Antti Jylhä

Orcid: 0000-0003-1667-8951

Affiliations:
  • University of Helsinki, Department of Computer Science


According to our database1, Antti Jylhä authored at least 26 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Wizard of Oz Prototyping for Interactive Spatial Augmented Reality in HCI Education: Experiences with Rapid Prototyping for Interactive Spatial Augmented Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2019
Developing hand-worn input and haptic support for real-world target finding.
Pers. Ubiquitous Comput., 2019

2018
Effectiveness of Virtual Reality in Participatory Urban Planning: A Case Study.
Proceedings of the 4th Media Architecture Biennale Conference, 2018

2016
Designing a Willing-to-Use-in-Public Hand Gestural Interaction Technique for Smart Glasses.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Designing for Active Place Presence at Home: The Hole in Space Design Experiment.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
The Effects of Ecological Auditory Feedback on Rhythmic Walking Interaction.
IEEE Multim., 2015

A Wearable Multimodal Interface for Exploring Urban Points of Interest.
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, Seattle, WA, USA, November 09, 2015

2014
Design challenges in motivating change for sustainable urban mobility.
Comput. Hum. Behav., 2014

Towards an Applied Gamification Model for Tracking, Managing, & Encouraging Sustainable Travel Behaviours.
EAI Endorsed Trans. Ambient Syst., 2014

Welcome message for the Special Issue "USCIAMO: Urban Sustainable, CollaboratIve, and Adaptive MObility".
EAI Endorsed Trans. Ambient Syst., 2014

Towards using Segmentation-based Techniques to Personalize Mobility Behavior Interventions.
EAI Endorsed Trans. Ambient Syst., 2014

Pointing and Selecting with Tactile Glove in 3D Environment.
Proceedings of the Symbiotic Interaction - Third International Workshop, 2014

How carat affects user behavior: implications for mobile battery awareness applications.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Comparing eye and gesture pointing to drag items on large screens.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

BubblesDial: exploring large display content graphs on small devices.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

SiMPE: 8th workshop on speech and sound in mobile and pervasive environments.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

MatkaHupi: a persuasive mobile application for sustainable mobility.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

SUPERHUB: integrating digital behaviour management into a novel sustainable urban mobility system.
Proceedings of the BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference, 2013

2012
Rhythmic walking interactions with auditory feedback: an exploratory study.
Proceedings of the Audio Mostly 2012, 2012

2011
Real-Time Recognition of Percussive Sounds by a Model-Based Method.
EURASIP J. Adv. Signal Process., 2011

Design and Evaluation of Human-Computer Rhythmic Interaction in a Tutoring System.
Comput. Music. J., 2011

A Structured Design and Evaluation Model with Application to Rhythmic Interaction Displays.
Proceedings of the 11th International Conference on New Interfaces for Musical Expression, 2011

Rhythmic blueprints: a tutorial for design and evaluation of rhythmic interaction.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

Auditory feedback in an interactive rhythmic tutoring system.
Proceedings of the AM '11, 2011

2010
Simulation of rhythmic learning: a case study.
Proceedings of the AM '10, 2010

2009
A hand clap interface for sonic interaction with the computer.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009


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