Éric Piette

Orcid: 0000-0001-8355-636X

According to our database1, Éric Piette authored at least 29 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
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Article 
PhD thesis 
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Online presence:

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Bibliography

2023
Spatial state-action features for general games.
Artif. Intell., August, 2023

Extracting tactics learned from self-play in general games.
Inf. Sci., May, 2023

The 2022 Ludii AI competition.
J. Int. Comput. Games Assoc., 2023

2022
Report on the 2<sup>nd</sup> Digital Ludeme Project Workshop.
J. Int. Comput. Games Assoc., 2022

The Ludii Game Description Language is Universal.
CoRR, 2022

Measuring Board Game Distance.
Proceedings of the Computers and Games - International Conference, 2022

2021
Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants.
CoRR, 2021

Ludii Game Logic Guide.
CoRR, 2021

General Game Heuristic Prediction Based on Ludeme Descriptions.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

General Board Game Concepts.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Automatic Generation of Board Game Manuals.
Proceedings of the Advances in Computer Games - 17th International Conference, 2021

Optimised Playout Implementations for the Ludii General Game System.
Proceedings of the Advances in Computer Games - 17th International Conference, 2021

General Board Geometry.
Proceedings of the Advances in Computer Games - 17th International Conference, 2021

2020
Ludii - The Ludemic General Game System.
Proceedings of the ECAI 2020 - 24th European Conference on Artificial Intelligence, 29 August-8 September 2020, Santiago de Compostela, Spain, August 29 - September 8, 2020, 2020

Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration.
Proceedings of the IEEE Conference on Games, 2020

2019
Foundations of Digital Archæoludology.
CoRR, 2019

An Overview of the Ludii General Game System.
Proceedings of the IEEE Conference on Games, 2019

Ludii as a Competition Platform.
Proceedings of the IEEE Conference on Games, 2019

Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates.
Proceedings of the IEEE Conference on Games, 2019

An Empirical Evaluation of Two General Game Systems: Ludii and RBG.
Proceedings of the IEEE Conference on Games, 2019

Ludii and XCSP: Playing and Solving Logic Puzzles.
Proceedings of the IEEE Conference on Games, 2019

Biasing MCTS with Features for General Games.
Proceedings of the IEEE Congress on Evolutionary Computation, 2019

A Practical Introduction to the Ludii General Game System.
Proceedings of the Advances in Computer Games - 16th International Conference, 2019

Strategic Features for General Games.
Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence, 2019

2017
WoodStock : un programme-joueur générique.
Rev. d'Intelligence Artif., 2017

Constraint-Based Symmetry Detection in General Game Playing.
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, 2017

2016
Une nouvelle approche au General Game Playing dirigée par les contraintes. (Une nouvelle approche au General Game Playing dirigée par les contraintes).
PhD thesis, 2016

General game playing with stochastic CSP.
Constraints An Int. J., 2016

2014
Practical Application of Matchmaking Problem: Trainee Allocation for Teachers.
Proceedings of the Advances in Practical Applications of Heterogeneous Multi-Agent Systems. The PAAMS Collection, 2014


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