Tristan Cazenave

Orcid: 0000-0003-4669-9374

Affiliations:
  • Université Paris-Dauphine, France


According to our database1, Tristan Cazenave authored at least 151 papers between 1998 and 2024.

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Bibliography

2024
Learning a Prior for Monte Carlo Search by Replaying Solutions to Combinatorial Problems.
CoRR, 2024

Generalized Nested Rollout Policy Adaptation with Limited Repetitions.
CoRR, 2024

Lazy Nested Monte Carlo Search for Coalition Structure Generation.
Proceedings of the 16th International Conference on Agents and Artificial Intelligence, 2024

Vision Transformers for Computer Go.
Proceedings of the Applications of Evolutionary Computation - 27th European Conference, 2024

2023
Athénan wins sixteen gold medals at the Computer Olympiad.
J. Int. Comput. Games Assoc., 2023

Editorial: Rankings and ratings.
J. Int. Comput. Games Assoc., 2023

Learning to Play Stochastic Two-player Perfect-Information Games without Knowledge.
CoRR, 2023

Solving the HP model with Nested Monte Carlo Search.
CoRR, 2023

Hybrid Search with Graph Neural Networks for Constraint-Based Navigation Planning [Extended Abstract].
Proceedings of the Sixteenth International Symposium on Combinatorial Search, 2023

A Scalable Framework for Automatic Playlist Continuation on Music Streaming Services.
Proceedings of the 46th International ACM SIGIR Conference on Research and Development in Information Retrieval, 2023

On the Consistency of Average Embeddings for Item Recommendation.
Proceedings of the 17th ACM Conference on Recommender Systems, 2023

Towards Tackling MaxSAT by Combining Nested Monte Carlo with Local Search.
Proceedings of the Learning and Intelligent Optimization - 17th International Conference, 2023

Learning the Bias Weights for Generalized Nested Rollout Policy Adaptation.
Proceedings of the Learning and Intelligent Optimization - 17th International Conference, 2023

GPU for Monte Carlo Search.
Proceedings of the Learning and Intelligent Optimization - 17th International Conference, 2023

Mixture of Public and Private Distributions in Imperfect Information Games.
Proceedings of the 17èmes Journées d'Intelligence Artificielle Fondamentale, 2023

Topological Planning with Post-unique and Unary Actions.
Proceedings of the Thirty-Second International Joint Conference on Artificial Intelligence, 2023

Solving the Hydrophobic-Polar Model with Nested Monte Carlo Search.
Proceedings of the Advances in Computational Collective Intelligence, 2023

Deep Reinforcement Learning for 5 ˟ 5 Multiplayer Go.
Proceedings of the Applications of Evolutionary Computation - 26th European Conference, 2023

Minimax Strikes Back.
Proceedings of the 2023 International Conference on Autonomous Agents and Multiagent Systems, 2023

The Mathematical Game.
Proceedings of the Advances in Computer Games - 18th International Conference, 2023

Warm-Starting Nested Rollout Policy Adaptation with Optimal Stopping.
Proceedings of the Thirty-Seventh AAAI Conference on Artificial Intelligence, 2023

2022
Mobile Networks for Computer Go.
IEEE Trans. Games, 2022

Jacques Pitrat, l'Intelligence Artificielle et les Jeux.
ROIA, 2022

Editorial: Jan Krabbenbos, Videogames, CG 2022 and the 2022 WCCC.
J. Int. Comput. Games Assoc., 2022

Editorial: Darts, Connect Four and the 2022 Computer Olympiad.
J. Int. Comput. Games Assoc., 2022

Editorial: Chess, ludemes and trees.
J. Int. Comput. Games Assoc., 2022

Editorial: Nim, Racing Games and Advances in Computer Games 2021.
J. Int. Comput. Games Assoc., 2022

Sequential Elimination Voting Games.
CoRR, 2022

Nested Search versus Limited Discrepancy Search.
CoRR, 2022

Planning and Learning: A Review of Methods involving Path-Planning for Autonomous Vehicles.
CoRR, 2022

Planning for millions of NPCs in Real-Time.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2022

Generalisation of alpha-beta search for AND-OR graphs with partially ordered values.
Proceedings of the 16èmes Journées d'Intelligence Artificielle Fondamentale, 2022

Deep Catan.
Proceedings of the Applications of Evolutionary Computation - 25th European Conference, 2022

