Maria Chiara Liguori
Orcid: 0000-0002-0431-5558
According to our database1,
Maria Chiara Liguori
authored at least 25 papers
between 2001 and 2021.
Collaborative distances:
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Bibliography
2021
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
2020
Proceedings of the Web3D '20: The 25th International Conference on 3D Web Technology, 2020
2018
Digit. Humanit. Q., 2018
"I Went to America to See Ancient Italian Paintings": The Problem of the Re-contextualization of Artworks Uprooted from Their Original Settings.
Proceedings of the VR Technologies in Cultural Heritage - First International Conference, 2018
2017
From 3D Web to VR historical scenarios: A cross-media digital heritage application for audience development.
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017
I-media-cities, a searchable platform on moving images with automatic and manual annotations.
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017
2016
Proceedings of the 2016 Virtual Reality International Conference, 2016
Proceedings of the GCH 2016 - Eurographics Workshop on Graphics and Cultural Heritage, 2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Symposium on Education, 2016
2015
The Etruscans and the Afterlife an engaging exhibition with accurate scientific, technological and communicative requirements.
Proceedings of the 2nd Digital Heritage International Congress, 2015
Sarcophagus of the Spouses installation intersection across archaeology, 3D video mapping, holographic techniques combined with immersive narrative environments and scenography.
Proceedings of the 2nd Digital Heritage International Congress, 2015
2014
Proceedings of the 3DTV-Conference 2014: The True Vision, 2014
2013
Open Creative Framework for a Smart Cultural City: Bologna Porticoes and the Involvement of Citizens for a UNESCO Candidacy.
Proceedings of the Information Technologies for Performing Arts, Media Access, and Entertainment, 2013
Etruscan cultural heritage: The Sarcophagus of the Spouses project: Virtual storytelling embedded in sensory audiovisual environments.
Proceedings of the 1st Digital Heritage International Congress, 2013
3D computer graphies short films for communicating cultural heritage: An open source pipeline.
Proceedings of the 1st Digital Heritage International Congress, 2013
X3D/X3DOM, Blender Game Engine and OSG4WEB: Open source visualisation for cultural heritage environments.
Proceedings of the 1st Digital Heritage International Congress, 2013
Proceedings of the 1st Digital Heritage International Congress, 2013
2012
Collecting, sharing, reusing geo and time-variant 3D models of the City of Bologna: An open project.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012
Browsing Historical Pompeian Watercolours Through a Google Earth-based Meta Interface: Luigi Bazzani's Exhibition.
Proceedings of the 13th International Symposium on Virtual Reality, 2012
A Google Cloud Approach to Implement a Graphical Data Access Interface Binding Heterogeneous Cultural Repositories.
Proceedings of the Progress in Cultural Heritage Preservation, 2012
2011
Proceedings of the 12th International Symposium on Virtual Reality, 2011
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011
2004
Databases and virtual environments: a good match for communicating complex cultural sites.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004
2003
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003
2001
Proceedings of the 2001 Conference on Virtual Reality, 2001