoyment in Gamifying Physical Exercise and a Healthy Diet.
Proceedings of the Human-Computer Interaction. Interaction Contexts, 2017

Using social media in formal learning: Investigating learning strategies and satisfaction.
Proceedings of the Diversity of Engagement: Connecting People and Information in the Physical and Virtual Worlds, 2017

Public services or private gains: Motives behind participation on a mobile crowdsourcing application in a smart city.
Proceedings of the Diversity of Engagement: Connecting People and Information in the Physical and Virtual Worlds, 2017

Do games make a difference in the crowdsourcing of mobile content?
Proceedings of the Diversity of Engagement: Connecting People and Information in the Physical and Virtual Worlds, 2017

2016
Interfaces for accessing location-based information on mobile devices: An empirical evaluation.
J. Assoc. Inf. Sci. Technol., 2016

Games for Crowdsourcing Mobile Content: An Analysis of Contribution Patterns.
Proceedings of the 16th ACM/IEEE-CS on Joint Conference on Digital Libraries, 2016

Sharing Brings Happiness?: Effects of Sharing in Social Media Among Adult Users.
Proceedings of the Digital Libraries: Knowledge, Information, and Data in an Open Access Society, 2016

Social Q&A Question-and-Comments Interactions and Outcomes: A Social Sequence Analysis.
Proceedings of the Digital Libraries: Knowledge, Information, and Data in an Open Access Society, 2016

Why Do People View Photographs on Instagram?
Proceedings of the Digital Libraries: Knowledge, Information, and Data in an Open Access Society, 2016

Investigating the Use of a Mobile Crowdsourcing Application for Public Engagement in a Smart City.
Proceedings of the Digital Libraries: Knowledge, Information, and Data in an Open Access Society, 2016

Personality, motivations, and information quality: A comparative study across games for human computation.
Proceedings of the Creating Knowledge, Enhancing Lives through Information & Technology, 2016

Crowdsourcing mobile content through games: An analysis of contribution patterns.
Proceedings of the Creating Knowledge, Enhancing Lives through Information & Technology, 2016

2015
A typology of human computation games: an analysis and a review of current games.
Behav. Inf. Technol., 2015

Why do people play human computation games? Effects of perceived enjoyment and perceived output quality.
Aslib J. Inf. Manag., 2015

Why Do Social Media Users Share Misinformation?
Proceedings of the 15th ACM/IEEE-CE Joint Conference on Digital Libraries, 2015

The Effects of Collaboration and Competition on Players' Perceptions in Human Computation Games.
Proceedings of the Digital Libraries: Providing Quality Information, 2015

Instagram This! Sharing Photos on Instagram.
Proceedings of the Digital Libraries: Providing Quality Information, 2015

Investigating the Antecedents of Playing Games for Crowdsourcing Location-Based Content.
Proceedings of the Digital Libraries: Providing Quality Information, 2015

An Investigation of Reward Systems in Human Computation Games.
Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015

Hypotheses of information-seeking satisfaction gaps: Demographics, sources usage, and person-source fit.
Proceedings of the Information Science with Impact: Research in and for the Community, 2015

Deterring the spread of misinformation on social network sites: A social cognitive theory-guided intervention.
Proceedings of the Information Science with Impact: Research in and for the Community, 2015

2014
Understanding news sharing in social media: An explanation from the diffusion of innovations theory.
Online Inf. Rev., 2014

Perceived Risks and Ict Use.
J. Comput. Inf. Syst., 2014

Investigating the relationship between perceived risks in communication and ICT-enabled communicative behaviors.
Inf. Manag., 2014

Making work fun: Investigating antecedents of perceived enjoyment in human computation games for information sharing.
Comput. Hum. Behav., 2014

2013
ICT and Knowledge Management: Perspectives from the SECI Model.
Electron. Libr., 2013

Use of Social Media in the Workplace.
Proceedings of the 17th Pacific Asia Conference on Information Systems, 2013