Refutation of Spectral Graph Theory Conjectures with Monte Carlo Search.
Proceedings of the Computing and Combinatorics - 28th International Conference, 2022

Procedural Generation of Rush Hour Levels.
Proceedings of the Computers and Games - International Conference, 2022

Batch Monte Carlo Tree Search.
Proceedings of the Computers and Games - International Conference, 2022

Solving Disjunctive Temporal Networks with Uncertainty under Restricted Time-Based Controllability Using Tree Search and Graph Neural Networks.
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022

2021
The SSDF Chess Engine Rating List, 2021-07.
J. Int. Comput. Games Assoc., 2021

Chess without draws.
J. Int. Comput. Games Assoc., 2021

Descent wins five gold medals at the Computer Olympiad.
J. Int. Comput. Games Assoc., 2021

Editorial: Scrabble, Lamplighter and the Computer Olympiad.
J. Int. Comput. Games Assoc., 2021

Editorial: Ludii, Konane and the Computer Olympiads.
J. Int. Comput. Games Assoc., 2021

Guy Haworth, Chess, PuyoPuyo and the Computer Olympiad 2020.
J. Int. Comput. Games Assoc., 2021

Editorial: Mahjong, Sudoku and Chess.
J. Int. Comput. Games Assoc., 2021

Generalized Nested Rollout Policy Adaptation with Dynamic Bias for Vehicle Routing.
CoRR, 2021

Learning-based Preference Prediction for Constrained Multi-Criteria Path-Planning.
CoRR, 2021

Time-based Dynamic Controllability of Disjunctive Temporal Networks with Uncertainty: A Tree Search Approach with Graph Neural Network Guidance.
CoRR, 2021

Constrained Shortest Path Search with Graph Convolutional Neural Networks.
CoRR, 2021

Stabilized Nested Rollout Policy Adaptation.
CoRR, 2021

Policy adaptation for vehicle routing.
AI Commun., 2021

Neural Maximum Independent Set.
Proceedings of the Machine Learning and Principles and Practice of Knowledge Discovery in Databases, 2021

Monte Carlo Search Algorithms for Network Traffic Engineering.
Proceedings of the Machine Learning and Knowledge Discovery in Databases. Applied Data Science Track, 2021

Optimizing αµ.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Improving Model and Search for Computer Go.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Playout Optimization for Monte-Carlo Search Algorithms. Application to Morpion Solitaire.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Expert Iteration for Risk.
Proceedings of the Advances in Computer Games - 17th International Conference, 2021

Sequential Halving Using Scores.
Proceedings of the Advances in Computer Games - 17th International Conference, 2021

Deep Reinforcement Learning for Morpion Solitaire.
Proceedings of the Advances in Computer Games - 17th International Conference, 2021

Cosine Annealing, Mixnet and Swish Activation for Computer Go.
Proceedings of the Advances in Computer Games - 17th International Conference, 2021

2020
The ACG 2019 Conference.
J. Int. Comput. Games Assoc., 2020

Polygames: Improved zero learning.
J. Int. Comput. Games Assoc., 2020

Computers and Games 2020 (CG 2020).
J. Int. Comput. Games Assoc., 2020

Jacques Pitrat (1934-2019): An obituary.
J. Int. Comput. Games Assoc., 2020

Monte Carlo Inverse Folding.
CoRR, 2020

Generalized Nested Rollout Policy Adaptation.
CoRR, 2020

Monte Carlo Game Solver.
CoRR, 2020

Monte Carlo Vehicle Routing.
Proceedings of the Eleventh International Workshop on Agents in Traffic and Transportation co-located with the 24th European Conference on Artificial Intelligence (ECAI 2020), 2020

2019
Guest Editorial Special Issue on Game Competition Frameworks for Research and Education.
IEEE Trans. Games, 2019

Computer Games Workshop at IJCAI 2018.
J. Int. Comput. Games Assoc., 2019

The αμ Search Algorithm for the Game of Bridge.
CoRR, 2019

Planification dans les jeux-vidéos : À quoi servent les coûts des actions ?
Proceedings of the Actes des 17èmes Rencontres des Jeunes Chercheurs en Intelligence Artificielle, 2019

Optimal Solving of Constrained Path-Planning Problems with Graph Convolutional Networks and Optimized Tree Search.
Proceedings of the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2019

2018
Residual Networks for Computer Go.
IEEE Trans. Games, 2018

Spatial Average Pooling for Computer Go.
Proceedings of the Computer Games - 7th Workshop, 2018

