Jan L. Plass
Orcid: 0000-0001-5161-6989
According to our database1,
Jan L. Plass
authored at least 37 papers
between 1995 and 2024.
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Bibliography
2024
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Beyond Slideshows - Investigating the Impact of Immersive Virtual Reality on Science Learning.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Proceedings of the Serious Games - 10th Joint International Conference, 2024
2023
Proceedings of the Serious Games - 9th Joint International Conference, 2023
2022
Proceedings of the Serious Games - Joint International Conference, 2022
2021
Comput. Educ., 2021
Using Multiple Data Streams in Executive Function Training Games to Optimize Outcomes for Neurodiverse Populations.
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021
Predicting Executive Functions in a Learning Game: Accuracy and Reaction Time.
Proceedings of the 14th International Conference on Educational Data Mining, 2021
2019
Proceedings of the 41th Annual Meeting of the Cognitive Science Society, 2019
2018
Designing Digital Badges for Educational Games: The Impact of Badge Type on Student Motivation and Learning.
Int. J. Gaming Comput. Mediat. Simulations, 2018
Comput. Educ., 2018
Proceedings of the Serious Games - 4th Joint International Conference, 2018
2016
Interplay of prior knowledge, self-regulation and motivation in complex multimedia learning environments.
J. Comput. Assist. Learn., 2016
Proceedings of the Transforming Learning, 2016
2015
Emotional design and positive emotions in multimedia learning: An eyetracking study on the use of anthropomorphisms.
Comput. Educ., 2015
2014
Click versus drag: User-performed tasks and the enactment effect in an interactive multimedia environment.
Comput. Hum. Behav., 2014
Learning from multiple representations: An examination of fixation patterns in a science simulation.
Comput. Hum. Behav., 2014
Level of interactivity and executive functions as predictors of learning in computer-based chemistry simulations.
Comput. Hum. Behav., 2014
The cognitive impact of interactive design features for learning complex materials in medical education.
Comput. Educ., 2014
Moved to learn: The effects of interactivity in a Kinect-based literacy game for beginning readers.
Comput. Educ., 2014
2013
Proceedings of the Game Analytics, Maximizing the Value of Player Data, 2013
2012
Comput. Hum. Behav., 2012
The Effect of Learning Mechanics Design on Learning Outcomes in a Computer-Based Geometry Game.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012
2011
Comput. Educ., 2011
2010
2009
J. Comput. High. Educ., 2009
Int. J. Gaming Comput. Mediat. Simulations, 2009
2008
Comput. Hum. Behav., 2008
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008
2003
Cognitive load in reading a foreign language text with multimedia aids and the influence of verbal and spatial abilities.
Comput. Hum. Behav., 2003
2002
Cognitive Load in Multimedia Learning: The Role of Learner Preferences and Abilities.
Proceedings of the International Conference on Computers in Education, 2002
2001
A Living System Design Model for Knowledge Management Systems.
Proceedings of WebNet 2001, 2001
2000
Integrated Instruction as a Component of a Knowledge Management System: A Case Example.
Proceedings of WebNet 2000 - World Conference on the WWW and Internet, San Antonio, Texas, USA, October 30, 2000
1999
Building a Web-based Organizational Learning and Information Support System (OLISS).
Proceedings of WebNet 99, 1999
1995
Empirische Untersuchung der Unterstützung unterschiedlicher kognitiver Stile in einer multimedialen Lernsoftware für Computer-assisted Language Learning CALL.
PhD thesis, 1995