Jessica D. Bayliss

According to our database1, Jessica D. Bayliss authored at least 18 papers between 1999 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
The Data-Oriented Design Process for Game Development.
Computer, 2022

Developing Games with Data-Oriented Design.
Proceedings of the 6th IEEE/ACM International Workshop on Games and Software Engineering, 2022

2014
Tabletop Computer Game Mechanics for Group Rehabilitation of Individuals with Brain Injury.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014

2013
Lazy Eye Shooter: Making a Game Therapy for Visual Recovery in Adult Amblyopia Usable.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013

2012
Lazy eye shooter: A novel game therapy for visual recovery in adult amblyopia.
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012

Teaching game AI through Minecraft mods.
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012

2009
Games in the Classroom at the Rochester Institute of Technology: A Case Study.
IEEE Multim., 2009

Games in the Classroom: Using Games as a Motivator for the Study of Computing: Part 2.
IEEE Multim., 2009

Games in the Classroom: Using Games as a Motivator for Studying Computing: Part 1.
IEEE Multim., 2009

Girls do like playing and creating games.
Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, 2009

Using games in introductory courses: tips from the trenches.
Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, 2009

Instructional design as game design.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

2008
Game design and development students: who are they?
Proceedings of the 3rd International Conference on Game Development in Computer Science Education, 2008

2007
The Effects of Games in CS1-3.
J. Game Dev., 2007

2006
Games as a "flavor" of CS1.
Proceedings of the 37th SIGCSE Technical Symposium on Computer Science Education, 2006

2004
Changing the P300 Brain Computer Interface.
Cyberpsychology Behav. Soc. Netw., 2004

2000
Single trial P3 epoch recognition in a virtual environment.
Neurocomputing, 2000

1999
Recognizing Evoked Potentials in a Virtual Environment.
Proceedings of the Advances in Neural Information Processing Systems 12, [NIPS Conference, Denver, Colorado, USA, November 29, 1999


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