Baltasar Fernández-Manjón

Orcid: 0000-0002-8200-6216

Affiliations:
  • Universidad Complutense de Madrid, Spain


According to our database1, Baltasar Fernández-Manjón authored at least 201 papers between 1995 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Systematic literature review of digital resources to educate on gender equality.
Educ. Inf. Technol., August, 2023

Evidence-based evaluation of a serious game to increase bullying awareness.
Interact. Learn. Environ., February, 2023

Using New AI-Driven Techniques to Ease Serious Games Authoring.
Proceedings of the IEEE Frontiers in Education Conference, 2023

Bootstrapping serious games to assess learning through analytics.
Proceedings of the IEEE Global Engineering Education Conference, 2023

2022
Game Learning Analytics:: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning.
J. Learn. Anal., December, 2022

Bioelectrical signals use in videogames for evaluation purposes.
Dataset, October, 2022

Scoping Review of Bioelectrical Signals Uses in Videogames for Evaluation Purposes.
IEEE Access, 2022

Acceptance Evaluation of a Serious Game to Address Gender Stereotypes in Mexico.
Proceedings of the Learning Technologies and Systems, 2022

Serious Games for Social Problems.
Proceedings of the Learning Technologies and Systems, 2022

Using e-Learning Standards to Improve Serious Game Deployment and Evaluation.
Proceedings of the IEEE Global Engineering Education Conference, 2022

2021
Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado.
Telematics Informatics, 2021

Improving evidence-based assessment of players using serious games.
Telematics Informatics, 2021

Extending Narrative Serious Games Using Ad-Hoc Mini-games.
Proceedings of the Advances in Web-Based Learning - ICWL 2021, 2021

e-learning Standards in Game-Based Learning?
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

Democratizing Game Learning Analytics for Serious Games.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021

A Tool Supported Approach for Teaching Serious Game Learning Analytics.
Proceedings of the IEEE Frontiers in Education Conference, 2021

Data science meets standardized game learning analytics.
Proceedings of the IEEE Global Engineering Education Conference, 2021

Supporting Learning Analytics in Educational Games in consideration of Qualifications-Based Learning.
Proceedings of the DELFI 2021, 2021

2020
Research priorities in immersive learning technology: the perspectives of the iLRN community.
Virtual Real., 2020

Validation of a Cyberbullying Serious Game Using Game Analytics.
IEEE Trans. Learn. Technol., 2020

Predicting students' knowledge after playing a serious game based on learning analytics data: A case study.
J. Comput. Assist. Learn., 2020

Applications of Simva to Simplify Serious Games Validation and Deployment.
Rev. Iberoam. de Tecnol. del Aprendiz., 2020

Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review.
Comput. Educ., 2020

Review of serious games to educate on gender equality.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

Simplifiying Serious Games Authoring and Validation with uAdventure and SIMVA.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

A Scalable Architecture for One-Stop Evaluation of Serious Games.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

2019
Improving Teacher Game Learning Analytics Dashboards through ad-hoc Development.
J. Univers. Comput. Sci., 2019

Game Learning Analytics, Facilitating the Use of Serious Games in the Class.
Rev. Iberoam. de Tecnol. del Aprendiz., 2019

Simplifying the Creation of Adventure Serious Games with Educational Oriented Features.
J. Educ. Technol. Soc., 2019

Lessons learned applying learning analytics to assess serious games.
Comput. Hum. Behav., 2019

Applications of data science to game learning analytics data: A systematic literature review.
Comput. Educ., 2019

Game Analytics Evidence-Based Evaluation of a Learning Game for Intellectual Disabled Users.
IEEE Access, 2019

Applicability of a Cyberbullying Videogame as a Teacher Tool: Comparing Teachers and Educational Sciences Students.
IEEE Access, 2019

Simplifying the Validation and Application of Games with Simva.
Proceedings of the Emerging Technologies for Education - 4th International Symposium, 2019

Using Simva to evaluate serious games and collect game learning analytics data.
Proceedings of the Learning Analytics Summer Institute Spain 2019: Learning Analytics in Higher Education, 2019

uAdventure: Simplifying Narrative Serious Games Development.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

Simva: Simplifying the Scientific Validation of Serious Games.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

From Heterogeneous Activities to Unified Analytics Dashboards.
Proceedings of the IEEE Global Engineering Education Conference, 2019

Game Learning Analytics for Educators.
Proceedings of the IEEE Global Engineering Education Conference, 2019

2018
Guest Editorial: Joint Special Issue on "Innovation in Technologies for Educational Computing".
IEEE Trans. Learn. Technol., 2018

