David A. Plecher

Orcid: 0000-0003-4714-096X

According to our database1, David A. Plecher authored at least 45 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Bonkers Borders - A Serious AR Game of Boundaries Unfitting and Consequences Unwitting.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

IEEE VR 2023 Workshops: Workshop: ARES - Augmented Reality Enabling Superhuman Sports & Serious Games (2nd Annual Workshop).
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Shopping in between Realities-Using an Augmented Virtuality Smartphone in a Virtual Supermarket.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Orpheus' Journey.
Proceedings of the HCI in Games, 2023

A Framework to Incentivize the Use of Augmented Reality in Daily Lives of Older Adults.
Proceedings of the Human Aspects of IT for the Aged Population, 2023

Teaching Optical Principles in XR.
Proceedings of the 53. Jahrestagung der Gesellschaft für Informatik, INFORMATIK 2023, Designing Future, 2023

Generating an Environment for Socializing Between Older Adults in a VR Supermarket.
Proceedings of the 53. Jahrestagung der Gesellschaft für Informatik, INFORMATIK 2023, Designing Future, 2023

2022
Frameworks Enabling Ubiquitous Mixed Reality Applications Across Dynamically Adaptable Device Configurations.
Frontiers Virtual Real., 2022

Exploring underwater archaeology findings with a diving simulator in virtual reality.
Frontiers Virtual Real., 2022

Cloud-based cross-platform collaborative augmented reality in flutter.
Frontiers Virtual Real., 2022

Cloud-Based Cross-Platform Collaborative AR in Flutter.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Extended Reality Training for Business and Education: The New Generation of Learning Experiences.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

LegionARius - Beyond Limes.
Proceedings of the HCI in Games, 2022

GuessingCarbs - A Serious Game About Healthy Nutrition in Old Age Combining Virtual and Tangible Components.
Proceedings of the HCI International 2022 Posters, 2022

2021
Impacts of Serious Games for Cultural Heritage (Effekte von Serious Games zum Thema kulturelles Erbe)
PhD thesis, 2021

EnvSLAM: Combining SLAM Systems and Neural Networks to Improve the Environment Fusion in AR Applications.
ISPRS Int. J. Geo Inf., 2021

Virtual Reality Public Speaking Training: Experimental Evaluation of Direct Feedback Technology Acceptance.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Inspiring healthy Food Choices in a Virtual Reality Supermarket by adding a tangible Dimension in the Form of an Augmented Virtuality Smartphone.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Work-In-Progress-Mathstation - A Grade School Math Supplement Serious Game.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Ludus Magnus - A Serious Game for Learning the Latin Language.
Proceedings of the HCI in Games: Serious and Immersive Games, 2021

Tangible Chess for Dementia Patients - Playing with Conductive 3D Printed Figures on a Touchscreen.
Proceedings of the Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities, 2021

2020
HieroQuest - A Serious Game for Learning Egyptian Hieroglyphs.
ACM Journal on Computing and Cultural Heritage, 2020

Walter Hower: Informatik-Bausteine - Eine komprimierte Einführung.
Inform. Spektrum, 2020

ARsinoë - Learning Egyptian Hieroglyphs with Augmented Reality and Machine Learning.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Catching the Drone - A Tangible Augmented Reality Game in Superhuman Sports.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

TrackSugAR.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Posture, Motion and Health, 2020

Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer Patients.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020

Projective Augmented Reality in a Museum: Development and Evaluation of an Interactive Application.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

2019
Comparison of a Gamified and Non-Gamified Virtual Reality Training Assembly Task.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

Mixed Reality for Cultural Heritage.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Mixed Reality in Art Education.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Physical Objects in AR Games - Offering a Tangible Experience.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Acceptance and Effectiveness of a Virtual Reality Public Speaking Training.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Interactive Drinking Gadget for the Elderly and Alzheimer Patients.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019

THe Innovative Reminder in Senior-Focused Technology (THIRST) - Evaluation of Serious Games and Gadgets for Alzheimer Patients.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019

Oppidum - A Serious-AR-Game About Celtic Life and History.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

2018
Gamifying Stereo Camera Registration for Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Innovative Game Concepts for Alzheimer Patients.
Proceedings of the Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment, 2018

Dragon Tale - A Serious Game for Learning Japanese Kanji.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2017
Connecting Artificial Brains to Robots in a Comprehensive Simulation Framework: The Neurorobotics Platform.
Frontiers Neurorobotics, 2017

NUDGE - NUtritional, Digital Games in Enable.
Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing co-located with the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017), 2017

Human-Computer Interaction Generating Intrinsic Motivation in Educational Applications.
Proceedings of the 50 Jahre Universitäts-Informatik in München, 2017

2013
Representing information - Classifying the Augmented Reality presentation space.
Comput. Graph., 2013

Archäologie.
Proceedings of the Informatiktage 2013, 2013

2012
Klassifizierung von Anzeigeprinzipien in AR-Anwendungen anhand von definierten Paradigmata.
Proceedings of the Informatiktage 2012, 2012


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