Ei Pa Pa Pe-Than
Orcid: 0000-0003-0614-3507
According to our database1,
Ei Pa Pa Pe-Than
authored at least 25 papers
between 2012 and 2022.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2022
Corporate hackathons, how and why? A multiple case study of motivation, projects proposal and selection, goal setting, coordination, and outcomes.
Hum. Comput. Interact., 2022
2021
Proc. ACM Hum. Comput. Interact., 2021
2020
2019
IEEE Softw., 2019
Proceedings of the Information in Contemporary Society - 14th International Conference, 2019
2018
Proc. ACM Hum. Comput. Interact., 2018
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018
The 2<sup>nd</sup> Workshop on Hacking and Making at Time-Bounded Events: Current Trends and Next Steps in Research and Event Design.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Does it matter how you play? The effects of collaboration and competition among players of human computation games.
J. Assoc. Inf. Sci. Technol., 2017
Comput. Hum. Behav., 2017
Motivational Difference Across Gameplay Mechanics: An Investigation in Crowdsourcing Mobile Content.
Proceedings of the Digital Libraries: Data, Information, and Knowledge for Digital Lives, 2017
Proceedings of the Diversity of Engagement: Connecting People and Information in the Physical and Virtual Worlds, 2017
2016
Proceedings of the 16th ACM/IEEE-CS on Joint Conference on Digital Libraries, 2016
Personality, motivations, and information quality: A comparative study across games for human computation.
Proceedings of the Creating Knowledge, Enhancing Lives through Information & Technology, 2016
Proceedings of the Creating Knowledge, Enhancing Lives through Information & Technology, 2016
2015
Behav. Inf. Technol., 2015
Why do people play human computation games? Effects of perceived enjoyment and perceived output quality.
Aslib J. Inf. Manag., 2015
The Effects of Collaboration and Competition on Players' Perceptions in Human Computation Games.
Proceedings of the Digital Libraries: Providing Quality Information, 2015
Investigating the Antecedents of Playing Games for Crowdsourcing Location-Based Content.
Proceedings of the Digital Libraries: Providing Quality Information, 2015
Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015
2014
Making work fun: Investigating antecedents of perceived enjoyment in human computation games for information sharing.
Comput. Hum. Behav., 2014
2013
Playing Human Computation Games for Mobile Information Sharing: The Influence of Personality and Perceived Information Quality.
Proceedings of the Digital Libraries: Social Media and Community Networks, 2013
2012
Proceedings of the Ninth International Conference on Information Technology: New Generations, 2012
Enjoyment of a Mobile Information Sharing Game: Perspectives from Needs Satisfaction and Information Quality.
Proceedings of the Outreach of Digital Libraries: A Globalized Resource Network, 2012