A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes.
Multim. Tools Appl., 2018

Using game learning analytics for validating the design of a learning game for adults with intellectual disabilities.
Br. J. Educ. Technol., 2018

Multi-Level Game Learning Analytics for Serious Games.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

Making Understandable Game Learning Analytics for Teachers.
Proceedings of the Advances in Web-Based Learning - ICWL 2018, 2018

Using Game Technology to Automatize Neuropsychological Tests and Research in Active Aging.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018

The RAGE Software Portal: Toward a Serious Game Technologies Marketplace.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

Improving Serious Games Analyzing Learning Analytics Data: Lessons Learned.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

Learning analytics for location-based serious games.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

Game learning analytics is not informagic!
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

2017
Investigating the Impact of Gaming Habits, Gender, and Age on the Effectiveness of an Educational Video Game: An Exploratory Study.
IEEE Trans. Learn. Technol., 2017

Using game authoring platforms to develop screen-based simulated functional assessments in persons with executive dysfunction following traumatic brain injury.
J. Biomed. Informatics, 2017

Applying standards to systematize learning analytics in serious games.
Comput. Stand. Interfaces, 2017

Simplifying location-based serious game authoring.
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017

Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool.
Proceedings of the Serious Games - Third Joint International Conference, 2017

Integrating Learning Analytics into a Game Authoring Tool.
Proceedings of the Advances in Web-Based Learning - ICWL 2017, 2017

uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

Digital education in the classroom.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

Systematizing game learning analytics for serious games.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

2016
Metadata for Serious Games in Learning Object Repositories.
Rev. Iberoam. de Tecnol. del Aprendiz., 2016

An instrument to build a gamer clustering framework according to gaming preferences and habits.
Comput. Hum. Behav., 2016

GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities.
Proceedings of the Serious Games, Interaction and Simulation, 2016

Downtown, a Subway Adventure: Using Learning Analytics to Improve the Development of a Learning Game for People with Intellectual Disabilities.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

Design and Development of a Serious Game for Medical Training in Cytopathology.
Proceedings of the 6th International Conference on Digital Health Conference, 2016

Designing educational material.
Proceedings of the 2016 IEEE Global Engineering Education Conference, 2016

Tools and approaches for simplifying serious games development in educational settings.
Proceedings of the 2016 IEEE Global Engineering Education Conference, 2016

2015
Challenges of serious games.
EAI Endorsed Trans. Serious Games, 2015

Building a Scalable Game Engine to Teach Computer Science Languages.
Rev. Iberoam. de Tecnol. del Aprendiz., 2015

Overcoming the Technological Hurdles Facing Virtual Worlds in Education: The Road to Widespread Deployment.
J. Educ. Technol. Soc., 2015

Evaluation of semi-automatically generated accessible interfaces for educational games.
Comput. Educ., 2015

Can educational video games increase high school students' interest in theatre?
Comput. Educ., 2015

Creating Interactive Content in Android Devices: The Mokap Hackaton.
Proceedings of the End-User Development - 5th International Symposium, 2015

Highlights in the Literature Available in Serious Games for Intellectual Disabilities.
Proceedings of the Advances in Web-Based Learning - ICWL 2015, 2015

What Serious Game Studios Want from ICT Research: Identifying Developers' Needs.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

Introducing Mokap: A Novel Approach to Creating Serious Games.
Proceedings of the 5th International Conference on Digital Health 2015, 2015

Requirements for educational games in MOOCs.
Proceedings of the IEEE Global Engineering Education Conference, 2015

A Literature Review of Serious Games for Intellectual Disabilities.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

2014
Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education.
IEEE Trans. Learn. Technol., 2014

Guest Editorial: Game Based Learning for 21st Century Transferable Skills: Challenges and Opportunities.
J. Educ. Technol. Soc., 2014

Application of Learning Analytics in educational videogames.
Entertain. Comput., 2014

Towards a low cost adaptation of educational games for people with disabilities.
Comput. Sci. Inf. Syst., 2014

Expert user validation of transplant management procedure simulations.
Proceedings of the 3nd IEEE International Conference on Serious Games and Applications for Health, 2014

Metadata for Educational Games in Online Repositories.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Are Serious Games Working as Expected?
Proceedings of the Emerging Issues in Smart Learning, 2014

Implications of Learning Analytics for Serious Game Design.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

A game engine to learn computer science languages.
Proceedings of the IEEE Frontiers in Education Conference, 2014

Serious games: A journey from research to application.
Proceedings of the IEEE Frontiers in Education Conference, 2014

