Damien Maupu

According to our database1, Damien Maupu authored at least 13 papers between 2005 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
Star Wars: a Crowd Asset story.
Proceedings of the DigiPro '20: The Digital Production Symposium, 2020

2018
Taming the swarm: rippers on pacific rim uprising.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
Flexible pipeline for crowd production.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Artist-driven crowd authoring tools.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2015
Data-driven background crowds in <i>Exodus</i>: gods and kings.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2010
Virtual Human Control for Reaching Tasks.
PhD thesis, 2010

Spatial Awareness in Full-Body Immersive Interactions: Where Do We Stand?
Proceedings of the Motion in Games - Third International Conference, 2010

2009
On scaling strategies for the full-body postural control of virtual mannequins.
Interact. Comput., 2009

Full-Body Avatar Control with Environment Awareness.
IEEE Computer Graphics and Applications, 2009

2008
Characterizing full-body reach duration across task and viewpoint modalities.
J. Virtual Real. Broadcast., 2008

2007
Accurate on-line avatar control with collision anticipation.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

2005
3D Stereo Interactive Medical Visualization.
IEEE Computer Graphics and Applications, 2005

Real-time Shader Rendering for Crowds in Virtual Heritage.
Proceedings of the 6th International Symposium on Virtual Reality, 2005


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