Investigating influential factors influencing users to share news in social media: a diffusion of innovations perspective.
Proceedings of the 13th ACM/IEEE-CS Joint Conference on Digital Libraries, 2013

A User-centric Approach towards Understanding the Influences of Social Tags Choices for Academic Papers.
Proceedings of the Tenth International Conference on Information Technology: New Generations, 2013

Playing Human Computation Games for Mobile Information Sharing: The Influence of Personality and Perceived Information Quality.
Proceedings of the Digital Libraries: Social Media and Community Networks, 2013

Understanding News Sharing in Social Media from the Diffusion of Innovations Perspective.
Proceedings of the 2013 IEEE International Conference on Green Computing and Communications (GreenCom) and IEEE Internet of Things (iThings) and IEEE Cyber, 2013

2012
Tweeting the friendly skies: Investigating information exchange among Twitter users about airlines.
Program, 2012

"I played games as there was nothing else to do": Understanding motivations for using mobile content sharing games.
Online Inf. Rev., 2012

"Gone Too Soon": Did Twitter Grieve for Michael Jackson?
Online Inf. Rev., 2012

Exploring emotional expressions on YouTube through the lens of media system dependency theory.
New Media Soc., 2012

Playing Games with Information: Investigating Perceptions of a Mobile Content Sharing Game.
J. Digit. Inf. Manag., 2012

Mobile content contribution and retrieval: An exploratory study using the uses and gratifications paradigm.
Inf. Process. Manag., 2012

Evaluating the Use of a Mobile Annotation System for Geography Education.
Electron. Libr., 2012

News sharing in social media: The effect of gratifications and prior experience.
Comput. Hum. Behav., 2012

Investigating user perceptions of engagement and information quality in mobile human computation games.
Proceedings of the 12th ACM/IEEE-CS Joint Conference on Digital Libraries, 2012

A Survey and Typology of Human Computation Games.
Proceedings of the Ninth International Conference on Information Technology: New Generations, 2012

Sharing in Social News Websites: Examining the Influence of News Attributes and News Sharers.
Proceedings of the Ninth International Conference on Information Technology: New Generations, 2012

Enjoyment of a Mobile Information Sharing Game: Perspectives from Needs Satisfaction and Information Quality.
Proceedings of the Outreach of Digital Libraries: A Globalized Resource Network, 2012

2011
Participation in ICT-Enabled Meetings.
J. Organ. End User Comput., 2011

Social tags for resource discovery: a comparison between machine learning and user-centric approaches.
J. Inf. Sci., 2011

Perceptions, quality and motivational needs in image tagging human computation games.
J. Inf. Sci., 2011

Fight or unite: Investigating game genres for image tagging.
J. Assoc. Inf. Sci. Technol., 2011

An analysis of tweets in response to the death of Michael Jackson.
Aslib Proc., 2011

SPLASH: Blending Gaming and Content Sharing in a Location-Based Mobile Application.
Proceedings of the Social Informatics - Third International Conference, SocInfo 2011, 2011

Performance and perceptions of human computation games for image tagging.
Proceedings of the 2011 ACM Symposium on Applied Computing (SAC), TaiChung, Taiwan, March 21, 2011

That's news to me: the influence of perceived gratifications and personal experience on news sharing in social media.
Proceedings of the 2011 Joint International Conference on Digital Libraries, 2011

SPLASH: Perspectives on Mobile Socializing, Playing and Content Sharing.
Proceedings of the Eighth International Conference on Information Technology: New Generations, 2011

Understanding Location-Based Information Sharing in a Mobile Human Computation Game.
Proceedings of the 2011 IEEE International Conference on Internet of Things (iThings) & 4th IEEE International Conference on Cyber, 2011

A study of motivations for using mobile content sharing games.
Proceedings of the Sixth IEEE International Conference on Digital Information Management, 2011

Comparative Evaluation of Interfaces for Presenting Location-Based Information on Mobile Devices.
Proceedings of the Digital Libraries: For Cultural Heritage, Knowledge Dissemination, and Future Creation, 2011

