Baltasar Fernández-Manjón
Orcid: 0000-0002-8200-6216Affiliations:
- Universidad Complutense de Madrid, Spain
According to our database1,
Baltasar Fernández-Manjón
authored at least 201 papers
between 1995 and 2023.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on zbmath.org
-
on twitter.com
-
on orcid.org
-
on e-ucm.es
On csauthors.net:
Bibliography
2023
Educ. Inf. Technol., August, 2023
Interact. Learn. Environ., February, 2023
Proceedings of the IEEE Frontiers in Education Conference, 2023
Proceedings of the IEEE Global Engineering Education Conference, 2023
2022
Game Learning Analytics:: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning.
J. Learn. Anal., December, 2022
Dataset, October, 2022
IEEE Access, 2022
Proceedings of the Learning Technologies and Systems, 2022
Proceedings of the Learning Technologies and Systems, 2022
Proceedings of the IEEE Global Engineering Education Conference, 2022
2021
Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado.
Telematics Informatics, 2021
Telematics Informatics, 2021
Proceedings of the Advances in Web-Based Learning - ICWL 2021, 2021
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021
Proceedings of the IEEE Frontiers in Education Conference, 2021
Proceedings of the IEEE Global Engineering Education Conference, 2021
Supporting Learning Analytics in Educational Games in consideration of Qualifications-Based Learning.
Proceedings of the DELFI 2021, 2021
2020
Research priorities in immersive learning technology: the perspectives of the iLRN community.
Virtual Real., 2020
IEEE Trans. Learn. Technol., 2020
Predicting students' knowledge after playing a serious game based on learning analytics data: A case study.
J. Comput. Assist. Learn., 2020
Rev. Iberoam. de Tecnol. del Aprendiz., 2020
Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review.
Comput. Educ., 2020
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020
2019
J. Univers. Comput. Sci., 2019
Rev. Iberoam. de Tecnol. del Aprendiz., 2019
Simplifying the Creation of Adventure Serious Games with Educational Oriented Features.
J. Educ. Technol. Soc., 2019
Comput. Hum. Behav., 2019
Applications of data science to game learning analytics data: A systematic literature review.
Comput. Educ., 2019
Game Analytics Evidence-Based Evaluation of a Learning Game for Intellectual Disabled Users.
IEEE Access, 2019
Applicability of a Cyberbullying Videogame as a Teacher Tool: Comparing Teachers and Educational Sciences Students.
IEEE Access, 2019
Proceedings of the Emerging Technologies for Education - 4th International Symposium, 2019
Proceedings of the Learning Analytics Summer Institute Spain 2019: Learning Analytics in Higher Education, 2019
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019
Proceedings of the IEEE Global Engineering Education Conference, 2019
Proceedings of the IEEE Global Engineering Education Conference, 2019
2018
Guest Editorial: Joint Special Issue on "Innovation in Technologies for Educational Computing".
IEEE Trans. Learn. Technol., 2018
A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes.
Multim. Tools Appl., 2018
Using game learning analytics for validating the design of a learning game for adults with intellectual disabilities.
Br. J. Educ. Technol., 2018
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Proceedings of the Advances in Web-Based Learning - ICWL 2018, 2018
Using Game Technology to Automatize Neuropsychological Tests and Research in Active Aging.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
2017
Investigating the Impact of Gaming Habits, Gender, and Age on the Effectiveness of an Educational Video Game: An Exploratory Study.
IEEE Trans. Learn. Technol., 2017
Using game authoring platforms to develop screen-based simulated functional assessments in persons with executive dysfunction following traumatic brain injury.
J. Biomed. Informatics, 2017
Comput. Stand. Interfaces, 2017
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017
Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool.
Proceedings of the Serious Games - Third Joint International Conference, 2017
Proceedings of the Advances in Web-Based Learning - ICWL 2017, 2017
uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
2016
Rev. Iberoam. de Tecnol. del Aprendiz., 2016
An instrument to build a gamer clustering framework according to gaming preferences and habits.
Comput. Hum. Behav., 2016
GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities.
Proceedings of the Serious Games, Interaction and Simulation, 2016
Downtown, a Subway Adventure: Using Learning Analytics to Improve the Development of a Learning Game for People with Intellectual Disabilities.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016
Proceedings of the 6th International Conference on Digital Health Conference, 2016
Proceedings of the 2016 IEEE Global Engineering Education Conference, 2016
Tools and approaches for simplifying serious games development in educational settings.
Proceedings of the 2016 IEEE Global Engineering Education Conference, 2016
2015
Rev. Iberoam. de Tecnol. del Aprendiz., 2015
Overcoming the Technological Hurdles Facing Virtual Worlds in Education: The Road to Widespread Deployment.
J. Educ. Technol. Soc., 2015
Evaluation of semi-automatically generated accessible interfaces for educational games.
Comput. Educ., 2015
Comput. Educ., 2015
Proceedings of the End-User Development - 5th International Symposium, 2015
Highlights in the Literature Available in Serious Games for Intellectual Disabilities.