2017
Introduction.
Rev. d'Intelligence Artif., 2017

IJCAI Computer Games Workshop 2015.
J. Int. Comput. Games Assoc., 2017

Perturbed Decomposition Algorithm applied to the multi-objective Traveling Salesman Problem.
Comput. Oper. Res., 2017

Distributed Nested Rollout Policy for SameGame.
Proceedings of the Computer Games - 6th Workshop, 2017

Applying Anytime Heuristic Search to Cost-Optimal HTN Planning.
Proceedings of the Computer Games - 6th Workshop, 2017

Memorizing the Playout Policy.
Proceedings of the Computer Games - 6th Workshop, 2017

Improved Policy Networks for Computer Go.
Proceedings of the Advances in Computer Games - 15th International Conferences, 2017

2016
Playout policy adaptation with move features.
Theor. Comput. Sci., 2016

Improved Diversity in Nested Rollout Policy Adaptation.
Proceedings of the KI 2016: Advances in Artificial Intelligence, 2016

Nested Rollout Policy Adaptation with Selective Policies.
Proceedings of the Computer Games - 5th Workshop on Computer Games, 2016

Learning opening books in partially observable games: Using random seeds in Phantom Go.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

Fast Seed-Learning Algorithms for Games.
Proceedings of the Computers and Games - 9th International Conference, 2016

Nested Monte Carlo Search for Two-Player Games.
Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence, 2016

2015
Sequential Halving Applied to Trees.
IEEE Trans. Comput. Intell. AI Games, 2015

Forecasting Financial Volatility Using Nested Monte Carlo Expression Discovery.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2015

Nested Monte-Carlo Search of Multi-agent Coalitions Mechanism with Constraints.
Proceedings of the Multi-disciplinary Trends in Artificial Intelligence, 2015

Sequential Halving for Partially Observable Games.
Proceedings of the Computer Games - Fourth Workshop on Computer Games, 2015

Multi-agent Retrograde Analysis.
Proceedings of the Computer Games - Fourth Workshop on Computer Games, 2015

Generalized Rapid Action Value Estimation.
Proceedings of the Twenty-Fourth International Joint Conference on Artificial Intelligence, 2015

The rectangular seeds of Domineering.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

Depth, balancing, and limits of the Elo model.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

Playout Policy Adaptation for Games.
Proceedings of the Advances in Computer Games - 14th International Conference, 2015

2014
ECAI Computer Games Workshop 2014.
J. Int. Comput. Games Assoc., 2014

Monte-Carlo Tree Reductions for Stochastic Games.
Proceedings of the Technologies and Applications of Artificial Intelligence, 2014

Minimizing Simple and Cumulative Regret in Monte-Carlo Tree Search.
Proceedings of the Computer Games - Third Workshop on Computer Games, 2014

SHPE: HTN Planning for Video Games.
Proceedings of the Computer Games - Third Workshop on Computer Games, 2014

Small and Large MCTS Playouts Applied to Chinese Dark Chess Stochastic Game.
Proceedings of the Computer Games - Third Workshop on Computer Games, 2014

2013
Monte-Carlo Expression Discovery.
Int. J. Artif. Intell. Tools, 2013

Computer Games Workshop at IJCAI 2013.
J. Int. Comput. Games Assoc., 2013

GOLOIS Wins Phantom Go Tournament.
J. Int. Comput. Games Assoc., 2013

Automated Generation of New Concepts from General Game Playing.
Proceedings of the Computer Games - Workshop on Computer Games, 2013

Algorithm and knowledge engineering for the TSPTW problem.
Proceedings of the 2013 IEEE Symposium on Computational Intelligence in Scheduling, 2013

Material Symmetry to Partition Endgame Tables.
Proceedings of the Computers and Games - 8th International Conference, 2013

Developments on Product Propagation.
Proceedings of the Computers and Games - 8th International Conference, 2013

2012
Monte Carlo Beam Search.
IEEE Trans. Comput. Intell. AI Games, 2012

UCD : Upper confidence bound for rooted directed acyclic graphs.
Knowl. Based Syst., 2012

Computer Games Workshop at ECAI 2012.
J. Int. Comput. Games Assoc., 2012

Application of the Nested Rollout Policy Adaptation Algorithm to the Traveling Salesman Problem with Time Windows.
Proceedings of the Learning and Intelligent Optimization - 6th International Conference, 2012

