Declan Delaney

According to our database1, Declan Delaney authored at least 16 papers between 2003 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2022
ProxySense: An effective approach for gas concentration estimation using low-cost IoT sensors.
Proceedings of the IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology, 2022

2017
FlowVista: Low-bandwidth SDN monitoring driven by business application interaction.
Proceedings of the 25th International Conference on Software, 2017

2008
Bounding Inconsistency Using a Novel Threshold Metric for Dead Reckoning Update Packet Generation.
Simul., 2008

2007
Multistep-ahead neural-network predictors for network traffic reduction in distributed interactive applications.
ACM Trans. Model. Comput. Simul., 2007

2006
On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part II.
Presence Teleoperators Virtual Environ., 2006

On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part I.
Presence Teleoperators Virtual Environ., 2006

Dealing with the Effect of Path Curvature on Consistency of Dead Reckoned Paths in Networked Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference, 2006

Exploring the Effect of Curvature on the Consistency of Dead Reckoned Paths for Different Error Threshold Metrics.
Proceedings of the 10th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2006), 2006

Statistical Determination of Hybrid Threshold Parameters for Entity State Update Mechanisms in Distributed Interactive Applications.
Proceedings of the 10th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2006), 2006

2005
Game-state fidelity across distributed interactive games.
ACM Crossroads, 2005

Exploring the Use of Local Consistency Measures as Thresholds for Dead Reckoning Update Packet Generation.
Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2005), 2005

2004
Investigating Behavioural State Data-Partitioning for User-Modelling in Distributed Interactive Applications.
Proceedings of the 8th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2004), 2004

Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application.
Proceedings of the 8th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2004), 2004

Visibility Path-Finding in Relation to Hybrid Strategy-Based Models in Distributed Interactive Applications.
Proceedings of the 8th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2004), 2004

2003
On Reducing Entity State Update Packets in Distributed Interactive Simulations using a Hybrid Model.
Proceedings of the 21st IASTED International Multi-Conference on Applied Informatics (AI 2003), 2003

Reducing Update Packets in Distributed Interactive Applications using a Hybrid Approach.
Proceedings of the ISCA 16th International Conference on Parallel and Distributed Computing Systems, 2003


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