Proceedings of the Advances in Web-Based Learning - ICWL 2015, 2015
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
Proceedings of the 5th International Conference on Digital Health 2015, 2015
Proceedings of the IEEE Global Engineering Education Conference, 2015
Proceedings of the Design for Teaching and Learning in a Networked World, 2015
2014
Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education.
IEEE Trans. Learn. Technol., 2014
Guest Editorial: Game Based Learning for 21st Century Transferable Skills: Challenges and Opportunities.
J. Educ. Technol. Soc., 2014
Entertain. Comput., 2014
Comput. Sci. Inf. Syst., 2014
Proceedings of the 3nd IEEE International Conference on Serious Games and Applications for Health, 2014
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Proceedings of the Emerging Issues in Smart Learning, 2014
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
Proceedings of the IEEE Frontiers in Education Conference, 2014
Proceedings of the IEEE Frontiers in Education Conference, 2014
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014
2013
Rev. Iberoam. de Tecnol. del Aprendiz., 2013
Comput. Stand. Interfaces, 2013
Evaluation of Three Accessible Interfaces for Educational Point-and-Click Computer Games.
J. Res. Pract. Inf. Technol., 2013
Using Low-cost computer-based simulations in the Spanish National Transplant Procedures.
Proceedings of the IEEE 15th International Conference on e-Health Networking, 2013
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
Acquiring 21st Century Skills: Gaining Insight into the Design and Applicability of a Serious Game with 4C-ID.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
E-Learning standards and learning analytics. Can data collection be improved by using standard data models?
Proceedings of the IEEE Global Engineering Education Conference, 2013
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
2012
Tracing a Little for Big Improvements: Application of Learning Analytics and Videogames for Student Assessment.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
MareMonstrum: a Contribution to Empirical Research about How the Use of MUVEs May Improve Students' Motivation.
J. Univers. Comput. Sci., 2012
A Framework for Simplifying Educator Tasks Related to the Integration of Games in the Learning Flow.
J. Educ. Technol. Soc., 2012
Towards Universal Game Development in Education - Automatic and Semiautomatic Methodologies.
Proceedings of the Advances in Web-Based Learning - ICWL 2012, 2012
Proceedings of the Neural Information Processing - 19th International Conference, 2012
Proceedings of the IEEE Global Engineering Education Conference, 2012
Will m-learning bring disruption into education? Advances from the eMadrid excellence network.
Proceedings of the IEEE Global Engineering Education Conference, 2012
Proceedings of the IEEE Global Engineering Education Conference, 2012
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012
Preliminary evaluation of three eyes-free interfaces for point-and-click computer games.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012
2011
J. Vis. Lang. Comput., 2011
Rev. Iberoam. de Tecnol. del Aprendiz., 2011
Proceedings of the Advances in Web-Based Learning - ICWL 2011, 2011
Introducing Accessibility Features in an Educational Game Authoring Tool: The <e-Adventure> Experience.
Proceedings of the ICALT 2011, 2011
Game·Tel: An approach to multi-format and multi-device accessible engineering education.
Proceedings of the 2011 Frontiers in Education Conference, 2011
Applying sonification to improve accessibility of point-and-click computer games for people with limited vision.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011
2010
Application of a low-cost web-based simulation to improve students' practical skills in medical education.
Int. J. Medical Informatics, 2010
Int. J. Distance Educ. Technol., 2010
The second ACM international workshop on multimedia technologies for distance learning (MTDL 2010).
Proceedings of the 18th International Conference on Multimedia 2010, 2010
e-Training DS: An Authoring Tool for Integrating Portable Computer Science Games in e-Learning.
Proceedings of the Advances in Web-Based Learning - ICWL 2010, 2010
Towards the Generalization of Game-Based Learning: Integrating Educational Video Games in LAMS.
Proceedings of the ICALT 2010, 2010
2009
IEEE Trans. Learn. Technol., 2009
Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments.
Trans. Edutainment, 2009
J. Netw. Comput. Appl., 2009
Int. J. Emerg. Technol. Learn., 2009
Integration and Deployment of Educational Games in e-Learning Environments: The Learning Object Model Meets Educational Gaming.
J. Educ. Technol. Soc., 2009
J. Educ. Technol. Soc., 2009
Proceedings of the first ACM international workshop on Multimedia technologies for distance learning, 2009
Translating e-learning Flow-Oriented Activity Sequencing Descriptions into Rule-Based Designs.
Proceedings of the Sixth International Conference on Information Technology: New Generations, 2009
Proceedings of the 2nd International Workshop on Story-Telling and Educational Games, 2009
Proceedings of the Advances in Web Based Learning, 2009
Proceedings of the Fourth International Conference on Internet and Web Applications and Services, 2009
A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009
Proceedings of the Learning in the Synergy of Multiple Disciplines, 2009
2008
Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations.
Trans. Edutainment, 2008
Sci. Comput. Program., 2008
Interact. Comput., 2008
Computers in human behavior: Special issue: Electronic games and personalised elearning processes.
