Clara Fernández-Vara

According to our database1, Clara Fernández-Vara authored at least 11 papers between 2005 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2017
Investigating the Impact of Gaming Habits, Gender, and Age on the Effectiveness of an Educational Video Game: An Exploratory Study.
IEEE Trans. Learn. Technol., 2017

2013
E-Learning Takes the Stage: From La Dama Boba to a Serious Game.
Rev. Iberoam. de Tecnol. del Aprendiz., 2013

Stanislavky's System as a Game Design Method: A Case Study.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

The Game's Afoot: Designing Sherlock Holmes.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

2012
Procedural Generation of Narrative Puzzles in Adventure Games: The Puzzle-Dice System.
Proceedings of the The third workshop on Procedural Content Generation in Games, 2012

2011
From "open mailbox" to context mechanics: shifting levels of abstraction in adventure games.
Proceedings of the Foundations of Digital Games, 2011

Game Spaces Speak Volumes: Indexical Storytelling.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

2009
Play's the Thing: A Framework to Study Videogames as Performance.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

2008
The game studies practicum: applying situated learning to teach professional practices.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

2005
Towards an Ontological Language for Game Analysis.
Proceedings of the Digital Games Research Conference 2005, 2005

Evolution Of Space Configuration In Videogames.
Proceedings of the Digital Games Research Conference 2005, 2005


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