Jianmin Zheng

Orcid: 0000-0002-5062-6226

According to our database1, Jianmin Zheng authored at least 190 papers between 1992 and 2024.

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Bibliography

2024
Model Free Adaptive Iterative Learning Control Based Fault-Tolerant Control for Subway Train With Speed Sensor Fault and Over-Speed Protection.
IEEE Trans Autom. Sci. Eng., January, 2024

2023
Guest Editorial: Proceedings of SPM 2023 Symposium.
Comput. Aided Des., November, 2023

Data-Driven Spatial Adaptive Terminal Iterative Learning Predictive Control for Automatic Stop Control of Subway Train With Actuator Saturation.
IEEE Trans. Intell. Transp. Syst., October, 2023

Self-Parameterization Based Multi-Resolution Mesh Convolution Networks.
Comput. Aided Des., September, 2023

ESO-Based Model-Free Adaptive Iterative Learning Energy-Efficient Control for Subway Train With Disturbances and Over-Speed Protection.
IEEE Trans. Intell. Transp. Syst., August, 2023

3D Class A Bézier curves with monotone curvature.
Comput. Aided Des., June, 2023

Generative Multiform Bayesian Optimization.
IEEE Trans. Cybern., 2023

Multi-objective Anti-swing Trajectory Planning of Double-pendulum Tower Crane Operations using Opposition-based Evolutionary Algorithm.
CoRR, 2023

ObjectSDF++: Improved Object-Compositional Neural Implicit Surfaces.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

2022
Generative design of decorative architectural parts.
Vis. Comput., 2022

BEACon: a boundary embedded attentional convolution network for point cloud instance segmentation.
Vis. Comput., 2022

Truncated octree and its applications.
Vis. Comput., 2022

Facial Expression Retargeting From Human to Avatar Made Easy.
IEEE Trans. Vis. Comput. Graph., 2022

GeoConv: Geodesic guided convolution for facial action unit recognition.
Pattern Recognit., 2022

Engagement estimation of the elderly from wild multiparty human-robot interaction.
Comput. Animat. Virtual Worlds, 2022

Constructing self-supporting surfaces with planar quadrilateral elements.
Comput. Vis. Media, 2022

Seamless simplification of multi-chart textured meshes with adaptively updated correspondence.
Comput. Graph., 2022

Real-time Shadow-aware Portrait Relighting in Virtual Backgrounds for Realistic Telepresence.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Object-Compositional Neural Implicit Surfaces.
Proceedings of the Computer Vision - ECCV 2022, 2022

ExtrudeNet: Unsupervised Inverse Sketch-and-Extrude for Shape Parsing.
Proceedings of the Computer Vision - ECCV 2022, 2022

Real and Apparent Personality Prediction in Human-Human Interaction.
Proceedings of the International Conference on Cyberworlds, 2022

Data-Driven Model Free Adaptive Iterative Learning Compensation Control for MIMO Nonlinear System with Sensor Faults.
Proceedings of the 13th Asian Control Conference, 2022

2021
Server Allocation for Massively Multiplayer Online Cloud Games Using Evolutionary Optimization.
ACM Trans. Multim. Comput. Commun. Appl., 2021

Towards Complex and Continuous Manipulation: A Gesture Based Anthropomorphic Robotic Hand Design.
IEEE Robotics Autom. Lett., 2021

Half-body Portrait Relighting with Overcomplete Lighting Representation.
Comput. Graph. Forum, 2021

Engagement Intention Estimation in Multiparty Human-Robot Interaction.
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021

CSG-Stump: A Learning Friendly CSG-Like Representation for Interpretable Shape Parsing.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Neighborhood-based Neural Implicit Reconstruction from Point Clouds.
Proceedings of the International Conference on 3D Vision, 2021

2020
Disentangled Human Body Embedding Based on Deep Hierarchical Neural Network.
IEEE Trans. Vis. Comput. Graph., 2020

Recovering facial reflectance and geometry from multi-view images.
Image Vis. Comput., 2020