Comput. Hum. Behav., 2008
Proceedings of the Advances in Web Based Learning, 2008
Proceedings of the Advances in Web Based Learning, 2008
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008
NUCLEO: Adaptive Computer Supported Collaborative Learning in a Role Game Based Scenario.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008
Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008
<e-Adventure3D>: an open source authoring environment for 3D adventure games in education.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
Erratum: A highly modular and extensible architecture for an integrated IMS-based authoring system: the <e-Aula> experience.
Softw. Pract. Exp., 2007
A highly modular and extensible architecture for an integrated IMS-based authoring system: the <e-Aula> experience.
Softw. Pract. Exp., 2007
J. Univers. Comput. Sci., 2007
J. Univers. Comput. Sci., 2007
Authoring game-based adaptive units of learning with IMS Learning Design and <e-Adventure>.
Int. J. Learn. Technol., 2007
Proceedings of the Advances in Web Based Learning, 2007
Proceedings of the Creating New Learning Experiences on a Global Scale, 2007
2006
Using DocBook and XML Technologies to Create Adaptive Learning Content in Technical Domains.
Int. J. Comput. Sci. Appl., 2006
Comput. J., 2006
Proceedings of the Entertainment Computing, 2006
Production and Maintenance of Content-Intensive Videogames: A Document-Oriented Approach.
Proceedings of the Third International Conference on Information Technology: New Generations (ITNG 2006), 2006
Proceedings of the Advances in Web Based Learning, 2006
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
Proceedings of the Innovative Approaches for Learning and Knowledge Sharing, 2006
2005
Incremental definition and operationalization of domain-specific markup languages in ADDS.
ACM SIGPLAN Notices, 2005
J. Univers. Comput. Sci., 2005
Computers and Education: Research and Experiences in eLearning Technology J.UCS Special Issue.
J. Univers. Comput. Sci., 2005
Int. J. Softw. Eng. Knowl. Eng., 2005
Proceedings of the International Symposium on Information Technology: Coding and Computing (ITCC 2005), 2005
Proceedings of the New Trends and Technologies in Computer-Aided Learning for Computer-Aided Design, 2005
Building Learning Management Systems Using IMS Standards: Architecture of a Manifest Driven Approach.
Proceedings of the Advances in Web-Based Learning - ICWL 2005, 4th International Conference, Hong Kong, China, July 31, 2005
Proceedings of the Web Engineering, 5th International Conference, 2005
The <E-Game> Project: Facilitating the Development of Educational Adventure Games.
Proceedings of the Cognition and Exploratory Learning in Digital Age, 2005
Developing Content-Intensive Applications with XML Documents, Document Transformations and Software Components.
Proceedings of the 31st EUROMICRO Conference on Software Engineering and Advanced Applications (EUROMICRO-SEAA 2005), 30 August, 2005
2004
J. Univers. Comput. Sci., 2004
J. Digit. Inf., 2004
Int. J. Softw. Eng. Knowl. Eng., 2004
Designing a personalized E-learning experience using learning objects.
Proceedings of the IADIS International Conference WWW/Internet 2004, 2004
2003
Building Applications with Domain-Specific Markup Languages: A Systematic Approach to the Development of XML-Based Software.
Proceedings of the Web Engineering, International Conference, 2003
Proceedings of the Web Engineering, International Conference, 2003
Proceedings of the Current Topics in Artificial Intelligence, 2003
2002
Proceedings of the Fundamental Approaches to Software Engineering, 2002
Proceedings of the Extreme Markup Languages® 2002 Conference, 2002
2001
Inteligencia Artif., 2001
Operationalizing Application Descriptions in DTC: Building Applications with Generalized Markup Technologies.
Proceedings of the Thirteenth International Conference on Software Engineering & Knowledge Engineering (SEKE'2001), 2001
Using Analysis, Design and Development of Hypermedia Applications in the Educational Domain.
Proceedings of the Computers and Education. Towards an Interconnected Society, 2001
2000
XML-based Integration of Hypermedia Design and Component-Based Techniques in the Production of Educational Applications.
Proceedings of the Computers and Education in the 21st Century, 2000
1999
The Design of a Flexible Hypermedia System.
Proceedings of the Building University Electronic Educational Environments, 1999
1998
Educ. Inf. Technol., 1998
Br. J. Educ. Technol., 1998
Proceedings of the Intelligent Tutoring Systems, 4th International Conference, 1998
Using Automatic Methods for Structuring Conceptual Knowledge in Intelligent Learning Environments.
Proceedings of the Intelligent Tutoring Systems, 4th International Conference, 1998
Using Standard Mark-Up in the Design and Development of Web Educational Software.
Proceedings of the Teleteaching '98 - Distance Learning, 1998
Proceedings of the Methodology and Tools in Knowledge-Based Systems, 1998
1997
Improving World Wide Web educational uses promoting hypertext and standard general markup language content-based features.
Educ. Inf. Technol., 1997
1995
Information overload in the information age.
Proceedings of the Innovative Adult Learning with Innovative Technologies, 1995