Pedro V. Sander

Orcid: 0000-0002-0435-9833

According to our database1, Pedro V. Sander authored at least 72 papers between 1999 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2023
SpecNeRF: Gaussian Directional Encoding for Specular Reflections.
CoRR, 2023

3D Video Loops from Asynchronous Input.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
Rationalizing Architectural Surfaces Based on Clustering of Joints.
IEEE Trans. Vis. Comput. Graph., 2022

Deep Sketch-Guided Cartoon Video Inbetweening.
IEEE Trans. Vis. Comput. Graph., 2022

Neural Parameterization for Dynamic Human Head Editing.
ACM Trans. Graph., 2022

ShapeArchit: Shape-Inspired Architecture Design with Space Planning.
Comput. Aided Des., 2022

Water Simulation and Rendering from a Still Photograph.
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022

Deblur-NeRF: Neural Radiance Fields from Blurry Images.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

2021
Let's See Clearly: Contaminant Artifact Removal for Moving Cameras.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

2020
Deep Sketch-guided Cartoon Video Synthesis.
CoRR, 2020

2019
Document rectification and illumination correction using a patch-based CNN.
ACM Trans. Graph., 2019

Progressive Color Transfer With Dense Semantic Correspondences.
ACM Trans. Graph., 2019

Microshift: An Efficient Image Compression Algorithm for Hardware.
IEEE Trans. Circuits Syst. Video Technol., 2019

Deep Exemplar-Based Video Colorization.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

Blind Geometric Distortion Correction on Images Through Deep Learning.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

2018
Gigapixel Panorama Video Loops.
ACM Trans. Graph., 2018

Deep exemplar-based colorization.
ACM Trans. Graph., 2018

In-Depth Buffers.
Proc. ACM Comput. Graph. Interact. Tech., 2018

The Replate.
Proc. ACM Comput. Graph. Interact. Tech., 2018

Shape-inspired architectural design.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2018

2017
Neural Color Transfer between Images.
CoRR, 2017

Registration based retargeted image quality assessment.
Proceedings of the 2017 IEEE International Conference on Acoustics, 2017

Gradient magnitude similarity deviation on multiple scales for color image quality assessment.
Proceedings of the 2017 IEEE International Conference on Acoustics, 2017

2016
Guest Editor's Introduction to the Special Section on the ACM Symposium on Interactive 3D Graphics and Games (I3D).
IEEE Trans. Vis. Comput. Graph., 2016

New Controls for Combining Images in Correspondence.
IEEE Trans. Vis. Comput. Graph., 2016

Foreword to special section on SIBGRAPI 2015.
Comput. Graph., 2016

Triangle reordering for reduced overdraw in animated scenes.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

Wide dynamic range PSD algorithms and their implementation for compressive imaging.
Proceedings of the IEEE International Symposium on Circuits and Systems, 2016

2014
Automating Image Morphing Using Structural Similarity on a Halfway Domain.
ACM Trans. Graph., 2014

Semi-Automated Video Morphing.
Comput. Graph. Forum, 2014

2013
A fast parallel clustering algorithm for molecular simulation trajectories.
J. Comput. Chem., 2013

Metagraphics: impact papers from SIGGRAPH/TOG and their interconnections.
Proceedings of the SIGGRAPH Asia 2013, Hong Kong, China, November 19-22, 2013, Courses, 2013

2012
Depth-presorted triangle lists.
ACM Trans. Graph., 2012

Temporal Coherence Methods in Real-Time Rendering.
Comput. Graph. Forum, 2012

2011
Image-based bidirectional scene reprojection.
ACM Trans. Graph., 2011

Antialiasing recovery.
ACM Trans. Graph., 2011

A Survey on Temporal Coherence Methods in Real-Time Rendering.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2010
Parallel View-Dependent Level-of-Detail Control.
IEEE Trans. Vis. Comput. Graph., 2010

Anisotropic blue noise sampling.
ACM Trans. Graph., 2010

Interactive painterly stylization of images, videos and 3D animations.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

Fast capacity constrained Voronoi tessellation.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

2009
Amortized supersampling.
ACM Trans. Graph., 2009

Relational query coprocessing on graphics processors.
ACM Trans. Database Syst., 2009

Parallel view-dependent refinement of progressive meshes.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009

Stack-based parallel recursion on graphics processors.
Proceedings of the 14th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, 2009

I3DC: Interactive Three-Dimensional Cubes.
Proceedings of the 25th International Conference on Data Engineering, 2009

2008
Automated reprojection-based pixel shader optimization.
ACM Trans. Graph., 2008

Efficient traversal of mesh edges using adjacency primitives.
ACM Trans. Graph., 2008

Geometry-Aware Framebuffer Level of Detail.
Comput. Graph. Forum, 2008

Relational joins on graphics processors.
Proceedings of the ACM SIGMOD International Conference on Management of Data, 2008

An Improved Shading Cache for Modern GPUs.
Proceedings of the EUROGRAPHICS/ACM SIGGRAPH Conference on Graphics Hardware 2008, 2008

2007
Fast triangle reordering for vertex locality and reduced overdraw.
ACM Trans. Graph., 2007

GPUQP: query co-processing using graphics processors.
Proceedings of the ACM SIGMOD International Conference on Management of Data, 2007

Accelerating real-time shading with reverse reprojection caching.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware 2007, 2007

In-memory grid files on graphics processors.
Proceedings of the Workshop on Data Management on New Hardware, 2007

2006
Ambient aperture lighting.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

The real-time reprojection cache.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Triangle order optimization for graphics hardware computation culling.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Animated skybox rendering and lighting techniques.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
GPU shading and rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Progressive Buffers: View-dependent Geometry and Texture for LOD Rendering.
Proceedings of the Third Eurographics Symposium on Geometry Processing, 2005

2004
Real-time skin rendering on graphics hardware.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Signal-Specialized Parameterization for Piecewise Linear Reconstruction.
Proceedings of the Second Eurographics Symposium on Geometry Processing, 2004

2003
Multi-Chart Geometry Images.
Proceedings of the First Eurographics Symposium on Geometry Processing, 2003

Simple Silhouettes for Complex Meshes.
Proceedings of the First Eurographics Symposium on Geometry Processing, 2003

Geometry videos: a new representation for 3D animations.
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003

2002
Signal-Specialized Parametrization.
Proceedings of the 13th Eurographics Workshop on Rendering Techniques, 2002

A scalable, distributed algorithm for efficient task allocation.
Proceedings of the First International Joint Conference on Autonomous Agents & Multiagent Systems, 2002

2001
Texture mapping progressive meshes.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

Discontinuity edge overdraw.
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001

2000
Silhouette clipping.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

1999
A Client-Server Architecture for Document Image Recognition.
Proceedings of the Graphics Recognition, Recent Advances, Third International Workshop, 1999


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