Daniel Dyrda

According to our database1, Daniel Dyrda authored at least 11 papers between 2020 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2025
Designing with Player Paths: Presenting a Game Design Framework.
Proceedings of the IEEE Conference on Games, 2025

Toward a Game Design Engineering Process Centered on Player Experience.
Proceedings of the IEEE Conference on Games, 2025

Toward a Unified Spatial Interface for Controlling Procedural Content Generation.
Proceedings of the IEEE Conference on Games, 2025

Play × Discuss: A Digital Cooperative Discussion Game About Women in Science.
Proceedings of the IEEE Conference on Games, 2025

2024
Proposing Formal Game Spaces as Foundation for Gameplay-Based Anti-Cheating Measures.
Proceedings of the IEEE Conference on Games, 2024

PaceMaker: A Practical Tool for Pacing Video Games.
Proceedings of the IEEE Conference on Games, 2024

Space Foundation System: An Approach to Spatial Problems in Games.
Proceedings of the IEEE Conference on Games, 2024

2023
Playtesting Without Humans: Agent-Based Modeling as a Testing Tool for Game Spaces.
Proceedings of the Studierendenkonferenz Informatik, 2023

Specifying Volumes of Interest for Industrial Use Cases.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

2022
Frameworks Enabling Ubiquitous Mixed Reality Applications Across Dynamically Adaptable Device Configurations.
Frontiers Virtual Real., 2022

2020
Ubi-Interact.
Proceedings of the MobiQuitous '20: Computing, 2020


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