Hiroko Chiba

According to our database1, Hiroko Chiba authored at least 12 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Cross-Cultural Affective Evaluation of Kawaii Robots in Virtual Spaces.
Proceedings of the Culture and Computing, 2023

Design and Cross-cultural Evaluation of a Kawaii (Cute) Roomba Vacuum.
Proceedings of the Culture and Computing, 2023

2022
Affective Evaluation of Virtual Kawaii Robotic Gadgets Using Biological Signals in a Remote Collaboration of American and Japanese Students.
Proceedings of the Human-Computer Interaction. Theoretical Approaches and Design Methods, 2022

Cross-Cultural Design and Evaluation of Student Companion Robots with Varied Kawaii (Cute) Attributes.
Proceedings of the Human-Computer Interaction. Theoretical Approaches and Design Methods, 2022

A Proposal for Using Kawaii Companion Robots to Support Student Mental Health.
Proceedings of the 10th International Conference on Affective Computing and Intelligent Interaction, ACII 2022, 2022

2021
Cross-Cultural Design and Evaluation of Robot Prototypes Based on Kawaii (Cute) Attributes.
Proceedings of the Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents, 2021

2020
Computer Science Intersects Humanities: Visualization Projects for Liberal Arts Undergraduate Students Through an Interdisciplinary Approach Using Software Development Skills and Japanese Cultural Knowledge.
Proceedings of the Culture and Computing, 2020

Fostering Cross-Cultural Research by Cross-Cultural Student Teams: A Case Study Related to Kawaii (Cute) Robot Design.
Proceedings of the Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments, 2020

2019
A Cross-Cultural Comparison of Perceptions of Cuteness and Kawaii Between American and Japanese College Students.
Proceedings of the Human-Computer Interaction. Perspectives on Design, 2019

2017
Evaluating the Use of LINE Software to Support Interaction During an American Travel Course in Japan.
Proceedings of the Cross-Cultural Design, 2017

2016
Exposing American Undergraduates to Monozukuri and Other Key Principles in Japanese Culture, Design, Technology and Robotics.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

Coupled Persuasive Systems: A Case Study in Learning Japanese Characters.
Proceedings of the Learning and Collaboration Technologies, 2016


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