Dennis J. N. J. Soemers

Orcid: 0000-0003-3241-8957

According to our database1, Dennis J. N. J. Soemers authored at least 50 papers between 2016 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
For How Long Should We Be Punching? Learning Action Duration in Fighting Games.
CoRR, May, 2026

StratFormer: Adaptive Opponent Modeling and Exploitation in Imperfect-Information Games.
CoRR, April, 2026

Game AI for Cultural Heritage: Outcomes from the GameTable Third Grant Period Opening Meeting.
ICGA J., 2026

Best Agent Identification for General Game Playing.
IEEE Access, 2026

2025
Ludax: A GPU-Accelerated Domain Specific Language for Board Games.
CoRR, June, 2025

Proof Number-Based Monte Carlo Tree Search.
IEEE Trans. Games, March, 2025

Call for Papers: Computers and Games 2026.
ICGA J., 2025

Bridging Artificial Intelligence (AI) and Cultural Heritage: Outcomes From the GameTable Working Group 1 (WG1) London Meeting.
ICGA J., 2025

Environment Descriptions for Usability and Generalisation in Reinforcement Learning.
Proceedings of the 17th International Conference on Agents and Artificial Intelligence, 2025

Generalized Proof-Number Monte-Carlo Tree Search.
Proceedings of the ECAI 2025 - 28th European Conference on Artificial Intelligence, 25-30 October 2025, Bologna, Italy, 2025

2024
GameTable Working Group 1 meeting report on search, planning, learning, and explainability.
ICGA J., 2024

GameTable COST action: kickoff report.
ICGA J., 2024

Exploring RL-based LLM Training for Formal Language Tasks with Programmed Rewards.
CoRR, 2024

GAVEL: Generating Games via Evolution and Language Models.
Proceedings of the Advances in Neural Information Processing Systems 37: Annual Conference on Neural Information Processing Systems 2024, 2024

The Ludii Game Description Language is Universal.
Proceedings of the IEEE Conference on Games, 2024

Towards a Characterisation of Monte-Carlo Tree Search Performance in Different Games.
Proceedings of the IEEE Conference on Games, 2024

Games of Knightian Uncertainty as AGI testbeds.
Proceedings of the IEEE Conference on Games, 2024

Anytime Sequential Halving in Monte-Carlo Tree Search.
Proceedings of the Computers and Games - 12th International Conference, 2024

2023
Spatial state-action features for general games.
Artif. Intell., August, 2023

Extracting tactics learned from self-play in general games.
Inf. Sci., May, 2023

Towards a General Transfer Approach for Policy-Value Networks.
Trans. Mach. Learn. Res., 2023

The 2022 Ludii AI competition.
ICGA J., 2023

Proof Number Based Monte-Carlo Tree Search.
CoRR, 2023

2022
Report on the 2<sup>nd</sup> Digital Ludeme Project Workshop.
ICGA J., 2022

Combining Monte-Carlo Tree Search with Proof-Number Search.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

Measuring Board Game Distance.
Proceedings of the Computers and Games - International Conference, 2022

2021
Deep learning for general game playing with Ludii and Polygames.
ICGA J., 2021

Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants.
CoRR, 2021

Ludii Game Logic Guide.
CoRR, 2021

General Game Heuristic Prediction Based on Ludeme Descriptions.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

General Board Game Concepts.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Automatic Generation of Board Game Manuals.
Proceedings of the Advances in Computer Games - 17th International Conference, 2021

Optimised Playout Implementations for the Ludii General Game System.
Proceedings of the Advances in Computer Games - 17th International Conference, 2021

General Board Geometry.
Proceedings of the Advances in Computer Games - 17th International Conference, 2021

2020
Ludii - The Ludemic General Game System.
Proceedings of the ECAI 2020 - 24th European Conference on Artificial Intelligence, 29 August-8 September 2020, Santiago de Compostela, Spain, August 29 - September 8, 2020, 2020

Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration.
Proceedings of the IEEE Conference on Games, 2020

2019
Report on the Digital Ludeme Project.
ICGA J., 2019

Foundations of Digital Archæoludology.
CoRR, 2019

An Overview of the Ludii General Game System.
Proceedings of the IEEE Conference on Games, 2019

Ludii as a Competition Platform.
Proceedings of the IEEE Conference on Games, 2019

Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates.
Proceedings of the IEEE Conference on Games, 2019

An Empirical Evaluation of Two General Game Systems: Ludii and RBG.
Proceedings of the IEEE Conference on Games, 2019

Ludii and XCSP: Playing and Solving Logic Puzzles.
Proceedings of the IEEE Conference on Games, 2019

Biasing MCTS with Features for General Games.
Proceedings of the IEEE Congress on Evolutionary Computation, 2019

A Practical Introduction to the Ludii General Game System.
Proceedings of the Advances in Computer Games - 16th International Conference, 2019

Strategic Features for General Games.
Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence, 2019

2018
The 2016 Two-Player GVGAI Competition.
IEEE Trans. Games, 2018

Adapting to Concept Drift in Credit Card Transaction Data Streams Using Contextual Bandits and Decision Trees.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018

2016
Hierarchical Task Network Plan Reuse for video games.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

Enhancements for real-time Monte-Carlo Tree Search in General Video Game Playing.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016


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