Fast 3D Modeling of Anthropomorphic Robotic Hands Based on A Multi-layer Deformable Design.
CoRR, 2020

Proxy-driven free-form deformation by topology-adjustable control lattice.
Comput. Graph., 2020

Tetrahedral mesh deformation with positional constraints.
Comput. Aided Geom. Des., 2020

Algebraic and geometric characterizations of a class of planar quartic curves with rational offsets.
Comput. Aided Geom. Des., 2020

Modeling Caricature Expressions by 3D Blendshape and Dynamic Texture.
Proceedings of the MM '20: The 28th ACM International Conference on Multimedia, 2020

Visual Analysis of the Impact of Neural Network Hyper-Parameters.
Proceedings of the 3rd Workshop on Machine Learning Methods in Visualisation for Big Data, 2020

Adaptive Informative Sampling with Environment Partitioning for Heterogeneous Multi-Robot Systems.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2020

Creative Corbel Modeling Using Evolution Principle.
Proceedings of the International Conference on Cyberworlds, 2020

Parallel Point Cloud Compression Using Truncated Octree.
Proceedings of the International Conference on Cyberworlds, 2020

End-to-End 3D Point Cloud Instance Segmentation Without Detection.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
CNN-Based Real-Time Dense Face Reconstruction with Inverse-Rendered Photo-Realistic Face Images.
IEEE Trans. Pattern Anal. Mach. Intell., 2019

Learning 3D Human Body Embedding.
CoRR, 2019

Unsupervised Dense Light Field Reconstruction with Occlusion Awareness.
Comput. Graph. Forum, 2019

Shading-Based Surface Recovery Using Subdivision-Based Representation.
Comput. Graph. Forum, 2019

Progressive sketching with instant previewing.
Comput. Graph., 2019

DE-Path: A Differential-Evolution-Based Method for Computing Energy-Minimizing Paths on Surfaces.
Comput. Aided Des., 2019

Breaking Permutation-Based Mesh Steganography and Security Improvement.
IEEE Access, 2019

Design of a Highly Biomimetic and Fully-Actuated Robotic Finger.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2019

Region Deformer Networks for Unsupervised Depth Estimation from Unconstrained Monocular Videos.
Proceedings of the Twenty-Eighth International Joint Conference on Artificial Intelligence, 2019

Skeleton-Aware 3D Human Shape Reconstruction From Point Clouds.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

Design of a Flexible Articulated Robotic Hand for a Humanoid Robot.
Proceedings of the 19th IEEE-RAS International Conference on Humanoid Robots, 2019

Object Grasping of Humanoid Robot Based on YOLO.
Proceedings of the Advances in Computer Graphics, 2019

2018
MCAEM: mixed-correlation analysis-based episodic memory for companion-user interactions.
Vis. Comput., 2018

Globally Consistent Wrinkle-Aware Shading of Line Drawings.
IEEE Trans. Vis. Comput. Graph., 2018

Automatic Path Planning for Dual-Crane Lifting in Complex Environments Using a Prioritized Multiobjective PGA.
IEEE Trans. Ind. Informatics, 2018

Madam Snake White: A Case Study on Virtual Reality Continuum Applications for Singaporean Culture and Heritage at Haw Par Villa.
Presence Teleoperators Virtual Environ., 2018

Shading-Based Surface Detail Recovery Under General Unknown Illumination.
IEEE Trans. Pattern Anal. Mach. Intell., 2018

Modeling deviations of rgb-d cameras for accurate depth map and color image registration.
Multim. Tools Appl., 2018

An algorithm for finding intersection between ball B-spline curves.
J. Comput. Appl. Math., 2018

Self-supervised CNN for Unconstrained 3D Facial Performance Capture from an RGB-D Camera.
CoRR, 2018

