Tuck Wah Leong

Orcid: 0000-0002-1021-9001

According to our database1, Tuck Wah Leong authored at least 65 papers between 2005 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2022
"It's A Drag": Exploring How to Improve Parents' Experiences of Managing Mobile Device Use During Family Time.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Effects of Level of Immersion on Virtual Training Transfer of Bimanual Assembly Tasks.
Frontiers Virtual Real., 2021

Family Technology Use: Sources of Conflict In Parents' Relationships.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021

Co-designing Resources for Ethics Education in HCI.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Experiential Persona: Towards Supporting Richer and Unfinalized Representations of People.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

"It's The Same Conflict Every Time, On Repeat.": How Digital Technology Use Can Contribute Towards Conflict in Parents' Relationships.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Approaches for Authentic Engagement: Younger Onset Dementia.
Proceedings of the HCI and Design in the Context of Dementia, 2020

Tactics for Designing Probes to Explore Parents' Differing Perspectives on Family Technology Use.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

On Being Iterated: The Affective Demands of Design Participation.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Probes to Explore the Individual Perspectives on Technology Use that exist within Sets of Parents.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Training Transfer of Bimanual Assembly Tasks in Cost-Differentiated Virtual Reality Systems.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Solitaire Fitness: Design of an asynchronous exergame for the elderly to enhance cognitive and physical ability.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019

Use of music streaming platforms for emotion regulation by international students.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Designing for diversity in Aboriginal Australia: Insights from a national technology project.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Indigenous HCl: Workshop at OzCHI 2019, Perth.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Towards a Probe Design Framework.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

SNS and the Lived Experiences of Queer Youth.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Collaborative Futures: Co-Designing Research Methods for Younger People Living with Dementia.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
A book to inspire the pursuit of mystery and enchantment in HCI.
Interactions, 2018

Tools to think with: augmenting user interviews with rapid modular prototypes.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Days of our lives: family experiences of digital technology use.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Conducting Qualitative Fieldwork with Ageing Saudis: A Visual Diary.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
#thismymob: digital land rights and reconnecting indigenous communities.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Lessons learned: a study on user difficulties with parking meters.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Digital meaning: exploring and understanding the motivations and experiences of virtual volunteers.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Collaborative futures: a technology design approach to support living well with dementia.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Designing the Social Internet of Things.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Traversing Boundaries: Understanding the Experiences of Ageing Saudis.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
What's special about aging.
Interactions, 2016

Co-design and Robots: A Case Study of a Robot Dog for Aging People.
Proceedings of the Social Robotics - 8th International Conference, 2016

Voicing values: laying foundations for ageing people to participate in design.
Proceedings of the 14th Participatory Design Conference, 2016

Understanding the Sociality of Experience in Mobile Music Listening with Pocketsong.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Positive Ageing: Elements and factors for design.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Values-led Participatory Design as a Pursuit of Meaningful Alternatives.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Wearable audio-video recorders as a tool for investigating child play experiences in nature.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Ageing Well with CSCW.
Proceedings of the ECSCW 2015: Proceedings of the 14th European Conference on Computer Supported Cooperative Work, 2015

Exploring Gameplay Experiences on the Oculus Rift.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2014
Mutual learning as a resource for research design.
Proceedings of the Participatory Design Conference, 2014

What motivates children to play outdoors?: potential applications for interactive digital tools.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Combining think-aloud and physiological data to understand video game experiences.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

CopyMe: a portable real-time feedback expression recognition game for children.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

CopyMe: an emotional development game for children.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Understanding 'tingle' in opera performances.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Internet of things: a review of literature and products.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Approaching a human-centred internet of things.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Revisiting social practices surrounding music.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Experiencing coincidence during digital music listening.
ACM Trans. Comput. Hum. Interact., 2012

Working with human values in design.
Proceedings of the 12th Participatory Design Conference, 2012

Values-led participatory design: mediating the emergence of values.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Invited SIG - participation and HCI: why involve people in design?
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Identity, performativity, and HCI.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Perspectives on participation: evaluating cross-disciplinary tools, methods and practices.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

A process of engagement: engaging with the process.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
The user in flux: bringing HCI and digital arts together to interrogate shifting roles in interactive media.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Bridging the affective gap to make news felt: spaces of aestheticized public voice.
Proceedings of the Fifth International Conference on Communities and Technologies, 2011

Nudging towards serendipity: a case with personal digital photos.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

2010
Rekindling values in participatory design.
Proceedings of the 11th Conference on Participatory Design, 2010

Understanding experience using dialogical methods: the case of serendipity.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

2009
CO<sub>2</sub>nfession: engaging with values through urban conversations.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

2008
Feature - Take a chance on me: using randomness for the design of digital devices.
Interactions, 2008

Abdicating choice: the rewards of letting go.
Digit. Creativity, 2008

Choice: abidcating or exercising?
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2006
Randomness as a resource for design.
Proceedings of the Conference on Designing Interactive Systems, 2006

Designing for experiences: randomness as a resource.
Proceedings of the Conference on Designing Interactive Systems, 2006

2005
The serendipity shuffle.
Proceedings of the 2005 Australasian Computer-Human Interaction Conference, 2005


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