Multiple-Outcome Proof Number Search.
Proceedings of the ECAI 2012, 2012

2011
A Parallel General Game Player.
Künstliche Intell., 2011

Optimization of the Nested Monte-Carlo Algorithm on the Traveling Salesman Problem with Time Windows.
Proceedings of the Applications of Evolutionary Computation, 2011

Solving breakthrough with Race Patterns and Job-Level Proof Number Search.
Proceedings of the Advances in Computer Games - 13th International Conference, 2011

2010
Combining UCT and Nested Monte Carlo Search for Single-Player General Game Playing.
IEEE Trans. Comput. Intell. AI Games, 2010

Partial Move A*.
Proceedings of the 22nd IEEE International Conference on Tools with Artificial Intelligence, 2010

Nested Monte-Carlo Expression Discovery.
Proceedings of the ECAI 2010, 2010

Comparing Sanskrit Texts for Critical Editions.
Proceedings of the COLING 2010, 2010

Score Bounded Monte-Carlo Tree Search.
Proceedings of the Computers and Games - 7th International Conference, 2010

2009
Utilisation de la recherche arborescente Monte-Carlo au Hex.
Rev. d'Intelligence Artif., 2009

Using a monte-carlo approach for bus regulation.
Proceedings of the 12th International IEEE Conference on Intelligent Transportation Systems, 2009

Parallel Nested Monte-Carlo search.
Proceedings of the 23rd IEEE International Symposium on Parallel and Distributed Processing, 2009

Nested Monte-Carlo Search.
Proceedings of the IJCAI 2009, 2009

Monte-Carlo Kakuro.
Proceedings of the Advances in Computer Games, 12th International Conference, 2009

2008
A Parallel Monte-Carlo Tree Search Algorithm.
Proceedings of the Computers and Games, 6th International Conference, CG 2008, Beijing, 2008

Multi-player Go.
Proceedings of the Computers and Games, 6th International Conference, CG 2008, Beijing, 2008

2007
Playing the Right Atari.
J. Int. Comput. Games Assoc., 2007

Overestimation for Multiple Sequence Alignment.
Proceedings of the 2007 IEEE Symposium on Computational Intelligence in Bioinformatics and Computational Biology, 2007

2006
Optimizations of data structures, heuristics and algorithms for path-finding on maps.
Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), 2006

Virtual Global Search: Application to 9×9 Go.
Proceedings of the Computers and Games, 5th International Conference, 2006

A Phantom-Go Program.
Proceedings of the Advances in Computer Games, 11th International Conference, 2006

2005
Search for transitive connections.
Inf. Sci., 2005

Combining Tactical Search and Monte-Carlo in the Game of Go.
Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), 2005

2004
Generalized Widening.
Proceedings of the 16th Eureopean Conference on Artificial Intelligence, 2004

Incremental Transpositions.
Proceedings of the Computers and Games, 4th International Conference, 2004

2003
Metarules to improve tactical Go knowledge.
Inf. Sci., 2003

When One Eye is Sufficient: A Static Classification.
Proceedings of the Advances in Computer Games, 2003

Searching with Analysis of Dependencies in a Solitaire Card Game.
Proceedings of the Advances in Computer Games, 2003

2002
A propos des compétitions de programmes de jeu de Go.
Rev. d'Intelligence Artif., 2002

Gradual Abstract Proof Search.
J. Int. Comput. Games Assoc., 2002

Admissible Moves in Two-Player Games.
Proceedings of the Abstraction, 2002

A Generalized Threats Search Algorithm.
Proceedings of the Computers and Games, Third International Conference, CG 2002, Edmonton, 2002

2001
Computer Go: An AI oriented survey.
Artif. Intell., 2001

Iterative Widening.
Proceedings of the Seventeenth International Joint Conference on Artificial Intelligence, 2001

2000
Abstract Proof Search.
Proceedings of the Computers and Games, Second International Conference, 2000

1999
Metaprogramming Domain Specific Metaprograms.
Proceedings of the Meta-Level Architectures and Reflection, 1999

1998
Synthesis of an Efficient Tactical Theorem Prover for the Game of Go.
ACM Comput. Surv., 1998

Strategic Evaluation in Complex Domains.
Proceedings of the Eleventh International Florida Artificial Intelligence Research Society Conference, 1998

Metaprogramming Forced Moves.
Proceedings of the 13th European Conference on Artificial Intelligence, 1998


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