Rob Aspin

According to our database1, Rob Aspin authored at least 25 papers between 1998 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2019
Assessment of perceptual distortion boundary through applying reversible watermarking to brain MR images.
Signal Process. Image Commun., 2019

ROI-based reversible watermarking scheme for ensuring the integrity and authenticity of DICOM MR images.
Multim. Tools Appl., 2019

Integration of Digital Watermarking Technique into Medical Imaging Systems.
Proceedings of the 10th International Conference on Dependable Systems, 2019

2018
Digital watermarking: Applicability for developing trust in medical imaging workflows state of the art review.
Comput. Sci. Rev., 2018

A Reversible and Imperceptible Watermarking Scheme for MR Images Authentication.
Proceedings of the 24th International Conference on Automation and Computing, 2018

Automated Glioma Grading based on an Efficient Ensemble Design of a Multiple Classifier System using Deep Iteration Neural Networks Matrix.
Proceedings of the 24th International Conference on Automation and Computing, 2018

2017
MRI brain scan classification using novel 3-D statistical features.
Proceedings of the Second International Conference on Internet of things and Cloud Computing, 2017

2016
Segmentation of Brain Tumors in MRI Images Using Three-Dimensional Active Contour without Edge.
Symmetry, 2016

Mining the crime survey to support crime profiling.
Proceedings of the International Workshop on Computational Intelligence for Multimedia Understanding, 2016

2015
withyou - An Experimental End-to-End Telepresence System Using Video-Based Reconstruction.
IEEE J. Sel. Top. Signal Process., 2015

Cloud Storage Forensic: hubiC as a Case-Study.
Proceedings of the 7th IEEE International Conference on Cloud Computing Technology and Science, 2015

2014
Visual, spatial and temporal quality in video-based reconstruction of people : achieving, prototyping and evaluating.
PhD thesis, 2014

2013
Estimating the Gaze of a Virtuality Human.
IEEE Trans. Vis. Comput. Graph., 2013

2011
A GPU based, projective multi-texturing approach to reconstructing the 3D human form for application in tele-presence.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011

2010
Synchronization of Images from Multiple Cameras to Reconstruct a Moving Human.
Proceedings of the DS-RT '10 Proceedings of the 2010 IEEE/ACM 14th International Symposium on Distributed Simulation and Real Time Applications, 2010

2009
Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

MediVol: A Practical Initial Evaluation of Refined, 3D, Interactive Volumetric Representations of Soft Tissue Pathologies in Virtual Environments.
Proceedings of the 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2009

2008
Bounding Inconsistency Using a Novel Threshold Metric for Dead Reckoning Update Packet Generation.
Simul., 2008

An initial study into augmented inward looking exploration and navigation in CAVE-like IPT systems.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

MediVol: An initial Study into Real-Time, Interactive 3D Visualisation of Soft Tissue Pathologies.
Proceedings of the 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, 2008

2007
Augmenting the CAVE: An Initial Study into Close Focused, Inward Looking, Exploration in IPT Systems.
Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications, 2007

2005
Exploring the Use of Local Consistency Measures as Thresholds for Dead Reckoning Update Packet Generation.
Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2005), 2005

A Model for Distributed, Co-Located Interaction in Urban Design/Review Visualisation.
Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2005), 2005

2001
A conceptual framework for multi-modal interactive virtual workspace.
J. Inf. Technol. Constr., 2001

1998
Collaboration in a Virtual World: Support for Conceptual Learning?
Educ. Inf. Technol., 1998


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