Embedding QR codes onto B-spline surfaces for 3D printing.
Comput. Aided Des., 2018

An image processing approach to feature-preserving B-spline surface fairing.
Comput. Aided Des., 2018

SubdSH: Subdivision-based Spherical Harmonics Field for Real-time Shading-based Refinement under Challenging Unknown Illumination.
Proceedings of the IEEE Visual Communications and Image Processing, 2018

Real-time 3D Face-Eye Performance Capture of a Person Wearing VR Headset.
Proceedings of the 2018 ACM Multimedia Conference on Multimedia Conference, 2018

Prediction of Negative Symptoms of Schizophrenia from Emotion Related Low-Level Speech Signals.
Proceedings of the 2018 IEEE International Conference on Acoustics, 2018

Quadtree Convolutional Neural Networks.
Proceedings of the Computer Vision - ECCV 2018, 2018

Enhancing Sketching and Sculpting for Shape Modeling.
Proceedings of the 2018 International Conference on Cyberworlds, 2018

Alive Caricature From 2D to 3D.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

A Methodology to Model and Simulate Customized Realistic Anthropomorphic Robotic Hands.
Proceedings of Computer Graphics International 2018, 2018

GPU-based Multiple-Choice Scheme for Mesh Simplification.
Proceedings of Computer Graphics International 2018, 2018

Point Cloud Based Path Planning for Tower Crane Lifting.
Proceedings of Computer Graphics International 2018, 2018

Pipeline Leak Detection Swimming Robot Design and Deployment.
Proceedings of the 2018 Annual American Control Conference, 2018

2017
Accurate and Efficient Approximation of Clothoids Using Bézier Curves for Path Planning.
IEEE Trans. Robotics, 2017

Multiple consumer-grade depth camera registration using everyday objects.
Image Vis. Comput., 2017

The Making of a 3D-Printed, Cable-Driven, Single-Model, Lightweight Humanoid Robotic Hand.
Frontiers Robotics AI, 2017

Variational reconstruction using subdivision surfaces with continuous sharpness control.
Comput. Vis. Media, 2017

Photo-realistic Face Images Synthesis for Learning-based Fine-scale 3D Face Reconstruction.
CoRR, 2017

2016
Modeling Personality, Mood, and Emotions.
Proceedings of the Context Aware Human-Robot and Human-Agent Interaction, 2016

Multiple Human Identification and Cosegmentation: A Human-Oriented CRF Approach With Poselets.
IEEE Trans. Multim., 2016

Reconsideration of T-spline data models and their exchanges using STEP.
Comput. Aided Des., 2016

Geometric characteristics of a class of cubic curves with rational offsets.
Comput. Aided Des., 2016

Photometric stereo using mesh face based optimization.
Proceedings of the 2016 Visual Communications and Image Processing, 2016

Combining Memory and Emotion With Dialog on Social Companion: A Review.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016

2015
Example-guided anthropometric human body modeling.
Vis. Comput., 2015

Compressive environment matting.
Vis. Comput., 2015

Foldover-Free Mesh Warping for Constrained Texture Mapping.
IEEE Trans. Vis. Comput. Graph., 2015

Kinect Depth Recovery Using a Color-Guided, Region-Adaptive, and Depth-Selective Framework.
ACM Trans. Intell. Syst. Technol., 2015

PCMD: personality-characterized mood dynamics model toward personalized virtual characters.
Comput. Animat. Virtual Worlds, 2015

Surface skinning using periodic T-spline in semi-NURBS form.
J. Comput. Appl. Math., 2015

Real-Time Subspace Integration for Example-Based Elastic Material.
Comput. Graph. Forum, 2015

Mesh Denoising using Extended ROF Model with <i>L</i><sub>1</sub> Fidelity.
Comput. Graph. Forum, 2015

Birational quadrilateral maps.
Comput. Aided Geom. Des., 2015

Kinect-based non-intrusive human gait analysis and visualization.
Proceedings of the 17th IEEE International Workshop on Multimedia Signal Processing, 2015

