Gudrun Klinker

Orcid: 0000-0003-0971-5726

Affiliations:
  • Technical University Munich, Germany


According to our database1, Gudrun Klinker authored at least 242 papers between 1984 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
IEEE VR 2024 Steering Committee Message.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
Game.UP: Gamified Urban Planning Participation Enhancing Exploration, Motivation, and Interactions.
Int. J. Hum. Comput. Interact., 2023

Bonkers Borders - A Serious AR Game of Boundaries Unfitting and Consequences Unwitting.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Multi-color LED Marker for Dynamic Target Tracking in Wide Area.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

IEEE VR 2023 Workshops: Workshop: ARES - Augmented Reality Enabling Superhuman Sports & Serious Games (2nd Annual Workshop).
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

IEEE VR 2023 Steering Committee Message.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Shopping in between Realities-Using an Augmented Virtuality Smartphone in a Virtual Supermarket.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Specifying Volumes of Interest for Industrial Use Cases.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

An Experimental Video Conference Platform to Bridge the Gap Between Digital and In-Person Communication.
Proceedings of the Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing, 2023

Orpheus' Journey.
Proceedings of the HCI in Games, 2023

A Framework to Incentivize the Use of Augmented Reality in Daily Lives of Older Adults.
Proceedings of the Human Aspects of IT for the Aged Population, 2023

Generating an Environment for Socializing Between Older Adults in a VR Supermarket.
Proceedings of the 53. Jahrestagung der Gesellschaft für Informatik, INFORMATIK 2023, Designing Future, 2023

A Mixed Reality Setup for Prototyping Holographic Cockpit Instruments.
Proceedings of the Virtual Reality and Mixed Reality, 2023

Co-Speculating on Dark Scenarios and Unintended Consequences of a Ubiquitous(ly) Augmented Reality.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
C.DOT - Convolutional Deep Object Tracker for Augmented Reality Based Purely on Synthetic Data.
IEEE Trans. Vis. Comput. Graph., 2022

VGTC Lifetime Achievement Award.
IEEE Trans. Vis. Comput. Graph., 2022

Frameworks Enabling Ubiquitous Mixed Reality Applications Across Dynamically Adaptable Device Configurations.
Frontiers Virtual Real., 2022

Exploring underwater archaeology findings with a diving simulator in virtual reality.
Frontiers Virtual Real., 2022

Cloud-based cross-platform collaborative augmented reality in flutter.
Frontiers Virtual Real., 2022

Cloud-Based Cross-Platform Collaborative AR in Flutter.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Extended Reality Training for Business and Education: The New Generation of Learning Experiences.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Enabling Customizable Workflows for Industrial AR Applications.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Human-centered Augmented Reality Guidance for Industrial Maintenance with Digital Twins: A Use-Case Driven Pilot Study.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Maintenance in Process Industries with Digital Twins and Mixed Reality: Potentials, Scenarios and Requirements.
Proceedings of the IEEE International Conference on Industrial Engineering and Engineering Management, 2022

LegionARius - Beyond Limes.
Proceedings of the HCI in Games, 2022

GuessingCarbs - A Serious Game About Healthy Nutrition in Old Age Combining Virtual and Tangible Components.
Proceedings of the HCI International 2022 Posters, 2022

A Procedural Building Generator Based on Real-World Data Enabling Designers to Create Context for XR Automotive Design Experiences.
Proceedings of the Virtual Reality and Mixed Reality, 2022

2021
Ubi-Interact: A modular approach to connecting systems.
EAI Endorsed Trans. Mob. Commun. Appl., 2021

EnvSLAM: Combining SLAM Systems and Neural Networks to Improve the Environment Fusion in AR Applications.
ISPRS Int. J. Geo Inf., 2021

Virtual Reality Public Speaking Training: Experimental Evaluation of Direct Feedback Technology Acceptance.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Inspiring healthy Food Choices in a Virtual Reality Supermarket by adding a tangible Dimension in the Form of an Augmented Virtuality Smartphone.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Detecting and Preventing Faked Mixed Reality.
Proceedings of the 4th IEEE International Conference on Multimedia Information Processing and Retrieval, 2021

