Dave A. Berque

Affiliations:
  • DePauw University, Computer Science Department, Greencastle, IN, USA


According to our database1, Dave A. Berque authored at least 36 papers between 1992 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Persona-Based and Scenario-Based Design of Virtual and Physical Companion Robots with Varied Kawaii (Cute) Attributes.
Proceedings of the Human-Computer Interaction, 2024

2023
Cross-Cultural Affective Evaluation of Kawaii Robots in Virtual Spaces.
Proceedings of the Culture and Computing, 2023

Design and Cross-cultural Evaluation of a Kawaii (Cute) Roomba Vacuum.
Proceedings of the Culture and Computing, 2023

2022
Affective Evaluation of Virtual Kawaii Robotic Gadgets Using Biological Signals in a Remote Collaboration of American and Japanese Students.
Proceedings of the Human-Computer Interaction. Theoretical Approaches and Design Methods, 2022

Cross-Cultural Design and Evaluation of Student Companion Robots with Varied Kawaii (Cute) Attributes.
Proceedings of the Human-Computer Interaction. Theoretical Approaches and Design Methods, 2022

A Proposal for Using Kawaii Companion Robots to Support Student Mental Health.
Proceedings of the 10th International Conference on Affective Computing and Intelligent Interaction, ACII 2022, 2022

2021
Cross-Cultural Design and Evaluation of Robot Prototypes Based on Kawaii (Cute) Attributes.
Proceedings of the Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents, 2021

2020
Computer Science Intersects Humanities: Visualization Projects for Liberal Arts Undergraduate Students Through an Interdisciplinary Approach Using Software Development Skills and Japanese Cultural Knowledge.
Proceedings of the Culture and Computing, 2020

Fostering Cross-Cultural Research by Cross-Cultural Student Teams: A Case Study Related to Kawaii (Cute) Robot Design.
Proceedings of the Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments, 2020

2019
A Cross-Cultural Comparison of Perceptions of Cuteness and Kawaii Between American and Japanese College Students.
Proceedings of the Human-Computer Interaction. Perspectives on Design, 2019

2017
Evaluating the Use of LINE Software to Support Interaction During an American Travel Course in Japan.
Proceedings of the Cross-Cultural Design, 2017

2016
Exposing American Undergraduates to Monozukuri and Other Key Principles in Japanese Culture, Design, Technology and Robotics.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

Coupled Persuasive Systems: A Case Study in Learning Japanese Characters.
Proceedings of the Learning and Collaboration Technologies, 2016

2015
GlassClass: Exploring the Design, Implementation, and Acceptance of Google Glass in the Classroom.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015

2014
Including HCI and user experience (UX) methodologies in computing curricula (abstract only).
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

2013
Fast development tools considered harmful.
Inroads, 2013

Including HCI and user experience (UX) methodologies in computing curriculum (abstract only).
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

2011
Design and evaluation of persuasive technology to encourage healthier typing behaviors.
Proceedings of the 6th International Conference on Persuasive Technology, 2011

2009
A tutorial on stroke-based interfaces: unistroke recognition algorithms appropriate for compelling projects in introductory courses.
Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, 2009

2006
Promoting classroom interactivity in computer science courses using laptops, pen-based computers, tablet PC'S, and DyKnow software: tutorial presentation.
J. Comput. Sci. Coll., 2006

An evaluation of a broad deployment of DyKnow software to support note taking and interaction using pen-based computers.
J. Comput. Sci. Coll., 2006

2005
Customization of the ETS Major Field test for assessment in small computer science departments.
J. Comput. Sci. Coll., 2005

Promoting classroom interactivity in computer science courses using laptops, pen-based computer, Tablet PC's, and DyKnow software.
J. Comput. Sci. Coll., 2005

Promoting classroom interactivity in computer science courses using laptops, pen-based computers, Tablet PC's, and Dyknow software.
J. Comput. Sci. Coll., 2005

2004
A brief water excursion: introducing computer organization students to a water driven 1-bit half-adder.
ACM SIGCSE Bull., 2004

Using pen-based computers across the computer science curriculum.
Proceedings of the 35th SIGCSE Technical Symposium on Computer Science Education, 2004

2001
Old hardware: still useful after all these years.
J. Comput. Sci. Coll., 2001

Using a PDP-11/10 to teach content and history in computer organization courses.
Proceedings of the 32rd SIGCSE Technical Symposium on Computer Science Education, 2001

Teaching theory of computation using pen-based computers and an electronic whiteboard.
Proceedings of the 6th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2001

2000
The design of an interface for student note annotation in a networked electronic classroom.
J. Netw. Comput. Appl., 2000

1996
On the Progress of Developing Groupware to Support Note.
Proceedings of the Learning for the Real World: Proceedings of the Second International Conference on the Learning Sciences, 1996

1995
A new scheme for reinforcing concepts in CS2.
Proceedings of the 26th SIGCSE Technical Symposium on Computer Science Education, 1995

1994
The KLYDE workbench for studying experimental algorithm analysis.
Proceedings of the 25th SIGCSE Technical Symposium on Computer Science Education, 1994

1993
Implementing Progress Indicators for Recursive Algorithms.
Proceedings of the 1993 ACM/SIGAPP Symposium on Applied Computing: States of the Art and Practice, 1993

1992
The Set Player System for Symbolic Computation on Power Sets.
J. Symb. Comput., 1992

Monitoring an Algorithm's Execution.
Proceedings of the Computational Support for Discrete Mathematics, 1992


  Loading...