Ei Pa Pa Pe-Than

Orcid: 0000-0003-0614-3507

According to our database1, Ei Pa Pa Pe-Than authored at least 25 papers between 2012 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Corporate hackathons, how and why? A multiple case study of motivation, projects proposal and selection, goal setting, coordination, and outcomes.
Hum. Comput. Interact., 2022

2021
Open Collaborative Writing: Investigation of the Fork-and-Pull Model.
Proc. ACM Hum. Comput. Interact., 2021

2020
How to organize a hackathon - A planning kit.
CoRR, 2020

2019
Designing Corporate Hackathons With a Purpose: The Future of Software Development.
IEEE Softw., 2019

The 2nd Workshop on Hacking and Making at Time-Bounded Events.
CoRR, 2019

Understanding Hackathons for Science: Collaboration, Affordances, and Outcomes.
Proceedings of the Information in Contemporary Society - 14th International Conference, 2019

2018
You Hacked and Now What?: - Exploring Outcomes of a Corporate Hackathon.
Proc. ACM Hum. Comput. Interact., 2018

Collaborative Writing on GitHub: A Case Study of a Book Project.
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018

The 2<sup>nd</sup> Workshop on Hacking and Making at Time-Bounded Events: Current Trends and Next Steps in Research and Event Design.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Does it matter how you play? The effects of collaboration and competition among players of human computation games.
J. Assoc. Inf. Sci. Technol., 2017

Perceptions of virtual reward systems in crowdsourcing games.
Comput. Hum. Behav., 2017

Motivational Difference Across Gameplay Mechanics: An Investigation in Crowdsourcing Mobile Content.
Proceedings of the Digital Libraries: Data, Information, and Knowledge for Digital Lives, 2017

Do games make a difference in the crowdsourcing of mobile content?
Proceedings of the Diversity of Engagement: Connecting People and Information in the Physical and Virtual Worlds, 2017

2016
Games for Crowdsourcing Mobile Content: An Analysis of Contribution Patterns.
Proceedings of the 16th ACM/IEEE-CS on Joint Conference on Digital Libraries, 2016

Personality, motivations, and information quality: A comparative study across games for human computation.
Proceedings of the Creating Knowledge, Enhancing Lives through Information & Technology, 2016

Crowdsourcing mobile content through games: An analysis of contribution patterns.
Proceedings of the Creating Knowledge, Enhancing Lives through Information & Technology, 2016

2015
A typology of human computation games: an analysis and a review of current games.
Behav. Inf. Technol., 2015

Why do people play human computation games? Effects of perceived enjoyment and perceived output quality.
Aslib J. Inf. Manag., 2015

The Effects of Collaboration and Competition on Players' Perceptions in Human Computation Games.
Proceedings of the Digital Libraries: Providing Quality Information, 2015

Investigating the Antecedents of Playing Games for Crowdsourcing Location-Based Content.
Proceedings of the Digital Libraries: Providing Quality Information, 2015

An Investigation of Reward Systems in Human Computation Games.
Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015

2014
Making work fun: Investigating antecedents of perceived enjoyment in human computation games for information sharing.
Comput. Hum. Behav., 2014

2013
Playing Human Computation Games for Mobile Information Sharing: The Influence of Personality and Perceived Information Quality.
Proceedings of the Digital Libraries: Social Media and Community Networks, 2013

2012
A Survey and Typology of Human Computation Games.
Proceedings of the Ninth International Conference on Information Technology: New Generations, 2012

Enjoyment of a Mobile Information Sharing Game: Perspectives from Needs Satisfaction and Information Quality.
Proceedings of the Outreach of Digital Libraries: A Globalized Resource Network, 2012


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