As-built Industrial Scene Reconstruction based on Photogrammetry and Prior-Knowledge for Extended Reality Scenarios.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Defining Adverlearning: a Novel Concept to Enhance Learning Using In-Game Advertising.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

Ludus Magnus - A Serious Game for Learning the Latin Language.
Proceedings of the HCI in Games: Serious and Immersive Games, 2021

In-Game Advertising: Brand Integration and Player Involvement as Key Influencing Factors on Brand Recall.
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021

Tangible Chess for Dementia Patients - Playing with Conductive 3D Printed Figures on a Touchscreen.
Proceedings of the Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities, 2021

2020
Ethical and Social Aspects of Neurorobotics.
Sci. Eng. Ethics, 2020

HieroQuest - A Serious Game for Learning Egyptian Hieroglyphs.
ACM Journal on Computing and Cultural Heritage, 2020

Ubi-Interact.
Proceedings of the MobiQuitous '20: Computing, 2020

ARsinoë - Learning Egyptian Hieroglyphs with Augmented Reality and Machine Learning.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Catching the Drone - A Tangible Augmented Reality Game in Superhuman Sports.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

A Novel Approach to Interactive Dialogue Generation Based on Natural Language Creation with Context-Free Grammars and Sentiment Analysis.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

Defining Extended Reality Training: A Long-Term Definition for All Industries.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

TrackSugAR.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Posture, Motion and Health, 2020

Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer Patients.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020

Projective Augmented Reality in a Museum: Development and Evaluation of an Interactive Application.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design.
Proceedings of the IEEE Conference on Games, 2020

2019
Comparison of a Gamified and Non-Gamified Virtual Reality Training Assembly Task.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

A Bowl-Shaped Display for Controlling Remote Vehicles.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Mixed Reality for Cultural Heritage.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Mixed Reality in Art Education.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Physical Objects in AR Games - Offering a Tangible Experience.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Extending AR Interaction through 3D Printed Tangible Interfaces in an Urban Planning Context.
Proceedings of the Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

VR Re-Embodiment in the Neurorobotics Platform.
Proceedings of the Mensch und Computer 2019, 2019

Acceptance and Effectiveness of a Virtual Reality Public Speaking Training.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Utilizing Multiple Calibrated IMUs for Enhanced Mixed Reality Tracking.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Interactive Drinking Gadget for the Elderly and Alzheimer Patients.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019

THe Innovative Reminder in Senior-Focused Technology (THIRST) - Evaluation of Serious Games and Gadgets for Alzheimer Patients.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019

Oppidum - A Serious-AR-Game About Celtic Life and History.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

Persuasive Mobile Game Mechanics For User Retention.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2018
Investigation into Natural Gestures Using EMG for "SuperNatural" Interaction in VR.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Augmenting Mixed Reality Applications with the Vibro Motors Wearable.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Gamifying Stereo Camera Registration for Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Innovative Game Concepts for Alzheimer Patients.
Proceedings of the Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment, 2018

Dragon Tale - A Serious Game for Learning Japanese Kanji.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2017
Connecting Artificial Brains to Robots in a Comprehensive Simulation Framework: The Neurorobotics Platform.
Frontiers Neurorobotics, 2017

Stylo and handifact: modulating haptic perception through visualizations for posture training in augmented reality.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

3D-FRC: Depiction of the future road course in the Head-Up-Display.
Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, 2017

Automated Evaluation and Configuration of Object Tracking for Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Management of Inconsistencies in Domain-Spanning Models - An Interactive Visualization Approach.
Proceedings of the Human Interface and the Management of Information: Information, Knowledge and Interaction Design, 2017

NUDGE - NUtritional, Digital Games in Enable.
Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing co-located with the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017), 2017

Recommendations for Building Gamified Calibration Technologies for BCI Applications.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Overcoming Location Inaccuracies in Augmented Reality Navigation.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

