Daniele De Luca

Orcid: 0000-0002-3846-4834

According to our database1, Daniele De Luca authored at least 15 papers between 2013 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
A Flexible and Adaptable Workflow to Develop and Visualise Industrial Digital Twins.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

2020
A 3D real-time dynamic exhibition space for I-Media-Cities audiovisual platform.
Proceedings of the Web3D '20: The 25th International Conference on 3D Web Technology, 2020

2018
Renaissance Remix. <i>Isabella d'Este: Virtual Studiolo</i>.
Digit. Humanit. Q., 2018

"I Went to America to See Ancient Italian Paintings": The Problem of the Re-contextualization of Artworks Uprooted from Their Original Settings.
Proceedings of the VR Technologies in Cultural Heritage - First International Conference, 2018

2017
From 3D Web to VR historical scenarios: A cross-media digital heritage application for audience development.
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017

2016
Blender: a framework for cross-media cultural heritage applications.
Proceedings of the 2016 Virtual Reality International Conference, 2016

Experience Etruria: a Cross-media Platform for E-culture and Tourism.
Proceedings of the GCH 2016 - Eurographics Workshop on Graphics and Cultural Heritage, 2016

Ati the Etruscan: a transmedia CG character for educational storytelling.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Symposium on Education, 2016

2015
Perspective changing in WalCT and VR-WalCT: A gender difference study [WalCT - VR-WalCT: Gender differences].
Comput. Hum. Behav., 2015

The virtual reality Walking Corsi Test.
Comput. Hum. Behav., 2015

The Etruscans and the Afterlife an engaging exhibition with accurate scientific, technological and communicative requirements.
Proceedings of the 2nd Digital Heritage International Congress, 2015

Sarcophagus of the Spouses installation intersection across archaeology, 3D video mapping, holographic techniques combined with immersive narrative environments and scenography.
Proceedings of the 2nd Digital Heritage International Congress, 2015

2014
Crossmedia integration of 3D contents for cultural communication.
Proceedings of the 3DTV-Conference 2014: The True Vision, 2014

2013
3D computer graphies short films for communicating cultural heritage: An open source pipeline.
Proceedings of the 1st Digital Heritage International Congress, 2013

X3D/X3DOM, Blender Game Engine and OSG4WEB: Open source visualisation for cultural heritage environments.
Proceedings of the 1st Digital Heritage International Congress, 2013


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