Damien Marshall

According to our database1, Damien Marshall authored at least 8 papers between 2004 and 2010.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2010
Optimizing consistency by maximizing bandwidth usage in distributed interactive applications.
ACM Trans. Multim. Comput. Commun. Appl., 2010

2008
Bounding Inconsistency Using a Novel Threshold Metric for Dead Reckoning Update Packet Generation.
Simul., 2008

2006
From chasing dots to reading minds: the past, present, and future of video game interaction.
ACM Crossroads, 2006

Dealing with the Effect of Path Curvature on Consistency of Dead Reckoned Paths in Networked Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference, 2006

Exploring the Effect of Curvature on the Consistency of Dead Reckoned Paths for Different Error Threshold Metrics.
Proceedings of the 10th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2006), 2006

Statistical Determination of Hybrid Threshold Parameters for Entity State Update Mechanisms in Distributed Interactive Applications.
Proceedings of the 10th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2006), 2006

2005
Exploring the Use of Local Consistency Measures as Thresholds for Dead Reckoning Update Packet Generation.
Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2005), 2005

2004
Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application.
Proceedings of the 8th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2004), 2004


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