Human-Computer Interaction Generating Intrinsic Motivation in Educational Applications.
Proceedings of the 50 Jahre Universitäts-Informatik in München, 2017

2016
Sticky Projections-A Model-Based Approach to Interactive Shader Lamps Tracking.
IEEE Trans. Vis. Comput. Graph., 2016

Gaussian Light Field: Estimation of Viewpoint-Dependent Blur for Optical See-Through Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2016

OST Rift: Temporally consistent augmented reality with a consumer optical see-through head-mounted display.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Laplacian vision: augmenting motion prediction via optical see-through head-mounted displays and projectors.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Distributed smart space orchestration.
Proceedings of the 2016 IEEE/IFIP Network Operations and Management Symposium, 2016

Visualisation of the Electronic Horizon in Head-Up-Displays.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Automated Spatial Calibration of HMD Systems with Unconstrained Eye-cameras.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

AR4AR Based on ARVIDA Reference Architecture: Application Demonstration.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

The Neurorobotics Platform of the Human Brain Project.
Proceedings of the 38th Annual Meeting of the Cognitive Science Society, 2016

Laplacian Vision: Augmenting Motion Prediction via Optical See-Through Head-Mounted Displays.
Proceedings of the 7th Augmented Human International Conference, 2016

2015
On-Site Semi-Automatic Calibration and Registration of a Projector-Camera System Using Arbitrary Objects with Known Geometry.
IEEE Trans. Vis. Comput. Graph., 2015

Corneal-Imaging Calibration for Optical See-Through Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2015

Subjective Evaluation of a Semi-Automatic Optical See-Through Head-Mounted Display Calibration Technique.
IEEE Trans. Vis. Comput. Graph., 2015

Light-Field Correction for Spatial Calibration of Optical See-Through Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2015

Semi-Parametric Color Reproduction Method for Optical See-Through Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2015

Editor's Note.
IEEE Trans. Vis. Comput. Graph., 2015

Precise Haptic Device Co-Location for Visuo-Haptic Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2015

Semi-automatic calibration of a projector-camera system using arbitrary objects with known geometry.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Capture The Flag Demo: Engaging In A Multi-Device Augmented Reality Game.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Capture The Flag: Engaging In A Multi-Device Augmented Reality Game.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Dynamic threshold adjustment in a proximity-based location tracking system using reference modules.
Proceedings of the International Wireless Communications and Mobile Computing Conference, 2015

Towards Estimating Usability Ratings of Handheld Augmented Reality Using Accelerometer Data.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

AR4AR: Using Augmented Reality for guidance in Augmented Reality Systems Setup.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

Simultaneous Direct and Augmented View Distortion Calibration of Optical See-Through Head-Mounted Displays.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

A visual tracking model implemented on the iCub robot as a use case for a novel neurorobotic toolkit integrating brain and physics simulation.
Proceedings of the 15th IEEE-RAS International Conference on Humanoid Robots, 2015

Testing a proximity-based location tracking system with Bluetooth Low Energy tags for future use in the OR.
Proceedings of the 17th International Conference on E-health Networking, 2015

An Interactive Augmented Reality Chess Game Using Bare-Hand Pinch Gestures.
Proceedings of the International Conference on Cyberworlds, 2015

Evaluation von Lokalisierungstechnologien für den Einsatz im Operationssaal.
Proceedings of the 14. Jahrestagung der Deutschen Gesellschaft für Computer- und Roboterassistierte Chirurgie, 2015

Tangible Mixed Reality On-Site: Interactive Augmented Visualisations from Architectural Working Models in Urban Design.
Proceedings of the Computer-Aided Architectural Design. The Next City - New Technologies and the Future of the Built Environment, 2015

Vision enhancement: defocus correction via optical see-through head-mounted displays.
Proceedings of the 6th Augmented Human International Conference, 2015

2014
Application of Time-Delay Estimation to Mixed Reality Multisensor Tracking.
J. Virtual Real. Broadcast., 2014

Absolute Spatial Context-aware Visual Feature Descriptors for Outdoor Handheld Camera Localization - Overcoming Visual Repetitiveness in Urban Environments.
Proceedings of the VISAPP 2014, 2014

