Costas Boletsis

Orcid: 0000-0003-2741-8127

According to our database1, Costas Boletsis authored at least 33 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Ethical Design for Data Privacy and User Privacy Awareness in the Metaverse.
Proceedings of the 10th International Conference on Information Systems Security and Privacy, 2024

Customer journeys and process mining - challenges and opportunities.
Proceedings of the International Conference on Exploring Service Science, 2024

2023
Involving users in the development of a modeling language for customer journeys.
Softw. Syst. Model., October, 2023

The Projection Mapping Situational Layer: Tabletop Projection Mapping for Visualisation of Real-time Geospatial Data.
Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments, 2023

The HORM Diagramming Tool: A Domain-Specific Modelling Tool for SME Cybersecurity Awareness.
Proceedings of the 18th International Joint Conference on Computer Vision, 2023

Evaluation of a Tool to Increase Cybersecurity Awareness Among Non-experts (SME Employees).
Proceedings of the 9th International Conference on Information Systems Security and Privacy, 2023

Cybersecurity Awareness and Capacities of SMEs.
Proceedings of the 9th International Conference on Information Systems Security and Privacy, 2023

2022
A Typology of Virtual Reality Locomotion Techniques.
Multimodal Technol. Interact., 2022

The Gaia System: A Tabletop Projection Mapping System for Raising Environmental Awareness in Islands and Coastal Areas.
Proceedings of the PETRA '22: The 15th International Conference on PErvasive Technologies Related to Assistive Environments, Corfu, Greece, 29 June 2022, 2022

2021
Designing a Modeling Language for Customer Journeys: Lessons Learned from User Involvement.
Proceedings of the 24th International Conference on Model Driven Engineering Languages and Systems, 2021

Cybersecurity for SMEs: Introducing the Human Element into Socio-technical Cybersecurity Risk Assessment.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

It's Not My Problem: How Healthcare Models Relate to SME Cybersecurity Awareness.
Proceedings of the HCI for Cybersecurity, Privacy and Trust, 2021

2020
A Review of Automated Speech-Based Interaction for Cognitive Screening.
Multimodal Technol. Interact., 2020

Immersive Technologies in Retail: Practices of Augmented and Virtual Reality.
Proceedings of the 4th International Conference on Computer-Human Interaction Research and Applications, 2020

A User Experience Questionnaire for VR Locomotion: Formulation and Preliminary Evaluation.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

2019
Controller-based Text-input Techniques for Virtual Reality: An Empirical Comparison.
Int. J. Virtual Real., 2019

VR Locomotion in the New Era of Virtual Reality: An Empirical Comparison of Prevalent Techniques.
Adv. Hum. Comput. Interact., 2019

2018
Virtual Reality for Prototyping Service Journeys.
Multimodal Technol. Interact., 2018

Smart Tourism in Cities: Exploring Urban Destinations with Audio Augmented Reality.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

Audio augmented reality in public transport for exploring tourist sites.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

2017
The New Era of Virtual Reality Locomotion: A Systematic Literature Review of Techniques and a Proposed Typology.
Multimodal Technol. Interact., 2017

The Smartkuber Case Study: Lessons Learned from the Development of an Augmented Reality Serious Game for Cognitive Screening.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

Virtual Bodystorming: Utilizing Virtual Reality for Prototyping in Service Design.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

2016
Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing.
Int. J. Serious Games, 2016

Evaluating a Gaming System for Cognitive Screening and Sleep Duration Assessment of Elderly Players: A Pilot Study.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

2015
Tourists responses to mobile augmented reality travel guides: The role of emotions on adoption behavior.
Pervasive Mob. Comput., 2015

Demystifying the design of mobile augmented reality applications.
Multim. Tools Appl., 2015

The Use of Smartwatches for Health Monitoring in Home-Based Dementia Care.
Proceedings of the Human Aspects of IT for the Aged Population. Design for Everyday Life, 2015

2013
Dementia Games: A Literature Review of Dementia-Related Serious Games.
Proceedings of the Serious Games Development and Applications, 2013

The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education.
Proceedings of the Serious Games Development and Applications, 2013

A Taxonomy of Serious Games for Dementia.
Proceedings of the Games for Health, 2013

2012
LSA for Mining Hidden Information in Action Game Semantics.
Proceedings of the ECAI 2012, 2012

2011
Comparative Analysis of Content-Based and Context-Based Similarity on Musical Data.
Proceedings of the Artificial Intelligence Applications and Innovations, 2011


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