Daniel Rosser

According to our database1, Daniel Rosser authored at least 10 papers between 2012 and 2014.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2014
A game to crowdsource data for affective computing.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Initial perceptions of a casual game to crowdsource facial expressions in the wild.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

BeFaced: a casual game to crowdsource facial expressions in the wild.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

CopyMe: a portable real-time feedback expression recognition game for children.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

CopyMe: an emotional development game for children.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
BeFaced: a game for crowdsourcing facial expressions.
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013

Crowdsourcing facial expressions using popular gameplay.
Proceedings of the SIGGRAPH Asia 2013, 2013

Can you CopyMe?: an expression mimicking serious game.
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013

2012
Towards an expression recognition game to assist the emotional development of children with autism spectrum disorders.
Proceedings of the Workshop at SIGGRAPH Asia, 2012

A feasibility study in using facial expressions analysis to evaluate player experiences.
Proceedings of the 8th Australasian Conference on Interactive Entertainment, 2012


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