Ubiquitous, Dynamic Inclusion and Fusion of Tracking Data from Various Sources for Mobile AR Applications in "AR-ready Environments".
Proceedings of the VISAPP 2014, 2014

The posture angle threshold between airplane and window frame metaphors.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Placing information near to the gaze of the user.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

On-site augmented collaborative architecture visualization.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Sticky projections - A new approach to interactive shader lamp tracking.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

INDICA : Interaction-free display calibration for optical see-through head-mounted displays based on 3D eye localization.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Performance and sensitivity analysis of INDICA: INteraction-Free DIsplay CAlibration for Optical See-Through Head-Mounted Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Comprehensive workspace calibration for visuo-haptic augmented reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Entwicklung und Evaluation eines automatischen Prüfverfahrens zur Kalibrierung und Optimierung eines Lokalisierungssystems mittels optischem Tracking.
Proceedings of the 13. Jahrestagung der Deutschen Gesellschaft für Computer- und Roboterassistierte Chirurgie, 2014

Boundary conditions for information visualization with respect to the user's gaze.
Proceedings of the 5th Augmented Human International Conference, 2014

Interaction-free calibration for optical see-through head-mounted displays based on 3D Eye localization.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Augmented Chemical Reactions: 3D Interaction Methods for Chemistry.
Int. J. Online Biomed. Eng., 2013

Representing information - Classifying the Augmented Reality presentation space.
Comput. Graph., 2013

Natural interaction for card games on multiple devices.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Gestyboard 2.0: A Gesture-Based Text Entry Concept for High Performance Ten-Finger Touch-Typing and Blind Typing on Touchscreens.
Proceedings of the Human Factors in Computing and Informatics, 2013

Gestyboard BackTouch 1.0: Two-Handed Backside Blind-Typing on Mobile Touch-Sensitive Surfaces.
Proceedings of the Mobile and Ubiquitous Systems: Computing, Networking, and Services, 2013

Real-time monocular people tracking by sequential Monte-Carlo filtering.
Proceedings of the 6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications, 2013

A multi lane Car Following Model for cooperative ADAS.
Proceedings of the 16th International IEEE Conference on Intelligent Transportation Systems, 2013

User awareness of tracking uncertainties in AR navigation scenarios.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

An outdoor ground truth evaluation dataset for sensor-aided visual handheld camera localization.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Animation-based requirements analysis of a map application user interface to support critical MCI situations.
Proceedings of the Informatiktage 2013, 2013

Gestairboard: A gesture-based touch typing keyboard using the Kinect camera.
Proceedings of the Informatiktage 2013, 2013

Fog of Triage: Usage of the Fog of War concept for the Triage in a Mass Casualty Incident (MCI).
Proceedings of the Informatiktage 2013, 2013

Augmented chemical reactions: An augmented reality tool to support chemistry teaching.
Proceedings of the 2013 2nd Experiment@ International Conference (exp.at'13), 2013

Evaluation of an Augmented-Reality-based 3D User Interface to Enhance the 3D-Understanding of Molecular Chemistry.
Proceedings of the CSEDU 2013, 2013

Identification of Inaccurate Effort Estimates in Agile Software Development.
Proceedings of the 20th Asia-Pacific Software Engineering Conference, 2013

2012
Temporal Calibration in Multisensor Tracking Setups.
Proceedings of the Virtuelle und Erweiterte Realität, 2012

Seamless integration of mobile devices into interactive surface environments.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Creating a common operation picture in realtime with user-centered interfaces for mass casualty incidents.
Proceedings of the 6th International Conference on Pervasive Computing Technologies for Healthcare, 2012

Optical outside-in tracking using unmodified mobile phones.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Workshop 2: Classifying the AR presentation space.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

User-centered development of UI elements for selecting items on a digital map designed for heavy rugged tablet PCs in mass casualty incidents.
Proceedings of the ACM International Health Informatics Symposium, 2012

