George Kalmpourtzis

Orcid: 0000-0003-0761-6441

According to our database1, George Kalmpourtzis authored at least 12 papers between 2014 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Bibliography

2021
Cooking STEAM: A Case Study on Establishing a STEAM Learning Community using a Performative Framework and Cooking.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

Eliciting Educators' Needs on the Design and Application of Augmented Reality Educational Board Games on Cultural Heritage: The case of CHARMap.
Proceedings of the IEEE Global Engineering Education Conference, 2021

2020
Constructive Alignment in Game Design for Learning Activities in Higher Education.
Inf., 2020

Constructive alignment of learning mechanics and game mechanics in Serious Game design in Higher Education.
Int. J. Serious Games, 2020

Examining the Impact of an Interactive Storytelling Platform on Educational Contexts Through Contemporary Crowdsourcing Methods of Audiovisual Content Publishing.
Proceedings of the 15th International Workshop on Semantic and Social Media Adaptation and Personalization, 2020

Artifactual Affordances in Playful Robotics.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

2019
Developing kindergarten students' game design skills by teaching game design through organized game design interventions.
Multim. Tools Appl., 2019

Connecting game design with problem posing skills in early childhood.
Br. J. Educ. Technol., 2019

An Analysis for the Identification of Use and Development of Game Design Strategies as Problem Posing Activities for Early Childhood Learners.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

2017
The Role of Adults in Giving and Receiving Feedback for Game Design Sessions with Students of the Early Childhood.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

2016
Teaching game design to students of the early childhood through Forest Maths.
Proceedings of the 11th International Workshop on Semantic and Social Media Adaptation and Personalization, 2016

2014
Find the jackalop: a game enhancing young children's spatial thinking.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014


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