2014
Robust surface reconstruction via dictionary learning.
ACM Trans. Graph., 2014

Representing Images Using Curvilinear Feature Driven Subdivision Surfaces.
IEEE Trans. Image Process., 2014

A computational approach to joint line detection on triangular meshes.
Eng. Comput., 2014

Multiple foreground recognition and cosegmentation: An object-oriented CRF model with robust higher-order potentials.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2014

Poselet-based multiple human identification and cosegmentation.
Proceedings of the 2014 IEEE International Conference on Image Processing, 2014

2013
Shape aware normal interpolation for curved surface shading from polyhedral approximation.
Vis. Comput., 2013

Reciprocal frame structures made easy.
ACM Trans. Graph., 2013

Object-Level Image Segmentation Using Low Level Cues.
IEEE Trans. Image Process., 2013

Variational structure-texture image decomposition on manifolds.
Signal Process., 2013

Texture aware image segmentation using graph cuts and active contours.
Pattern Recognit., 2013

Interactive object segmentation from multi-view images.
J. Vis. Commun. Image Represent., 2013

Interproximate curve subdivision.
J. Comput. Appl. Math., 2013

A VR Simulator for Intracardiac Intervention.
IEEE Computer Graphics and Applications, 2013

Curvature tensor computation by piecewise surface interpolation.
Comput. Aided Des., 2013

Curvature-guided adaptive <i>T</i>T-spline surface fitting.
Comput. Aided Des., 2013

Blind watermarking of NURBS curves and surfaces.
Comput. Aided Des., 2013

A color-guided, region-adaptive and depth-selective unified framework for Kinect depth recovery.
Proceedings of the 15th IEEE International Workshop on Multimedia Signal Processing, 2013

Salient object cutout using Google images.
Proceedings of the 2013 IEEE International Symposium on Circuits and Systems (ISCAS2013), 2013

A benchmark for semantic image segmentation.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo, 2013

Inversion Free and Topology Compatible Tetrahedral Mesh Warping Driven by Boundary Surface Deformation.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

TV-L1 Optimization for B-Spline Surface Reconstruction with Sharp Features.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

2012
Local T-spline surface skinning.
Vis. Comput., 2012

Variational mesh decomposition.
ACM Trans. Graph., 2012

Robust Interactive Image Segmentation Using Convex Active Contours.
IEEE Trans. Image Process., 2012

Effective T-spline representation for VRML.
Int. J. Virtual Real., 2012

Euler arc splines for curve completion.
Comput. Graph., 2012

On linear independence of T-spline blending functions.
Comput. Aided Geom. Des., 2012

An alternative method for constructing interpolatory subdivision from approximating subdivision.
Comput. Aided Geom. Des., 2012

Approximate R<sup>3</sup>-spline surface skinning.
Comput. Aided Des., 2012

Progressive surface reconstruction for heart mapping procedure.
Comput. Aided Des., 2012

Constrained active contours for boundary refinement in interactive image segmentation.
Proceedings of the 2012 IEEE International Symposium on Circuits and Systems, 2012

OVIE: Object Oriented and Vector based Image Editing.
Proceedings of the 2012 IEEE International Conference on Multimedia and Expo Workshops, 2012

2011
Interactive Mesh Cutting Using Constrained Random Walks.
IEEE Trans. Vis. Comput. Graph., 2011

Triangular Bézier sub-surfaces on a triangular Bézier surface.
J. Comput. Appl. Math., 2011

Flexible and Accurate Transparent-Object Matting and Compositing Using Refractive Vector Field.
Comput. Graph. Forum, 2011

A geometric approach to the modeling of the catheter-heart interaction for VR simulation of intra-cardiac intervention.
Comput. Graph., 2011

T-splines in VRML.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

Fast environment matting extraction using compressive sensing.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

