Cheng-Yu Hung
Orcid: 0000-0002-6869-290X
According to our database1,
Cheng-Yu Hung
authored at least 34 papers
between 2008 and 2025.
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Bibliography
2025
The synergistic effects in an AI-supported online scientific argumentation learning environment.
Comput. Educ., 2025
2023
Effects of AR- and VR-based wearables in teaching English: The application of an ARCS model-based learning design to improve elementary school students' learning motivation and performance.
J. Comput. Assist. Learn., October, 2023
Exploring the Potential of Tangible and Multitouch Interfaces to Promote Learning Among Preschool Children.
IEEE Trans. Learn. Technol., February, 2023
2022
Retraction notice to "Multi-touch, gesture-based simulations: Impacts on learning optical imaging and mental model development" [Computers & Education 145, February 2020, 103727].
Comput. Educ., 2022
A Study on the More Effective Delivery System Combined with the Ethical Value of Customers.
Proceedings of the Transdisciplinarity and the Future of Engineering, 2022
2021
Proceedings of the 2021 IEEE International Conference on Image Processing, 2021
Exploring the multi-touch simulation of learning performance, mental models and potential behavior clusters in science concepts learning.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021
2020
Int. J. Wirel. Inf. Networks, 2020
Proceedings of the IEEE International Conference on Multimedia and Expo, 2020
2019
When is the best time to use rubrics in flipped learning? A study on students' learning achievement, metacognitive awareness, and cognitive load.
Interact. Learn. Environ., 2019
Effects of flipped classrooms integrated with MOOCs and game-based learning on the learning motivation and outcomes of students from different backgrounds.
Interact. Learn. Environ., 2019
Joint Block Low Rank and Sparse Matrix Recovery in Array Self-Calibration Off-Grid DoA Estimation.
CoRR, 2019
Proceedings of the Workshop on Detection and Classification of Acoustic Scenes and Events 2019 (DCASE 2019), 2019
2018
Effect of computer simulation designs on the students' learning motivation and conceptual scientific understanding.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018
Application of multi-touch gestures in science education: Interactive digital simulation for improving students' understanding of optical imaging and learning motivation.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018
2017
Collaborative Game-Based Learning with Motion-Sensing Technology: Analyzing Students' Motivation, Attention, and Relaxation Levels.
Int. J. Online Pedagog. Course Des., 2017
Proceedings of the 2017 IEEE International Conference on Acoustics, 2017
Low rank matrix recovery for joint array self-calibration and sparse model DoA estimation.
Proceedings of the 2017 IEEE 7th International Workshop on Computational Advances in Multi-Sensor Adaptive Processing, 2017
2016
Super-resolution DOA estimation via continuous group sparsity in the covariance domain.
Proceedings of the 2016 IEEE International Conference on Acoustics, 2016
2015
The benefits of a challenge: student motivation and flow experience in tablet-PC-game-based learning.
Interact. Learn. Environ., 2015
Direction-finding based on the theory of super-resolution in sparse recovery algorithms.
Proceedings of the 2015 IEEE International Conference on Acoustics, 2015
2014
An Interactive Game Approachfor Improving Students' LearningPerformance in Multi-TouchGame-Based Learning.
IEEE Trans. Learn. Technol., 2014
Parallelizing Complex Streaming Applications on Distributed Scratchpad Memory Multicore Architecture.
Int. J. Parallel Program., 2014
Directions of arrival estimation by learning sparse dictionaries for sparse spatial spectra.
Proceedings of the IEEE 8th Sensor Array and Multichannel Signal Processing Workshop, 2014
2013
Learning Application with Collaborative Finger-Touch Game-Based Learning - A Study of iPad app in Mathematics Course.
Proceedings of the 21st International Conference on Computers in Education, 2013
The Effect of Challenging Game on Students' Motivation and Flow Experience in Multi-touch Game-based Learning.
Proceedings of the 21st International Conference on Computers in Education, 2013
2012
Proceedings of the 2012 IEEE Wireless Communications and Networking Conference, 2012
Proceedings of the 76th IEEE Vehicular Technology Conference, 2012
Proceedings of the 75th IEEE Vehicular Technology Conference, 2012
The Problem Solving Skills and Learning Performance in Learning Multi-Touch Interactive Jigsaw Game Using Digital Scaffolds.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012
2011
Learning Application with the Multi-Touch Interactive Technology-A Study of Jigsaw Game.
Proceedings of the Proceeding of the 19th International Conference on Computers in Education, 2011
Proceedings of IEEE International Conference on Communications, 2011
2008
Proceedings of the Intelligence and Security Informatics, 2008