Desislava Paneva-Marinova

Orcid: 0000-0001-5998-687X

According to our database1, Desislava Paneva-Marinova authored at least 19 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

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Bibliography

2024
Full-Fledged Access and Usability of Content in a Digital Cultural Heritage Library: Approaches, Paradigms, and Implementation.
ACM Journal on Computing and Cultural Heritage, February, 2024

2022
eShadow+: Mixed Reality Storytelling Inspired by Traditional Shadow Theatre.
Proceedings of the 46th IEEE Annual Computers, Software, and Applications Conferenc, 2022

2021
Studying the Ancient Civilizations on the Balkan Peninsula Through Serious Game and Storytelling.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

Cooking STEAM: A Case Study on Establishing a STEAM Learning Community using a Performative Framework and Cooking.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

The Design of a Serious Game to Enable the Exploration of the Binary System.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

EPuppet: A Mobile App to Extend a Digital Storytelling Platform with New Capabilities.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

Using the PerFECt Framework to Invent Playful Learning Activities for Exploring the Binary System.
Proceedings of the IEEE Global Engineering Education Conference, 2021

2020
Using the PerFECt Framework to Establish an Onlife Community for Theatre in Mathematics to Teach Principles of Computing.
Proceedings of the 44th IEEE Annual Computers, Software, and Applications Conference, 2020

2019
PerFECt: A Performative Framework to Establish and Sustain Onlife Communities and Its Use to Design a Mobile App to Extend a Digital Storytelling Platform with New Capabilities.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

Improved User Experience in Digital Library through Advanced Content Synthesizing.
Proceedings of the 9th International Conference on Information Communication and Management, 2019

Aquae Calidae - Towards a Serious Game Attracting Students to Ancient Civilizations.
Proceedings of the ICETM 2019: 2nd International Conference on Education Technology Management, 2019

2018
Tell the Story of Ancient Thracians Through Serious Game.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2018

2017
Enhanced User Experience and Behavioral Patterns for Digital Cultural Ecosystems.
Proceedings of the 9th International Conference on Management of Digital EcoSystems, 2017

2015
Solution for content interoperability among digital libraries for orthodox artefacts and knowledge.
Proceedings of the 16th International Conference on Computer Systems and Technologies, 2015

2013
New digital fashion world.
Proceedings of the Computer Systems and Technologies, 2013

2012
Two Integrated Digital Libraries for Knowledge and Iconography of Orthodox Saints.
Proceedings of the Progress in Cultural Heritage Preservation, 2012

Ontological presentation of analysis method for technology-enhanced learning.
Proceedings of the 2012 Conference on Computer Systems and Technologies, 2012

Content interoperability between digital libraries for Orthodox heritage.
Proceedings of the 2012 Conference on Computer Systems and Technologies, 2012

2010
Towards online accessibility of valuable phenomena of the Bulgarian Folklore Heritage.
Proceedings of the 11th International Conference on Computer Systems and Technologies and Workshop for PhD Students in Computing, 2010


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