User-centered comparison between classical and edge interaction on a heavy rugged tablet PC used in MCIs.
Proceedings of the 57. Jahrestagung der Deutschen Gesellschaft für Medizinische Informatik, Biometrie und Epidemiologie, 42. Jahrestagung der Gesellschaft für Informatik, Was bewegt uns in der/die Zukunft?, 2012

How-to interact with a map application on a heavy rugged tablet PC when both hands are needed to hold the device.
Proceedings of the 57. Jahrestagung der Deutschen Gesellschaft für Medizinische Informatik, Biometrie und Epidemiologie, 42. Jahrestagung der Gesellschaft für Informatik, Was bewegt uns in der/die Zukunft?, 2012

Empirical evaluation of mapping functions for navigation in virtual reality using phones with integrated sensors.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012

2011
Pick-by-vision: there is something to pick at the end of the augmented tunnel.
Virtual Real., 2011

Guest Editors' Introduction: Special Section on the IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
IEEE Trans. Vis. Comput. Graph., 2011

Guest Editors' Introduction: Special Section on the IEEE Virtual Reality Conference (VR).
IEEE Trans. Vis. Comput. Graph., 2011

Automatic Configuration of Pervasive Sensor Networks for Augmented Reality.
IEEE Pervasive Comput., 2011

Special Section on Mobile Augmented Reality.
Comput. Graph., 2011

KinectTouch: accuracy test for a very low-cost 2.5D multitouch tracking system.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

An empiric evaluation of confirmation methods for optical see-through head-mounted display calibration.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Multi-touch Table as Conventional Input Device.
Proceedings of the HCI International 2011 - Posters' Extended Abstracts, 2011

Exploring multi-touch gestures for map interaction in mass casualty incidents.
Proceedings of the 41. Jahrestagung der Gesellschaft für Informatik, 2011

Phone-based motion control in VR: analysis of degrees of freedom.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Management of Tracking for Mixed and Augmented Reality Systems.
Proceedings of the Engineering of Mixed Reality Systems, 2010

Location aware computing using RFID infrastructure.
Int. J. Auton. Adapt. Commun. Syst., 2010

Evaluation of an Augmented Reality Supported Picking System Under Practical Conditions.
Comput. Graph. Forum, 2010

Stereo Vision based Vehicle Detection.
Proceedings of the VISAPP 2010 - Proceedings of the Fifth International Conference on Computer Vision Theory and Applications, Angers, France, May 17-21, 2010, 2010

An LED-based multitouch sensor for LCD screens.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

Fusion of clothoid segments for a more accurate and updated prediction of the road geometry.
Proceedings of the 13th International IEEE Conference on Intelligent Transportation Systems, 2010

Creating Passion for Augmented Reality Applications - A Teaching Concept for a Lab Course.
Proceedings of the Advances in Visual Computing - 6th International Symposium, 2010

A multi-sensor platform for wide-area tracking.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

Determining the point of minimum error for 6DOF pose uncertainty representation.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

Designing and comparing two-handed gestures to confirm links between user controlled objects.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

Management of tracking for industrial AR setups.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

The City of Sights: Design, construction, and measurement of an Augmented Reality stage set.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

Towards a unified gesture description language.
Proceedings of the International Conference on Humans and Computers, 2010

Indirect Tracking of Patients in Mass Casualty Incidents.
Proceedings of the 40. Jahrestagung der Gesellschaft für Informatik, Service Science - Neue Perspektiven für die Informatik, INFORMATIK 2010, Leipzig, Germany, September 27, 2010

Is it Possible to Interact with a Handheld Device While Holding it in Both Hands?
Proceedings of the 40. Jahrestagung der Gesellschaft für Informatik, Service Science - Neue Perspektiven für die Informatik, INFORMATIK 2010, Leipzig, Germany, September 27, 2010

BioTISCH: the interactive molecular biology lab bench.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

