Antonella Guidazzoli

According to our database1, Antonella Guidazzoli authored at least 40 papers between 1999 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
A Flexible and Adaptable Workflow to Develop and Visualise Industrial Digital Twins.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

2020
A 3D real-time dynamic exhibition space for I-Media-Cities audiovisual platform.
Proceedings of the Web3D '20: The 25th International Conference on 3D Web Technology, 2020

2018
Renaissance Remix. <i>Isabella d'Este: Virtual Studiolo</i>.
Digit. Humanit. Q., 2018

"I Went to America to See Ancient Italian Paintings": The Problem of the Re-contextualization of Artworks Uprooted from Their Original Settings.
Proceedings of the VR Technologies in Cultural Heritage - First International Conference, 2018

2017
From 3D Web to VR historical scenarios: A cross-media digital heritage application for audience development.
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017

I-media-cities, a searchable platform on moving images with automatic and manual annotations.
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017

2016
Blender: a framework for cross-media cultural heritage applications.
Proceedings of the 2016 Virtual Reality International Conference, 2016

Experience Etruria: a Cross-media Platform for E-culture and Tourism.
Proceedings of the GCH 2016 - Eurographics Workshop on Graphics and Cultural Heritage, 2016

Ati the Etruscan: a transmedia CG character for educational storytelling.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Symposium on Education, 2016

2015
The virtual reality Walking Corsi Test.
Comput. Hum. Behav., 2015

The Etruscans and the Afterlife an engaging exhibition with accurate scientific, technological and communicative requirements.
Proceedings of the 2nd Digital Heritage International Congress, 2015

Sarcophagus of the Spouses installation intersection across archaeology, 3D video mapping, holographic techniques combined with immersive narrative environments and scenography.
Proceedings of the 2nd Digital Heritage International Congress, 2015

Open source tools for collaboration in cultural heritage digital assets production pipeline.
Proceedings of the 2nd Digital Heritage International Congress, 2015

2014
Cloud Computing and Virtual Heritage: The Social Media-Oriented Paradigm Experienced at Cineca.
Proceedings of the IEEE 3rd Symposium on Network Cloud Computing and Applications, 2014

Crossmedia integration of 3D contents for cultural communication.
Proceedings of the 3DTV-Conference 2014: The True Vision, 2014

2013
Open Creative Framework for a Smart Cultural City: Bologna Porticoes and the Involvement of Citizens for a UNESCO Candidacy.
Proceedings of the Information Technologies for Performing Arts, Media Access, and Entertainment, 2013

Etruscan cultural heritage: The Sarcophagus of the Spouses project: Virtual storytelling embedded in sensory audiovisual environments.
Proceedings of the 1st Digital Heritage International Congress, 2013

3D computer graphies short films for communicating cultural heritage: An open source pipeline.
Proceedings of the 1st Digital Heritage International Congress, 2013

X3D/X3DOM, Blender Game Engine and OSG4WEB: Open source visualisation for cultural heritage environments.
Proceedings of the 1st Digital Heritage International Congress, 2013

Bologna porticoes project: A 3D repository for WHL UNESCO nomination.
Proceedings of the 1st Digital Heritage International Congress, 2013

2012
Collecting, sharing, reusing geo and time-variant 3D models of the City of Bologna: An open project.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

Browsing Historical Pompeian Watercolours Through a Google Earth-based Meta Interface: Luigi Bazzani's Exhibition.
Proceedings of the 13th International Symposium on Virtual Reality, 2012

A Google Cloud Approach to Implement a Graphical Data Access Interface Binding Heterogeneous Cultural Repositories.
Proceedings of the Progress in Cultural Heritage Preservation, 2012

2011
A Blender Open Pipeline for a 3D Animated Historical Short Film.
Proceedings of the 12th International Symposium on Virtual Reality, 2011

MOBIE: a Movie Brain Interactive Editor.
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011

Apa the Etruscan and 2700 years of 3D Bologna history.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

A Structured Approach to Virtualization in Order to Support a Social Media Oriented Cloud Computing.
Proceedings of the IEEE First Symposium on Network/Cloud Computing and Applications, 2011

2010
ViSMan: an Open-Source Visualization Framework for Virtual Reconstructions and Data Management in Archaeology.
Proceedings of the 11th International Symposium on Virtual Reality, 2010

ViSMan-DHER: a Virtual Archaeology Application for Visualization and Management of Archaeological Data Related to ancient Herculaneum (NA), Italy.
Proceedings of the 11th International Symposium on Virtual Reality, 2010

VISMAN-DHER Project: Integrated Fruition of Archaeological Data through a Scientific Virtual Model.
Proceedings of the Digital Heritage - Third International Conference, 2010

2007
Daily Life in the Middle Ages - Parma in the Cathedral Age.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Daily Life in the Middle Ages - Parma in the Cathedral Age.
Proceedings of the Eurographics Italian Chapter Conference 2007, Trento, Italy, 2007, 2007

2006
An interactive virtual environment to communicate vesuvius eruptions numerical simulations and Pompeii history.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2004
Databases and virtual environments: a good match for communicating complex cultural sites.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2003
Certosa virtual museum: a dynamic multilevel desktop VR application.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

2001
3D modelling, virtual reality and the creation of flexible didactical tools.
Proceedings of the 2001 Conference on Virtual Reality, 2001

A Data Description Model for Cultural Heritage Hypermedia and Virtual Environments Authenticated by Archaeologists.
Proceedings of the International Cultural Heritage Informatics Meeting: Proceedings from ICHIM 2001. Politechnico di Milano, Milan, Italy, September 3-7, 2001, 2001

2000
Nu.M.E.: a WWW Virtual Historic Museum of the City of Bologna.
Proceedings of the Applied Computing 2000, 2000

1999
The creation of the Nu.M.E. project.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

3D virtual facial reconstruction and visualization of ancient Egyptian mummies using spiral CT data.
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999


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