Di Xu

Orcid: 0000-0001-5464-9858

Affiliations:
  • Huawei Cloud Inc, Shenzhen, China


According to our database1, Di Xu authored at least 15 papers between 2012 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Topo4D++: Realistic Physically Based 4D Head Capture With Topology-Preserving Gaussian Splatting and Expression Priors.
IEEE Trans. Pattern Anal. Mach. Intell., March, 2026

2025
Super-NeRF: View-Consistent Detail Generation for NeRF Super-Resolution.
IEEE Trans. Vis. Comput. Graph., September, 2025

2024
Toward Accurate Cardiac MRI Segmentation With Variational Autoencoder-Based Unsupervised Domain Adaptation.
IEEE Trans. Medical Imaging, August, 2024

Block-wise LoRA: Revisiting Fine-grained LoRA for Effective Personalization and Stylization in Text-to-Image Generation.
CoRR, 2024

DisControlFace: Adding Disentangled Control to Diffusion Autoencoder for One-shot Explicit Facial Image Editing.
Proceedings of the 32nd ACM International Conference on Multimedia, MM 2024, Melbourne, VIC, Australia, 28 October 2024, 2024

Topo4D: Topology-Preserving Gaussian Splatting for High-fidelity 4D Head Capture.
Proceedings of the Computer Vision - ECCV 2024, 2024

3D-Aware Face Editing via Warping-Guided Latent Direction Learning.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

2023
DisControlFace: Disentangled Control for Personalized Facial Image Editing.
CoRR, 2023

PARF: Primitive-Aware Radiance Fusion for Indoor Scene Novel View Synthesis.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

2022
Object-based illumination transferring and rendering for applications of mixed reality.
Vis. Comput., 2022

2021
Interactive Virtual Reality Game for Online Learning of Science Subject in Primary Schools.
Proceedings of the 2021 IEEE International Conference on Engineering, 2021

2018
Shading-Based Surface Detail Recovery Under General Unknown Illumination.
IEEE Trans. Pattern Anal. Mach. Intell., 2018

2016
Photometric stereo using mesh face based optimization.
Proceedings of the 2016 Visual Communications and Image Processing, 2016

2014
Recovering Surface Details under General Unknown Illumination Using Shading and Coarse Multi-view Stereo.
Proceedings of the 2014 IEEE Conference on Computer Vision and Pattern Recognition, 2014

2012
Kinect-Based Easy 3D Object Reconstruction.
Proceedings of the Advances in Multimedia Information Processing - PCM 2012, 2012


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