Jan L. Plass

Orcid: 0000-0001-5161-6989

According to our database1, Jan L. Plass authored at least 37 papers between 1995 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Generative Terrain Authoring with Mid-air Hand Sketching in Virtual Reality.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

Can't Touch this? Why Vibrotactile Feedback Matters in Educational VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Beyond Slideshows - Investigating the Impact of Immersive Virtual Reality on Science Learning.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Exploring Emotional Design Features for Virtual Reality Games.
Proceedings of the Serious Games - 10th Joint International Conference, 2024

2023
Does Digital Game Play Affect Social/Emotional Child Wellbeing?
Proceedings of the Serious Games - 9th Joint International Conference, 2023

2022
Designing Effective Playful Collaborative Science Learning in VR.
Proceedings of the Serious Games - Joint International Conference, 2022

2021
Detecting patterns of engagement in a digital cognitive skills training game.
Comput. Educ., 2021

Using Multiple Data Streams in Executive Function Training Games to Optimize Outcomes for Neurodiverse Populations.
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021

Predicting Executive Functions in a Learning Game: Accuracy and Reaction Time.
Proceedings of the 14th International Conference on Educational Data Mining, 2021

2019
Distinguishing Effects of Executive Functions on Literacy Skills in Adolescents.
Proceedings of the 41th Annual Meeting of the Cognitive Science Society, 2019

2018
Visualizing log-file data from a game using timed word trees.
Inf. Vis., 2018

Designing Digital Badges for Educational Games: The Impact of Badge Type on Student Motivation and Learning.
Int. J. Gaming Comput. Mediat. Simulations, 2018

Improving high school students' executive functions through digital game play.
Comput. Educ., 2018

Connecting Theory and Design Through Research: Cognitive Skills Training Games.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

2016
Interplay of prior knowledge, self-regulation and motivation in complex multimedia learning environments.
J. Comput. Assist. Learn., 2016

Real-Time Visualization of Student Activities to Support Classroom Orchestration.
Proceedings of the Transforming Learning, 2016

2015
Emotional design and positive emotions in multimedia learning: An eyetracking study on the use of anthropomorphisms.
Comput. Educ., 2015

2014
Click versus drag: User-performed tasks and the enactment effect in an interactive multimedia environment.
Comput. Hum. Behav., 2014

Learning from multiple representations: An examination of fixation patterns in a science simulation.
Comput. Hum. Behav., 2014

Level of interactivity and executive functions as predictors of learning in computer-based chemistry simulations.
Comput. Hum. Behav., 2014

The cognitive impact of interactive design features for learning complex materials in medical education.
Comput. Educ., 2014

Moved to learn: The effects of interactivity in a Kinect-based literacy game for beginning readers.
Comput. Educ., 2014

2013
Metrics in Simulations and Games for Learning.
Proceedings of the Game Analytics, Maximizing the Value of Player Data, 2013

2012
Gender and player characteristics in video game play of preadolescents.
Comput. Hum. Behav., 2012

The Effect of Learning Mechanics Design on Learning Outcomes in a Computer-Based Geometry Game.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012

2011
Design guidelines for Classroom Multiplayer Presential Games (CMPG).
Comput. Educ., 2011

2010
Interactivity in multimedia learning: An integrated model.
Comput. Hum. Behav., 2010

2009
Design factors for educationally effective animations and simulations.
J. Comput. High. Educ., 2009

Design Factors for Effective Science Simulations: Representation of Information.
Int. J. Gaming Comput. Mediat. Simulations, 2009

2008
The effects of video on cognitive load and social presence in multimedia-learning.
Comput. Hum. Behav., 2008

Supporting the use of multiple representations in multimedia learning environments.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

2003
Cognitive load in reading a foreign language text with multimedia aids and the influence of verbal and spatial abilities.
Comput. Hum. Behav., 2003

2002
Cognitive Load in Multimedia Learning: The Role of Learner Preferences and Abilities.
Proceedings of the International Conference on Computers in Education, 2002

2001
A Living System Design Model for Knowledge Management Systems.
Proceedings of WebNet 2001, 2001

2000
Integrated Instruction as a Component of a Knowledge Management System: A Case Example.
Proceedings of WebNet 2000 - World Conference on the WWW and Internet, San Antonio, Texas, USA, October 30, 2000

1999
Building a Web-based Organizational Learning and Information Support System (OLISS).
Proceedings of WebNet 99, 1999

1995
Empirische Untersuchung der Unterstützung unterschiedlicher kognitiver Stile in einer multimedialen Lernsoftware für Computer-assisted Language Learning CALL.
PhD thesis, 1995


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