Who, What, Why: Examining Annotations in Mobile Content Sharing Games.
Proceedings of the Digital Libraries: For Cultural Heritage, Knowledge Dissemination, and Future Creation, 2011

Understanding Playability and Motivational Needs in Human Computation Games.
Proceedings of the Digital Libraries: For Cultural Heritage, Knowledge Dissemination, and Future Creation, 2011

Tweet Me Home: Exploring Information Use on Twitter in Crisis Situations.
Proceedings of the Online Communities and Social Computing, 2011

Why Do People Share News in Social Media?
Proceedings of the Active Media Technology - 7th International Conference, 2011

2010
An analysis of knowledge management mechanisms in healthcare portals.
J. Libr. Inf. Sci., 2010

Determining Services for the Mobile Tourist.
J. Comput. Inf. Syst., 2010

Indagator: Investigating perceived gratifications of an application that blends mobile content sharing with gameplay.
J. Assoc. Inf. Sci. Technol., 2010

Managing perceived communication failures with affordances of ICTs.
Comput. Hum. Behav., 2010

Evaluating the usability of a mobile content sharing game.
Proceedings of the 2010 ACM Symposium on Applied Computing (SAC), 2010

Evaluating game genres for tagging images.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Mobile Alternate Reality Gaming Engine: A Usability Evaluation.
Proceedings of the Seventh International Conference on Information Technology: New Generations, 2010

A Multifaceted Approach to Exploring Mobile Annotations.
Proceedings of the Role of Digital Libraries in a Time of Global Change, 2010

Do Games Motivate Mobile Content Sharing?
Proceedings of the Role of Digital Libraries in a Time of Global Change, 2010

Looking for a Good Time: Information Seeking in a Mobile Content Sharing and Gaming Environments.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

2009
On the Effectiveness of Social Tagging for Resource Discovery.
Proceedings of the Handbook of Research on Digital Libraries: Design, 2009

Searching locally: a comparison of Yehey! and Google.
Online Inf. Rev., 2009

Resource discovery through social tagging: a classification and content analytic approach.
Online Inf. Rev., 2009

Tagging, Sharing and the Influence of Personal Experience.
J. Digit. Inf., 2009

Design and Development of a Query Graph Visualization System.
J. Digit. Inf. Manag., 2009

Effects of HRM Practices on it Usage.
J. Comput. Inf. Syst., 2009

Usage of Communication Portfolios in Distributed Work Environments.
First Monday, 2009

Choosing communication portfolios to accomplish tasks: The effects of individual differences.
Comput. Educ., 2009

Motivations for media sharing among mobile phone users.
Proceedings of the Fourth IEEE International Conference on Digital Information Management, 2009

Understanding Perceived Gratifications for Mobile Content Sharing and Retrieval in a Game-Based Environment.
Proceedings of the Active Media Technology, 5th International Conference, 2009

Why We Share: A Study of Motivations for Mobile Media Sharing.
Proceedings of the Active Media Technology, 5th International Conference, 2009

2008
Knowledge access, creation and transfer in e-government portals.
Online Inf. Rev., 2008

Weighing the Usefulness of Social Tags for Content Discovery.
Proceedings of the Digital Libraries: Universal and Ubiquitous Access to Information, 2008

The Prevalence and Use of Web 2.0 in Libraries.
Proceedings of the Digital Libraries: Universal and Ubiquitous Access to Information, 2008

Can Social Tags Help You Find What You Want?.
Proceedings of the Research and Advanced Technology for Digital Libraries, 2008

2007
Evaluation of Hospital Portals Using Knowledge Management Mechanisms.
Proceedings of the Asian Digital Libraries. Looking Back 10 Years and Forging New Frontiers, 2007

2003
Information Technology Product Bundling in the Presence of Complementarities, Quality Uncertainty, and Network Effects: An Agent-Based Approach.
Proceedings of the International Conference on Information Systems, 2003


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