Applying learning analytics to simplify serious games deployment in the classroom.
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014

Serious games as edX MOOC activities.
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014

2013
Welcome message from the Editors-in-Chief.
EAI Endorsed Trans. Serious Games, 2013

E-Learning Takes the Stage: From La Dama Boba to a Serious Game.
Rev. Iberoam. de Tecnol. del Aprendiz., 2013

Innovative Approaches to Serious Games.
Rev. Iberoam. de Tecnol. del Aprendiz., 2013

Using e-learning standards in educational video games.
Comput. Stand. Interfaces, 2013

Evaluation of Three Accessible Interfaces for Educational Point-and-Click Computer Games.
J. Res. Pract. Inf. Technol., 2013

Using Low-cost computer-based simulations in the Spanish National Transplant Procedures.
Proceedings of the IEEE 15th International Conference on e-Health Networking, 2013

Development of a Game Engine for Accessible Web-Based Games.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

Learning Analytics and Educational Games: Lessons Learned from Practical Experience.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

Acquiring 21st Century Skills: Gaining Insight into the Design and Applicability of a Serious Game with 4C-ID.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

E-Learning standards and learning analytics. Can data collection be improved by using standard data models?
Proceedings of the IEEE Global Engineering Education Conference, 2013

Stanislavky's System as a Game Design Method: A Case Study.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

2012
Tracing a Little for Big Improvements: Application of Learning Analytics and Videogames for Student Assessment.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

MareMonstrum: a Contribution to Empirical Research about How the Use of MUVEs May Improve Students' Motivation.
J. Univers. Comput. Sci., 2012

A Framework for Simplifying Educator Tasks Related to the Integration of Games in the Learning Flow.
J. Educ. Technol. Soc., 2012

A narrative metaphor to facilitate educational game authoring.
Comput. Educ., 2012

Towards Universal Game Development in Education - Automatic and Semiautomatic Methodologies.
Proceedings of the Advances in Web-Based Learning - ICWL 2012, 2012

Designing Serious Games for Adult Students with Cognitive Disabilities.
Proceedings of the Neural Information Processing - 19th International Conference, 2012

A framework to improve evaluation in educational games.
Proceedings of the IEEE Global Engineering Education Conference, 2012

Will m-learning bring disruption into education? Advances from the eMadrid excellence network.
Proceedings of the IEEE Global Engineering Education Conference, 2012

Deploying and debugging educational games using e-Learning standards.
Proceedings of the IEEE Global Engineering Education Conference, 2012

Integrating Domain Experts in Educational Game Authoring: A Case Study.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

Preliminary evaluation of three eyes-free interfaces for point-and-click computer games.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012

2011
A visual language for the creation of narrative educational games.
J. Vis. Lang. Comput., 2011

Análisis del Uso del Estándar SCORM para la Integración de Juegos Educativos.
Rev. Iberoam. de Tecnol. del Aprendiz., 2011

Extensible Multi-platform Educational Game Framework.
Proceedings of the Advances in Web-Based Learning - ICWL 2011, 2011

Introducing Accessibility Features in an Educational Game Authoring Tool: The <e-Adventure> Experience.
Proceedings of the ICALT 2011, 2011

Game·Tel: An approach to multi-format and multi-device accessible engineering education.
Proceedings of the 2011 Frontiers in Education Conference, 2011

Applying sonification to improve accessibility of point-and-click computer games for people with limited vision.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

2010
Application of a low-cost web-based simulation to improve students' practical skills in medical education.
Int. J. Medical Informatics, 2010

Integrating Adaptive Games in Student-Centered Virtual Learning Environments.
Int. J. Distance Educ. Technol., 2010

The second ACM international workshop on multimedia technologies for distance learning (MTDL 2010).
Proceedings of the 18th International Conference on Multimedia 2010, 2010

e-Training DS: An Authoring Tool for Integrating Portable Computer Science Games in e-Learning.
Proceedings of the Advances in Web-Based Learning - ICWL 2010, 2010

Towards the Generalization of Game-Based Learning: Integrating Educational Video Games in LAMS.
Proceedings of the ICALT 2010, 2010

2009
Authoring and Reengineering of IMS Learning Design Units of Learning.
IEEE Trans. Learn. Technol., 2009

Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments.
Trans. Edutainment, 2009

Language engineering techniques for the development of e-learning applications.
J. Netw. Comput. Appl., 2009

Model-checking for adventure videogames.
Inf. Softw. Technol., 2009

Mobile Game Development for Multiple Devices in Education.
Int. J. Emerg. Technol. Learn., 2009

