Javier Torrente

Orcid: 0000-0002-9385-7534

According to our database1, Javier Torrente authored at least 50 papers between 2008 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2017
Investigating the Impact of Gaming Habits, Gender, and Age on the Effectiveness of an Educational Video Game: An Exploratory Study.
IEEE Trans. Learn. Technol., 2017

2016
An instrument to build a gamer clustering framework according to gaming preferences and habits.
Comput. Hum. Behav., 2016

2015
Fifteenth International Symposium on Information and Communication Technologies in Education (SINTICE).
Rev. Iberoam. de Tecnol. del Aprendiz., 2015

Building a Scalable Game Engine to Teach Computer Science Languages.
Rev. Iberoam. de Tecnol. del Aprendiz., 2015

Evaluation of semi-automatically generated accessible interfaces for educational games.
Comput. Educ., 2015

Can educational video games increase high school students' interest in theatre?
Comput. Educ., 2015

Creating Interactive Content in Android Devices: The Mokap Hackaton.
Proceedings of the End-User Development - 5th International Symposium, 2015

Introducing Mokap: A Novel Approach to Creating Serious Games.
Proceedings of the 5th International Conference on Digital Health 2015, 2015

2014
Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education.
IEEE Trans. Learn. Technol., 2014

Application of Learning Analytics in educational videogames.
Entertain. Comput., 2014

Towards a low cost adaptation of educational games for people with disabilities.
Comput. Sci. Inf. Syst., 2014

Expert user validation of transplant management procedure simulations.
Proceedings of the 3nd IEEE International Conference on Serious Games and Applications for Health, 2014

Are Serious Games Working as Expected?
Proceedings of the Emerging Issues in Smart Learning, 2014

A game engine to learn computer science languages.
Proceedings of the IEEE Frontiers in Education Conference, 2014

2013
Using e-learning standards in educational video games.
Comput. Stand. Interfaces, 2013

Evaluation of Three Accessible Interfaces for Educational Point-and-Click Computer Games.
J. Res. Pract. Inf. Technol., 2013

Development of a Game Engine for Accessible Web-Based Games.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

Learning Analytics and Educational Games: Lessons Learned from Practical Experience.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

2012
Tracing a Little for Big Improvements: Application of Learning Analytics and Videogames for Student Assessment.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

MareMonstrum: a Contribution to Empirical Research about How the Use of MUVEs May Improve Students' Motivation.
J. Univers. Comput. Sci., 2012

A Framework for Simplifying Educator Tasks Related to the Integration of Games in the Learning Flow.
J. Educ. Technol. Soc., 2012

A narrative metaphor to facilitate educational game authoring.
Comput. Educ., 2012

Usability Testing for Serious Games: Making Informed Design Decisions with User Data.
Adv. Hum. Comput. Interact., 2012

Towards Universal Game Development in Education - Automatic and Semiautomatic Methodologies.
Proceedings of the Advances in Web-Based Learning - ICWL 2012, 2012

Designing Serious Games for Adult Students with Cognitive Disabilities.
Proceedings of the Neural Information Processing - 19th International Conference, 2012

A framework to improve evaluation in educational games.
Proceedings of the IEEE Global Engineering Education Conference, 2012

Deploying and debugging educational games using e-Learning standards.
Proceedings of the IEEE Global Engineering Education Conference, 2012

Preliminary evaluation of three eyes-free interfaces for point-and-click computer games.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012

Reusable game interfaces for people with disabilities.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012

2011
A visual language for the creation of narrative educational games.
J. Vis. Lang. Comput., 2011

Análisis del Uso del Estándar SCORM para la Integración de Juegos Educativos.
Rev. Iberoam. de Tecnol. del Aprendiz., 2011

Extensible Multi-platform Educational Game Framework.
Proceedings of the Advances in Web-Based Learning - ICWL 2011, 2011

Introducing Accessibility Features in an Educational Game Authoring Tool: The <e-Adventure> Experience.
Proceedings of the ICALT 2011, 2011

Game·Tel: An approach to multi-format and multi-device accessible engineering education.
Proceedings of the 2011 Frontiers in Education Conference, 2011

Applying sonification to improve accessibility of point-and-click computer games for people with limited vision.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

2010
Application of a low-cost web-based simulation to improve students' practical skills in medical education.
Int. J. Medical Informatics, 2010

Integrating Adaptive Games in Student-Centered Virtual Learning Environments.
Int. J. Distance Educ. Technol., 2010

e-Training DS: An Authoring Tool for Integrating Portable Computer Science Games in e-Learning.
Proceedings of the Advances in Web-Based Learning - ICWL 2010, 2010

Towards the Generalization of Game-Based Learning: Integrating Educational Video Games in LAMS.
Proceedings of the ICALT 2010, 2010

2009
Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments.
Trans. Edutainment, 2009

Mobile Game Development for Multiple Devices in Education.
Int. J. Emerg. Technol. Learn., 2009

Integration and Deployment of Educational Games in e-Learning Environments: The Learning Object Model Meets Educational Gaming.
J. Educ. Technol. Soc., 2009

Implementing accessibility in educational videogames with.
Proceedings of the first ACM international workshop on Multimedia technologies for distance learning, 2009

Re-Telling History: A Web-based Educational Videogame for Teaching History.
Proceedings of the 2nd International Workshop on Story-Telling and Educational Games, 2009

Bridging the Gap: Adaptive Games and Student-Centered VLEs.
Proceedings of the Advances in Web Based Learning, 2009

A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

Game-Like Simulations for Online Adaptive Learning: A Case Study.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

2008
Instructor-Oriented Authoring Tools for Educational Videogames.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008

<e-Adventure3D>: an open source authoring environment for 3D adventure games in education.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008


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