Alena Denisova

Orcid: 0000-0002-1497-5808

According to our database1, Alena Denisova authored at least 26 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
From Pixels to Play: Opportunities and Challenges of a Diverse and Democratized Games Industry.
Interactions, 2024

The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences.
Int. J. Hum. Comput. Stud., 2024

Session details: Workshop on Eudaimonia in Digital Games.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

Evaluating Interactive AI: Understanding and Controlling Placebo Effects in Human-AI Interaction.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Games and Play SIG: Connecting Games Research to the Broader HCI Context.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Keep Calm and Aim for the Head: Biofeedback-Controlled Dynamic Difficulty Adjustment in a Horror Game.
IEEE Trans. Games, September, 2023

Designing for Playfulness in Human-AI Authoring Tools.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

The Challenge of Evaluating Player Experience in Tabletop Role-Playing Games.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

ChallengeDetect: Investigating the Potential of Detecting In-Game Challenge Experience from Physiological Measures.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Comparing Measures of Perceived Challenge and Demand in Video Games: Exploring the Conceptual Dimensions of CORGIS and VGDS.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
P-Lite: A study of parallel coordinate plot literacy.
Vis. Informatics, 2022

The Effects of a Soundtrack on Board Game Player Experience.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
"Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS).
Int. J. Hum. Comput. Stud., 2020

Treemap Literacy: A Classroom-Based Investigation.
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020

A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Lost at the Edge of Uncertainty: Measuring Player Uncertainty in Digital Games.
Int. J. Hum. Comput. Interact., 2019

Player experience and deceptive expectations of difficulty adaptation in digital games.
Entertain. Comput., 2019

Power-Ups in Digital Games: The Rewarding Effect of Phantom Game Elements on Player Experience.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

2017
The Effect of Time Manipulation on Immersion in Digital Games.
Proceedings of the Advances in Visual Informatics, 2017

Measuring Uncertainty in Games: Design and Preliminary Validation.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Challenge in Digital Games: Towards Developing a Measurement Tool.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
The Convergence of Player Experience Questionnaires.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

2015
Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

The Placebo Effect in Digital Games: Phantom Perception of Adaptive Artificial Intelligence.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion?
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015


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