David Zendle

Orcid: 0000-0003-0279-6439

Affiliations:
  • University of York, UK


According to our database1, David Zendle authored at least 11 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
The Many Faces of Monetisation: Understanding the Diversity and Extremity of Player Spending in Mobile Games via Massive-scale Transactional Analysis.
Games Res. Pract., 2023

2022
"Clinically significant distress" in internet gaming disorder: An individual participant meta-analysis.
Comput. Hum. Behav., 2022

Prevalence and Salience of Problematic Microtransactions in Top-Grossing Mobile and PC Games: A Content Analysis of User Reviews.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Loot Boxes, Gambling, and Problem Gambling Among Young People: Results from a Cross-Sectional Online Survey.
Cyberpsychology Behav. Soc. Netw., 2021

2020
Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS).
Int. J. Hum. Comput. Stud., 2020

Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win.
Comput. Hum. Behav., 2020

2019
Ethereum Crypto-Games: Mechanics, Prevalence, and Gambling Similarities.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

2018
Behavioural realism and the activation of aggressive concepts in violent video games.
Entertain. Comput., 2018

No priming in video games.
Comput. Hum. Behav., 2018

2017
Challenge in Digital Games: Towards Developing a Measurement Tool.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2015
Higher Graphical Fidelity Decreases Players' Access to Aggressive Concepts in Violent Video Games.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015


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