What do you do when two hands are not enough? interactive selection of bonds between pairs of tangible molecules.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
Supporting casual interactions between board games on public tabletop displays and mobile devices.
Pers. Ubiquitous Comput., 2009

A short guide to modulated light.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Inverted FTIR: easy multitouch sensing for flatscreens.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

Vision based people tracking for ubiquitous Augmented Reality applications.
Proceedings of the Science & Technology Proceedings, 2009

Pick-by-Vision: A first stress test.
Proceedings of the Science & Technology Proceedings, 2009

Mobile augmented reality based 3D snapshots.
Proceedings of the Science & Technology Proceedings, 2009

Common Interaction Schemes for In-Vehicle User-Interfaces.
Proceedings of the Human-Computer Interaction. Ambient, 2009

Mobile computing in mass casualty incidents (MCIs).
Proceedings of the 39. Jahrestagung der Gesellschaft für Informatik, Im Focus das Leben, INFORMATIK 2009, Lübeck, Germany, September 28, 2009

Pick-by-Vision comes on age: evaluation of an augmented reality supported picking system in a real storage environment.
Proceedings of the 6th International Conference on Computer Graphics, 2009

2008
From Sensors to Assisted Driving - Bridging the Gap.
J. Softw., 2008

Using laser projectors for augmented reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Integrating Gyroscopes into Ubiquitous Tracking Environments.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Utilizing RFIDs for Location Aware Computing.
Proceedings of the Ubiquitous Intelligence and Computing, 5th International Conference, 2008

A multitouch software architecture.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

SudokuVis How to Explore Relationships of Mutual Exclusion.
Proceedings of the Advances in Visual Computing, 4th International Symposium, 2008

Indirect Tracking to Reduce Occlusion Problems.
Proceedings of the Advances in Visual Computing, 4th International Symposium, 2008

Perception thresholds for augmented reality navigation schemes in large distances.
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008

Supporting order picking with Augmented Reality.
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008

Dynamic gyroscope fusion in Ubiquitous Tracking environments.
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008

Splitting the Scene Graph - Using Spatial Relationship Graphs Instead of Scene Graphs in Augmented Reality.
Proceedings of the GRAPP 2008, 2008

Tracking Mobile Phones on Interactive Tabletops.
Proceedings of the 38. Jahrestagung der Gesellschaft für Informatik, Beherrschbare Systeme, 2008

Shadow tracking on multi-touch tables.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

2007
Editorial.
Int. J. Comput. Vis., 2007

Ontology-Based Pervasive Spatial Knowledge for Car Driver Assistance.
Proceedings of the Fifth Annual IEEE International Conference on Pervasive Computing and Communications, 2007

Online Estimation of the Target Registration Error for <i>n</i> -Ocular Optical Tracking Systems.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention - MICCAI 2007, 10th International Conference, Brisbane, Australia, October 29, 2007

Visualization of Spatial Sensor Data in the Context of Automotive Environment Perception Systems.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

Visual Longitudinal and Lateral Driving Assistance in the Head-Up Display of Cars.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

A System Architecture for Ubiquitous Tracking Environments.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

Hybrid Information Presentation: Combining a Portable Augmented Reality Laser Projector and a Conventional Computer Display.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007

2006
Interactive prototyping for ubiquitous augmented reality user interfaces.
Proceedings of the 11th International Conference on Intelligent User Interfaces, 2006

Effective control of a car driver's attention for visual and acoustic guidance towards the direction of imminent dangers.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006

Spatial relationship patterns: elements of reusable tracking and calibration systems.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006

Augmented reality as a comparison tool in automotive industry.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006

Workshop - Industrial augmented reality.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006

Predicting and estimating the accuracy of n-occular optical tracking systems.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006

Mobile Information Presentation Schemes for Supra-adaptive Logistics Applications.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

iFlip: a metaphor for in-vehicle information systems.
Proceedings of the working conference on Advanced visual interfaces, 2006

A Survey of Challenges Related to the Design of 3D User Interfaces for Car Drivers.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006

