Petros Lameras

Orcid: 0000-0002-9625-1490

According to our database1, Petros Lameras authored at least 30 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Efficacy of the 4F Feedback Model: A Game-Based Assessment in University Education.
Inf., February, 2023

2022
Power to the Teachers: An Exploratory Review on Artificial Intelligence in Education.
Inf., 2022

A Vision of Teaching and Learning with AI.
Proceedings of the IEEE Global Engineering Education Conference, 2022

2021
Science teachers' experiences of inquiry-based learning through a serious game: a phenomenographic perspective.
Smart Learn. Environ., 2021

Cooking STEAM: A Case Study on Establishing a STEAM Learning Community using a Performative Framework and Cooking.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

A Rudimentary Progression Model for Artificial Intelligence in Education Competencies and Skills.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

Developing a Platform for using Game-Based Learning in Vocational Education and Training.
Proceedings of the IEEE Global Engineering Education Conference, 2021

Towards the Development of a Digital Competency Framework for Digital Teaching and Learning.
Proceedings of the IEEE Global Engineering Education Conference, 2021

2020
Multimodal teaching, learning and training in virtual reality: a review and case study.
Virtual Real. Intell. Hardw., 2020

2019
A Serious Game for Amplifying Awareness on Multimodal Teaching: Game Design and Usability Study.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

Students' Experiences of Learning Mathematics Through Games Design.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

The Design and Development of a Game-Based Approach to Entrepreneurship Education - Translating Entertainment Game Design Principles to Educational Games.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

Reinforcing Rational Decision Making in a Risk Elicitation task through Visual Reasoning.
Proceedings of the 41th Annual Meeting of the Cognitive Science Society, 2019

2018
A Game for Entrepreneurship Training Supporting Dual-Career Paths.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

2017
Essential features of serious games design in higher education: Linking learning attributes to game mechanics.
Br. J. Educ. Technol., 2017

2016
Preface on special session "co-design and co-creation of location-based mobile serious games for distilling adaptation, personalisation and support".
Proceedings of the 11th International Workshop on Semantic and Social Media Adaptation and Personalization, 2016

Identifying and classifying learning entities for designing location-based serious games.
Proceedings of the 11th International Workshop on Semantic and Social Media Adaptation and Personalization, 2016

2015
Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods.
Int. J. Serious Games, 2015

2014
Creating Coherent Incidental Learning Journeys on Smartphones Using Feedback and Progress Indicators: The SCAMP Framework.
Int. J. Mob. Blended Learn., 2014

Providing Career Guidance to Adolescents through Digital Games: A Case Study.
Int. J. Game Based Learn., 2014

Assessing the Reach and Impact of Game-Based Learning Approaches to Cultural Competency and Behavioural Change.
CoRR, 2014

Fostering Science Teachers' Design for Inquiry-Based Learning by Using a Serious Game.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

THE GROWTH: An Environmental Game Focusing on Overpopulation Issues.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, 2014

Pegaso: A Serious Game to Prevent Obesity.
Proceedings of the Digital Human Modeling. Applications in Health, Safety, Ergonomics and Risk Management, 2014

A Conceptual Model Towards the Scaffolding of Learning Experience.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

Facilitating Intuitive-Guided Learning in a Serious Game through Integration with a Learning Content Management System.
Proceedings of the Eighth International Conference on Complex, 2014

A game-based learning approach to road safety: the code of everand.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Metycoon: A Game-Based Approach to Career Guidance.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013

The Open Innovation Exchange Platform: Experiences of Implementing a Business Community Engagement Platform for Channeling IP Development and Collaboration with Local Businesses.
Proceedings of the IEEE 10th International Conference on e-Business Engineering, 2013

Advances in MASELTOV - Serious Games in a Mobile Ecology of Services for Social Inclusion and Empowerment of Recent Immigrants.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013


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