Danica Mast

Orcid: 0000-0001-9474-5561

According to our database1, Danica Mast authored at least 11 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Wizard of Oz Prototyping for Interactive Spatial Augmented Reality in HCI Education: Experiences with Rapid Prototyping for Interactive Spatial Augmented Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Participation Patterns of Interactive Playful Museum Exhibits: Evaluating the Participant Journey Map through Situated Observations.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2021
The Participant Journey Map: Understanding the Design of Interactive Augmented Play Spaces.
Frontiers Comput. Sci., 2021

2020
The Importance of the Peak-End Rule for Repeated Visits to Augmented Play Spaces.
Proceedings of the 15th International Conference on Persuasive Technology, Adjunct Proceedings (PERSUASIVE 2020), Aalborg, Denmark, April 20th, 2020

2019
Social Interaction in Spatial Augmented Exertion Interfaces.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2017
BalanSAR: Using Spatial Augmented Reality to Train Children's Balancing Skills in Physical Education.
Proceedings of the Tenth International Conference on Tangible, 2017

Adding Interactivity to BalanSAR: a Spatial Augmented Reality Game for Balancing in Physical Education.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Creativity in Co-design for Physical Education: Comparing Contributions of Children and Professionals.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

2016
Cooperative Tetris: The Influence of Social Exertion Gaming on Game Experience and Social Presence.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016

2015
Exploring the Application of Interactive Video Projection in Physical Education.
Proceedings of the Ninth International Conference on Tangible, 2015

2006
Globe4D: time-traveling with an interactive four-dimensional globe.
Proceedings of the 14th ACM International Conference on Multimedia, 2006


  Loading...