Integration and Deployment of Educational Games in e-Learning Environments: The Learning Object Model Meets Educational Gaming.
J. Educ. Technol. Soc., 2009

Adaptive Role Playing Games: An Immersive Approach for Problem Based Learning.
J. Educ. Technol. Soc., 2009

Learning teamwork skills in university programming courses.
Comput. Educ., 2009

Implementing accessibility in educational videogames with.
Proceedings of the first ACM international workshop on Multimedia technologies for distance learning, 2009

Translating e-learning Flow-Oriented Activity Sequencing Descriptions into Rule-Based Designs.
Proceedings of the Sixth International Conference on Information Technology: New Generations, 2009

Re-Telling History: A Web-based Educational Videogame for Teaching History.
Proceedings of the 2nd International Workshop on Story-Telling and Educational Games, 2009

Bridging the Gap: Adaptive Games and Student-Centered VLEs.
Proceedings of the Advances in Web Based Learning, 2009

Enhancing IMS LD Units of Learning Comprehension.
Proceedings of the Fourth International Conference on Internet and Web Applications and Services, 2009

A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

Game-Like Simulations for Online Adaptive Learning: A Case Study.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

Language-Driven, Technology-Enhanced Instructional Systems Design.
Proceedings of the Learning in the Synergy of Multiple Disciplines, 2009

2008
Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations.
Trans. Edutainment, 2008

From Documents to Applications Using Markup Languages.
IEEE Softw., 2008

Characterizing navigation maps for web applications with the NMM approach.
Sci. Comput. Program., 2008

A language-driven approach for the design of interactive applications.
Interact. Comput., 2008

A Content-Centric Development Process Model.
Computer, 2008

Educational game design for online education.
Comput. Hum. Behav., 2008

Computers in human behavior: Special issue: Electronic games and personalised elearning processes.
Comput. Hum. Behav., 2008

From Story-Telling to Educational Gaming: The Bamiyan Valley Case.
Proceedings of the Advances in Web Based Learning, 2008

A Flow-Oriented Visual Language for Learning Designs.
Proceedings of the Advances in Web Based Learning, 2008

Instructor-Oriented Authoring Tools for Educational Videogames.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

NUCLEO: Adaptive Computer Supported Collaborative Learning in a Role Game Based Scenario.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

Enhancing Reusability of IMS LD Units of Learning: The e-LD Approach.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008

Multiplayer role games applied to problem based learning.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

Development of Educational Videogames in m-Learning Contexts.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008

<e-Adventure3D>: an open source authoring environment for 3D adventure games in education.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Erratum: A highly modular and extensible architecture for an integrated IMS-based authoring system: the <e-Aula> experience.
Softw. Pract. Exp., 2007

A highly modular and extensible architecture for an integrated IMS-based authoring system: the <e-Aula> experience.
Softw. Pract. Exp., 2007

A documental approach to adventure game development.
Sci. Comput. Program., 2007

Supporting the Authoring and Operationalization of Educational Modelling Languages.
J. Univers. Comput. Sci., 2007

Computers in Education: New Developments in e-Learning Technology.
J. Univers. Comput. Sci., 2007

Authoring game-based adaptive units of learning with IMS Learning Design and <e-Adventure>.
Int. J. Learn. Technol., 2007

Language-Driven Development of Web-Based Learning Applications.
Proceedings of the Advances in Web Based Learning, 2007

A Game-Based Adaptive Unit of Learning with IMS Learning Design and <e-Adventure>.
Proceedings of the Creating New Learning Experiences on a Global Scale, 2007

2006
Using DocBook and XML Technologies to Create Adaptive Learning Content in Technical Domains.
Int. J. Comput. Sci. Appl., 2006

A Document-Oriented Paradigm for the Construction of Content-Intensive Applications.
Comput. J., 2006

Language-Driven Development of Videogames: The e-Game Experience.
Proceedings of the Entertainment Computing, 2006

Production and Maintenance of Content-Intensive Videogames: A Document-Oriented Approach.
Proceedings of the Third International Conference on Information Technology: New Generations (ITNG 2006), 2006

<e-QTI>: A Reusable Assessment Engine.
Proceedings of the Advances in Web Based Learning, 2006

A Descriptive Markup Approach to Facilitate the Production of e-Learning Contents.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Production and Deployment of Educational Videogames as Assessable Learning Objects.
Proceedings of the Innovative Approaches for Learning and Knowledge Sharing, 2006

2005
Incremental definition and operationalization of domain-specific markup languages in ADDS.
ACM SIGPLAN Notices, 2005

