Daniel Dyrda

Orcid: 0000-0002-0394-3325

According to our database1, Daniel Dyrda authored at least 13 papers between 2020 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2025
Diamonds in the rough: Transforming SPARCs of imagination into a game concept by leveraging medium sized LLMs.
CoRR, September, 2025

A Time- and Space-Efficient Adaptation of the Space Foundation System for Digital Games.
Proceedings of the 2025 18th ACM SIGGRAPH Conference on Motion, Interaction, and Games, 2025

Designing with Player Paths: Presenting a Game Design Framework.
Proceedings of the IEEE Conference on Games, 2025

Toward a Game Design Engineering Process Centered on Player Experience.
Proceedings of the IEEE Conference on Games, 2025

Toward a Unified Spatial Interface for Controlling Procedural Content Generation.
Proceedings of the IEEE Conference on Games, 2025

Play × Discuss: A Digital Cooperative Discussion Game About Women in Science.
Proceedings of the IEEE Conference on Games, 2025

2024
Proposing Formal Game Spaces as Foundation for Gameplay-Based Anti-Cheating Measures.
Proceedings of the IEEE Conference on Games, 2024

PaceMaker: A Practical Tool for Pacing Video Games.
Proceedings of the IEEE Conference on Games, 2024

Space Foundation System: An Approach to Spatial Problems in Games.
Proceedings of the IEEE Conference on Games, 2024

2023
Playtesting Without Humans: Agent-Based Modeling as a Testing Tool for Game Spaces.
Proceedings of the Studierendenkonferenz Informatik, 2023

Specifying Volumes of Interest for Industrial Use Cases.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

2022
Frameworks Enabling Ubiquitous Mixed Reality Applications Across Dynamically Adaptable Device Configurations.
Frontiers Virtual Real., 2022

2020
Ubi-Interact.
Proceedings of the MobiQuitous '20: Computing, 2020


  Loading...