Chiara F. Sironi

Orcid: 0000-0001-9795-9653

According to our database1, Chiara F. Sironi authored at least 15 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Explainable Search: An Exploratory Study in SameGame.
Proceedings of the IEEE Conference on Games, 2023

2021
Analysis of the Impact of Randomization of Search-Control Parameters in Monte-Carlo Tree Search.
J. Artif. Intell. Res., 2021

Adaptive General Search Framework for Games and Beyond.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Automatic Goal Discovery in Subgoal Monte Carlo Tree Search.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2020
Self-Adaptive Monte Carlo Tree Search in General Game Playing.
IEEE Trans. Games, 2020

Ludii - The Ludemic General Game System.
Proceedings of the ECAI 2020 - 24th European Conference on Artificial Intelligence, 29 August-8 September 2020, Santiago de Compostela, Spain, August 29 - September 8, 2020, 2020

Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing.
Proceedings of the IEEE Conference on Games, 2020

2019
Comparing Randomization Strategies for Search-Control Parameters in Monte-Carlo Tree Search.
Proceedings of the IEEE Conference on Games, 2019

2018
Self-adaptive MCTS for General Video Game Playing.
Proceedings of the Applications of Evolutionary Computation, 2018

Analysis of Self-Adaptive Monte Carlo Tree Search in General Video Game Playing.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

Implementing Propositional Networks on FPGA.
Proceedings of the AI 2018: Advances in Artificial Intelligence, 2018

2017
On-Line Parameter Tuning for Monte-Carlo Tree Search in General Game Playing.
Proceedings of the Computer Games - 6th Workshop, 2017

2016
Optimizing Propositional Networks.
Proceedings of the Computer Games - 5th Workshop on Computer Games, 2016

Enhancements for real-time Monte-Carlo Tree Search in General Video Game Playing.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

Comparison of rapid action value estimation variants for general game playing.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016


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