Semantic Web Technologies Applied to e-learning Personalization in <e-aula>.
J. Univers. Comput. Sci., 2005

Computers and Education: Research and Experiences in eLearning Technology J.UCS Special Issue.
J. Univers. Comput. Sci., 2005

Document-oriented Development of Content-intensive Applications.
Int. J. Softw. Eng. Knowl. Eng., 2005

Document-Oriented Software Construction based on Domain-Specific Markup Languages.
Proceedings of the International Symposium on Information Technology: Coding and Computing (ITCC 2005), 2005

Using Docbook to Aid in The Creation of Learning Content.
Proceedings of the New Trends and Technologies in Computer-Aided Learning for Computer-Aided Design, 2005

Building Learning Management Systems Using IMS Standards: Architecture of a Manifest Driven Approach.
Proceedings of the Advances in Web-Based Learning - ICWL 2005, 4th International Conference, Hong Kong, China, July 31, 2005

A First Step Towards the Web Engineering Body of Knowledge.
Proceedings of the Web Engineering, 5th International Conference, 2005

The <E-Game> Project: Facilitating the Development of Educational Adventure Games.
Proceedings of the Cognition and Exploratory Learning in Digital Age, 2005

Developing Content-Intensive Applications with XML Documents, Document Transformations and Software Components.
Proceedings of the 31st EUROMICRO Conference on Software Engineering and Advanced Applications (EUROMICRO-SEAA 2005), 30 August, 2005

2004
ADDS: A Document-Oriented Approach for Application Development.
J. Univers. Comput. Sci., 2004

The PlumbingXJ Approach for Fast Prototyping of Web Applications.
J. Digit. Inf., 2004

Conceptualization, Prototyping And Process Of Hypermedia Applications.
Int. J. Softw. Eng. Knowl. Eng., 2004

Learning Objects Definition and Use in <e-aula>.
Proceedings of the EDUTECH, 2004

Designing a personalized E-learning experience using learning objects.
Proceedings of the IADIS International Conference WWW/Internet 2004, 2004

2003
Building Applications with Domain-Specific Markup Languages: A Systematic Approach to the Development of XML-Based Software.
Proceedings of the Web Engineering, International Conference, 2003

An XML-Based Approach for Fast Prototyping of Web Applications.
Proceedings of the Web Engineering, International Conference, 2003

A Document-Oriented Approach to the Development of Knowledge Based Systems.
Proceedings of the Current Topics in Artificial Intelligence, 2003

2002
Formal-Driven Conceptualization and Prototyping of Hypermedia Applications.
Proceedings of the Fundamental Approaches to Software Engineering, 2002

An extensible and modular processing model for document trees.
Proceedings of the Extreme Markup Languages® 2002 Conference, 2002

2001
Sistemas de Ayuda Inteligente para Entornos Informaticos Complejos.
Inteligencia Artif., 2001

Operationalizing Application Descriptions in DTC: Building Applications with Generalized Markup Technologies.
Proceedings of the Thirteenth International Conference on Software Engineering & Knowledge Engineering (SEKE'2001), 2001

Using Analysis, Design and Development of Hypermedia Applications in the Educational Domain.
Proceedings of the Computers and Education. Towards an Interconnected Society, 2001

2000
XML-based Integration of Hypermedia Design and Component-Based Techniques in the Production of Educational Applications.
Proceedings of the Computers and Education in the 21st Century, 2000

1999
The Design of a Flexible Hypermedia System.
Proceedings of the Building University Electronic Educational Environments, 1999

1998
Building Educational Tools Based on Formal Concept Analysis.
Educ. Inf. Technol., 1998

Pragmatic user model implementation in an intelligent help system.
Br. J. Educ. Technol., 1998

Declarative Mark-Up Language as a Tool for Developing Educational Hypermedia.
Proceedings of the Intelligent Tutoring Systems, 4th International Conference, 1998

Using Automatic Methods for Structuring Conceptual Knowledge in Intelligent Learning Environments.
Proceedings of the Intelligent Tutoring Systems, 4th International Conference, 1998

Using Standard Mark-Up in the Design and Development of Web Educational Software.
Proceedings of the Teleteaching '98 - Distance Learning, 1998

Integration of Formal Concept Analysis in a Knowledge-Based Assistant.
Proceedings of the Methodology and Tools in Knowledge-Based Systems, 1998

1997
Improving World Wide Web educational uses promoting hypertext and standard general markup language content-based features.
Educ. Inf. Technol., 1997

1995
Information overload in the information age.
Proceedings of the Innovative Adult Learning with Innovative Technologies, 1995


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