Dave A. Berque
Affiliations:- DePauw University, Computer Science Department, Greencastle, IN, USA
According to our database1,
Dave A. Berque
authored at least 36 papers
between 1992 and 2024.
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Bibliography
2024
Persona-Based and Scenario-Based Design of Virtual and Physical Companion Robots with Varied Kawaii (Cute) Attributes.
Proceedings of the Human-Computer Interaction, 2024
2023
Proceedings of the Culture and Computing, 2023
Proceedings of the Culture and Computing, 2023
2022
Affective Evaluation of Virtual Kawaii Robotic Gadgets Using Biological Signals in a Remote Collaboration of American and Japanese Students.
Proceedings of the Human-Computer Interaction. Theoretical Approaches and Design Methods, 2022
Cross-Cultural Design and Evaluation of Student Companion Robots with Varied Kawaii (Cute) Attributes.
Proceedings of the Human-Computer Interaction. Theoretical Approaches and Design Methods, 2022
Proceedings of the 10th International Conference on Affective Computing and Intelligent Interaction, ACII 2022, 2022
2021
Cross-Cultural Design and Evaluation of Robot Prototypes Based on Kawaii (Cute) Attributes.
Proceedings of the Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents, 2021
2020
Computer Science Intersects Humanities: Visualization Projects for Liberal Arts Undergraduate Students Through an Interdisciplinary Approach Using Software Development Skills and Japanese Cultural Knowledge.
Proceedings of the Culture and Computing, 2020
Fostering Cross-Cultural Research by Cross-Cultural Student Teams: A Case Study Related to Kawaii (Cute) Robot Design.
Proceedings of the Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments, 2020
2019
A Cross-Cultural Comparison of Perceptions of Cuteness and Kawaii Between American and Japanese College Students.
Proceedings of the Human-Computer Interaction. Perspectives on Design, 2019
2017
Evaluating the Use of LINE Software to Support Interaction During an American Travel Course in Japan.
Proceedings of the Cross-Cultural Design, 2017
2016
Exposing American Undergraduates to Monozukuri and Other Key Principles in Japanese Culture, Design, Technology and Robotics.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016
Proceedings of the Learning and Collaboration Technologies, 2016
2015
GlassClass: Exploring the Design, Implementation, and Acceptance of Google Glass in the Classroom.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015
2014
Including HCI and user experience (UX) methodologies in computing curricula (abstract only).
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014
2013
Including HCI and user experience (UX) methodologies in computing curriculum (abstract only).
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013
2011
Design and evaluation of persuasive technology to encourage healthier typing behaviors.
Proceedings of the 6th International Conference on Persuasive Technology, 2011
2009
A tutorial on stroke-based interfaces: unistroke recognition algorithms appropriate for compelling projects in introductory courses.
Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, 2009
2006
Promoting classroom interactivity in computer science courses using laptops, pen-based computers, tablet PC'S, and DyKnow software: tutorial presentation.
J. Comput. Sci. Coll., 2006
An evaluation of a broad deployment of DyKnow software to support note taking and interaction using pen-based computers.
J. Comput. Sci. Coll., 2006
2005
Customization of the ETS Major Field test for assessment in small computer science departments.
J. Comput. Sci. Coll., 2005
Promoting classroom interactivity in computer science courses using laptops, pen-based computer, Tablet PC's, and DyKnow software.
J. Comput. Sci. Coll., 2005
Promoting classroom interactivity in computer science courses using laptops, pen-based computers, Tablet PC's, and Dyknow software.
J. Comput. Sci. Coll., 2005
2004
A brief water excursion: introducing computer organization students to a water driven 1-bit half-adder.
ACM SIGCSE Bull., 2004
Proceedings of the 35th SIGCSE Technical Symposium on Computer Science Education, 2004
2001
Proceedings of the 32rd SIGCSE Technical Symposium on Computer Science Education, 2001
Teaching theory of computation using pen-based computers and an electronic whiteboard.
Proceedings of the 6th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2001
2000
The design of an interface for student note annotation in a networked electronic classroom.
J. Netw. Comput. Appl., 2000
1996
Proceedings of the Learning for the Real World: Proceedings of the Second International Conference on the Learning Sciences, 1996
1995
Proceedings of the 26th SIGCSE Technical Symposium on Computer Science Education, 1995
1994
Proceedings of the 25th SIGCSE Technical Symposium on Computer Science Education, 1994
1993
Proceedings of the 1993 ACM/SIGAPP Symposium on Applied Computing: States of the Art and Practice, 1993
1992
The Set Player System for Symbolic Computation on Power Sets.
J. Symb. Comput., 1992
Proceedings of the Computational Support for Discrete Mathematics, 1992