Simon McCallum

Orcid: 0000-0003-3667-4544

According to our database1, Simon McCallum authored at least 23 papers between 1998 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2023
Diving Into The Twilight Zone VR for Marine Biology.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

2022
VR Games for Chronic Pain Management.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Game Design Prototyping Workshop: Brainstorming and Designing Collaborative and Creative Game Prototypes with Immersive Surfaces.
Proceedings of the Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces, 2022

2021
Collaborative learning in VR for cross-disciplinary distributed student teams.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

2020
Developing An AR Application For Neurosurgical Training: Lessons Learned For Medical Specialist Education.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2018
Gamifying research in software engineering.
Comput. Appl. Eng. Educ., 2018

Volumetric Terrain Rendering with WebGL.
Proceedings of the Mobile Devices and Multimedia: Enabling Technologies, Algorithms, and Applications 2018, Burlingame, CA, USA, January 28, 2018

2017
The Smartkuber Case Study: Lessons Learned from the Development of an Augmented Reality Serious Game for Cognitive Screening.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

2016
Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing.
Int. J. Serious Games, 2016

Evaluating a Gaming System for Cognitive Screening and Sleep Duration Assessment of Elderly Players: A Pilot Study.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

2015
The Use of Smartwatches for Health Monitoring in Home-Based Dementia Care.
Proceedings of the Human Aspects of IT for the Aged Population. Design for Everyday Life, 2015

2013
Dementia Games: A Literature Review of Dementia-Related Serious Games.
Proceedings of the Serious Games Development and Applications, 2013

Emotion Recognition for Mobile Devices with a Potential Use in Serious Games for Autism Spectrum Disorder.
Proceedings of the Serious Games Development and Applications, 2013

The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education.
Proceedings of the Serious Games Development and Applications, 2013

A Taxonomy of Serious Games for Dementia.
Proceedings of the Games for Health, 2013

WebTics: A Web Based Telemetry and Metrics System for Small and Medium Games.
Proceedings of the Game Analytics, Maximizing the Value of Player Data, 2013

2012
Gamification and Serious Games for Personalized Health.
Proceedings of the pHealth 2012, 2012

Realtime Estimation of Illumination Direction for Augmented Reality on Mobile Devices.
Proceedings of the 20th Color and Imaging Conference, 2012

Biometric access control using Near Field Communication and smart phones.
Proceedings of the 5th IAPR International Conference on Biometrics, 2012

2004
A robust method for distinguishing between learned and spurious attractors.
Neural Networks, 2004

1999
The consolidation of learning during sleep: comparing the pseudorehearsal and unlearning accounts.
Neural Networks, 1999

Mechanisms for Memory Consolidation.
Proceedings of the Third New Zealand Computer Science Research Students' Conference, 1999

1998
Catastrophic Forgetting and the Pseudorehearsal Solution in Hopfield-type Networks.
Connect. Sci., 1998


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