Mathieu Gielen

Orcid: 0000-0002-9414-1730

According to our database1, Mathieu Gielen authored at least 16 papers between 2005 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2022
Purposeful Prototyping with Children to Generate Design Ideas.
Proceedings of the Design, Learning, and Innovation - 7th EAI International Conference, 2022

2021
Design Space Cards: Using a Card Deck to Navigate the Design Space of Interactive Play.
Proc. ACM Hum. Comput. Interact., 2021

2020
Teaching the next generation of child-computer interaction researchers and designers.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Children's Assessment of Co-design Skills: Creativity, Empathy and Collaboration.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Developing children's empathy in co-design activities: a pilot case study.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

"Wow he is talking!": a study on intrinsic motivations for child-robotic toy interactions.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Creativity in Co-design for Physical Education: Comparing Contributions of Children and Professionals.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

2014
Involving children and elderly in the development of new design concepts to become active together.
IxD&A, 2014

Real-Time Monitoring of User Physical Activity and Position in an Outdoor Public Space.
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Personalisation and User Adapted Services, 2014

Exploring challenging group dynamics in participatory design with children.
Proceedings of the IDC '14, 2014

Children as coresearchers: more than just a roleplay.
Proceedings of the IDC '14, 2014

2013
Design research by proxy: using children as researchers to gain contextual knowledge about user experience.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2010
Get up and move: an interactive cuddly toy that stimulates physical activity.
Pers. Ubiquitous Comput., 2010

Essential concepts in toy design education: aimlessness, empathy and play value.
Int. J. Arts Technol., 2010

2008
Exploring the child's mind - contextmapping research with children.
Digit. Creativity, 2008

2005
pOwerball: the design of a novel mixed-reality game for children with mixed abilities.
Proceedings of the Interaction Design and Children, 2005


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