Christian Guckelsberger

Orcid: 0000-0003-1977-1887

Affiliations:
  • Aalto University, Espoo, Finland


According to our database1, Christian Guckelsberger authored at least 37 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Creative collaboration with interactive evolutionary algorithms: a reflective exploratory design study.
Genet. Program. Evolvable Mach., June, 2024

Generating Role-Playing Game Quests With GPT Language Models.
IEEE Trans. Games, March, 2024

Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games.
CoRR, 2024

2023
"An Adapt-or-Die Type of Situation": Perception, Adoption, and Use of Text-to-Image-Generation AI by Game Industry Professionals.
Proc. ACM Hum. Comput. Interact., 2023

Towards Mode Balancing of Generative Models via Diversity Weights.
CoRR, 2023

Designing for Playfulness in Human-AI Authoring Tools.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

2022
Cine-AI: Generating Video Game Cutscenes in the Style of Human Directors.
Proc. ACM Hum. Comput. Interact., 2022

Personalized Game Difficulty Prediction Using Factorization Machines.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

How Does Embodiment Affect the Human Perception of Computational Creativity? An Experimental Study Framework.
Proceedings of the Workshop on the Role of Embodiment in the Perception of Human & Human & Artificial Creativity (TREPHAC 2022) co-located with the 13th International Conference on Computational Creativity (ICCC 2022), 2022

Impressions of the GDMC AI Settlement Generation Challenge in Minecraft.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Co-creative Product Design with Interactive Evolutionary Algorithms: A Practice-Based Reflection.
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2022

2021
Predicting Game Difficulty and Engagement Using AI Players.
Proc. ACM Hum. Comput. Interact., 2021

Predicting Game Engagement and Difficulty Using AI Players.
CoRR, 2021

Embodiment and Computational Creativity.
Proceedings of the Twelfth International Conference on Computational Creativity, 2021

Automating Generative Deep Learning for Artistic Purposes: Challenges and Opportunities.
Proceedings of the Twelfth International Conference on Computational Creativity, 2021

2020
Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS).
Int. J. Hum. Comput. Stud., 2020

Action Selection in the Creative Systems Framework.
Proceedings of the Eleventh International Conference on Computational Creativity, 2020

Understanding and Strengthening the Computational Creativity Community: A Report From The Computational Creativity Task Force.
Proceedings of the Eleventh International Conference on Computational Creativity, 2020

On the Machine Condition and its Creative Expression.
Proceedings of the Eleventh International Conference on Computational Creativity, 2020

2019
Generative Design in Minecraft: Chronicle Challenge.
Proceedings of the Tenth International Conference on Computational Creativity, 2019

2018
Expanding the Active Inference Landscape: More Intrinsic Motivations in the Perception-Action Loop.
Frontiers Neurorobotics, 2018

New And Surprising Ways to Be Mean. Adversarial NPCs with Coupled Empowerment Minimisation.
CoRR, 2018

Accelerating Empowerment Computation with UCT Tree Search.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

New And Surprising Ways to Be Mean.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

Review of Intrinsic Motivation in Simulation-based Game Testing.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Semantic Abstraction for generalization of tweet classification: An evaluation of incident-related tweets.
Semantic Web, 2017

Addressing the "Why?" in Computational Creativity: A Non-Anthropocentric, Minimal Model of Intentional Creative Agency.
Proceedings of the Eighth International Conference on Computational Creativity, 2017

Predicting Player Experience without the Player.: An Exploratory Study.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Challenge in Digital Games: Towards Developing a Measurement Tool.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions.
Proceedings of the Seventh International Conference on Computational Creativity, 2016

Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation.
Proceedings of the Seventh International Conference on Computational Creativity, 2016

Intrinsically motivated general companion NPCs via Coupled Empowerment Maximisation.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

Does Empowerment Maximisation Allow for Enactive Artificial Agents?
Proceedings of the Fifteenth International Conference on the Simulation and Synthesis of Living Systems, 2016

2015
Computational Poetry Workshop: Making Sense of Work in Progress.
Proceedings of the Sixth International Conference on Computational Creativity, 2015

More Features Are Not Always Better: Evaluating Generalizing Models in Incident Type Classification of Tweets.
Proceedings of the 2015 Conference on Empirical Methods in Natural Language Processing, 2015

2014
Effects of Anticipation in Individually Motivated Behaviour on Survival and Control in a Multi-Agent Scenario with Resource Constraints.
Entropy, 2014

Modelling serendipity in a computational context.
CoRR, 2014


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