Christopher Oat

According to our database1, Christopher Oat authored at least 5 papers between 2006 and 2010.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
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Links

On csauthors.net:

Bibliography

2010
Spatial Binning on the GPU.
Proceedings of the GPU Pro - Advanced Rendering Techniques., 2010

2008
March of the Froblins: simulation and rendering massive crowds of intelligent and detailed creatures on GPU.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Animated wrinkle maps.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
Ambient aperture lighting.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Rendering gooey materials with multiple layers.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006


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