2005
A rapid prototyping software infrastructure for user interfaces in ubiquitous augmented reality.
Pers. Ubiquitous Comput., 2005

2004
Design Patterns for Augmented Reality Systems.
Proceedings of the MIXER '04, 2004

Towards a Development Methodology for Augmented Reality User Interfaces.
Proceedings of the MIXER '04, 2004

FixIt: An Approach towards Assisting Workers in Diagnosing Machine Malfunctions.
Proceedings of the MIXER '04, 2004

Easing the Transition Between Multiple Trackers.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

An AR Workbench for Experimenting with Attentive User Interfaces.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

Ubiquitous Tracking for Augmented Reality.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

Automated Initialization for Marker-Less Tracking: A Sensor Fusion Approach.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

Augmented reality for port placement and navigation in robotically assisted minimally invasive cardiovascular surgery.
Proceedings of the CARS 2004. Computer Assisted Radiology and Surgery. Proceedings of the 18th International Congress and Exhibition, 2004

2003
Results of a Study on Software Architectures for Augmented Reality Systems.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

Model-Based Tracking with Stereovision for AR.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

Herding Sheep: Live System Development for Distributed Augmented Reality.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

2002
Fata Morgana - A Presentation System for Product Design.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

An Architecture Concept for Ubiquitous Computing Aware Wearable Computers.
Proceedings of the 22nd International Conference on Distributed Computing Systems, 2002

2001
Augmented Maintenance of Powerplants: A Prototyping Case Study of a Mobile AR System.
Proceedings of the 4th International Symposium on Augmented Reality (ISAR 2001), 2001

Design of a Component-Based Augmented Reality Framework.
Proceedings of the 4th International Symposium on Augmented Reality (ISAR 2001), 2001

Architectural Issues in Mobile Augmented Reality Systems: A Prototyping Case Study.
Proceedings of the 8th Asia-Pacific Software Engineering Conference (APSEC 2001), 2001

2000
Distributed user tracking concepts for augmented reality applications.
Proceedings of the IEEE and ACM International Symposium on Augmented Reality, 2000

Augmented Reality: A Problem in Need of Many Computer Vision-Based Solutions.
Proceedings of the Confluence of Computer Vision and Computer Graphics, 2000

1999
Optically based direct manipulation for augmented reality.
Comput. Graph., 1999

Mixed reality: where real and virtual worlds meet.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

An Optically Based Direct Manipulation Interface for Human-Computer Interaction in an Augmented World.
Proceedings of the 5th Eurographics Workshop on Virtual Environments, 1999

1998
The Use of Reality Models in Augmented Reality Applications.
Proceedings of the 3D Structure from Multiple Images of Large-Scale Environments, 1998

1997
Confluence of Computer Vision and Interactrive Graphics for Augmented Reality.
Presence Teleoperators Virtual Environ., 1997

Real-time vision-based camera tracking for augmented reality applications.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997

Automated Camera Calibration and 3D Egomotion Estimation for Augmented Reality Applications.
Proceedings of the Computer Analysis of Images and Patterns, 7th International Conference, 1997

1995
Biomedical Data Exploration Meets Telecollaboration.
Proceedings of the Computer Vision, 1995

1993
An Environment for Telecollaborative Data Exploration.
Proceedings of the 4th IEEE Visualization Conference, 1993

A physical approach to color image understanding.
A K Peters, ISBN: 978-1-56881-013-3, 1993

1992
Modeling and Analysis of Empirical Data in Collaborative Environments.
Commun. ACM, 1992

1990
A physical approach to color image understanding.
Int. J. Comput. Vis., 1990

1988
The measurement of highlights in color images.
Int. J. Comput. Vis., 1988

Implementation and performance of a complex vision system on a systolic array machine.
Future Gener. Comput. Syst., 1988

Color Image Analysis With An Intrinsic Reflection Model.
Proceedings of the Second International Conference on Computer Vision, 1988

1984
New likelihood test methods for change detection in image sequences.
Comput. Vis. Graph. Image Process., 1984


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