2010
An additional branch free algebraic B-spline curve fitting method.
Vis. Comput., 2010

Monge mapping using hierarchical NURBS.
Vis. Comput., 2010

User-Friendly Interactive Image Segmentation Through Unified Combinatorial User Inputs.
IEEE Trans. Image Process., 2010

Progressive Coding and Illumination and View Dependent Transmission of 3-D Meshes Using R-D Optimization.
IEEE Trans. Circuits Syst. Video Technol., 2010

Tubular triangular mesh parameterization and applications.
Comput. Animat. Virtual Worlds, 2010

GPU Accelerated Simulation of Cardiac Activities.
J. Comput., 2010

Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow.
Comput. Graph. Forum, 2010

Kernel modeling for molecular surfaces using a uniform solution.
Comput. Aided Des., 2010

2D motion detection bounded hand 3D trajectory tracking and gesture recognition under complex background.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010

Real-time 3D markerless multiple hand detection and tracking for human computer interaction applications.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010

Freeform-based form feature modeling using a hierarchical & multi-resolution NURBS method.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010

Rate-Distortion Optimized Progressive 3D Reconstruction from Multi-view Images.
Proceedings of the 18th Pacific Conference on Computer Graphics and Applications, 2010

Adaptive patch size determination for patch-based image completion.
Proceedings of the International Conference on Image Processing, 2010

Solving the out-of-gamut problem in image composition.
Proceedings of the International Conference on Image Processing, 2010

Reference Plane Assisted Sketching Interface for 3D Freeform Shape Design.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

A diffusion approach to seeded image segmentation.
Proceedings of the Twenty-Third IEEE Conference on Computer Vision and Pattern Recognition, 2010

Periodic T-Splines and Tubular Surface Fitting.
Proceedings of the Curves and Surfaces, 2010

2009
Natural and Seamless Image Composition With Color Control.
IEEE Trans. Image Process., 2009

A Framework for GPU-accelerated Virtual Cardiac Intervention.
Int. J. Virtual Real., 2009

<i>C</i><sup>1</sup> NURBS representations of <i>G</i><sup>1</sup> composite rational Bézier curves.
Computing, 2009

Gamut fitting for image composition applications.
Proceedings of the International Conference on Image Processing, 2009

Vector field fitting for real-time environment matting of transparent objects.
Proceedings of the International Conference on Image Processing, 2009

Fast visualization of complex 3D models using displacement mapping.
Proceedings of the Graphics Interface 2009 Conference, 2009

2008
Segmentation-Based View-Dependent 3-D Graphics Model Transmission.
IEEE Trans. Multim., 2008

VR Bio X Games.
Trans. Edutainment, 2008

Efficient Terrain Triangulation and Modification Algorithms for Game Applications.
Int. J. Comput. Games Technol., 2008

An architecture of a VR simulation system for cardiac intervention.
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, 2008

Edge based parameterization for tubular meshes.
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, 2008

Generalized hierarchical NURBS for interactive shape modification.
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, 2008

A substation monitoring and warning system based on infrared technology and image separating.
Proceedings of the 3rd International Conference on Intelligent System and Knowledge Engineering, 2008

Re-examination of applying wavelet based progressive image coder for 3D semi-regular mesh compression.
Proceedings of the 2008 IEEE International Conference on Multimedia and Expo, 2008

2007
Including and optimizing shape parameters in Doo-Sabin subdivision surfaces for interpolation.
Proceedings of the 2007 ACM Symposium on Solid and Physical Modeling, 2007

View-Based 3D Model Transmission via Mesh Segmentation.
Proceedings of the 2007 IEEE International Conference on Multimedia and Expo, 2007

Illumination and view dependent progressive transmission of semi-regular meshes with subdivision connectivity.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007

2006
Interpolation over Arbitrary Topology Meshes Using a Two-Phase Subdivision Scheme.
IEEE Trans. Vis. Comput. Graph., 2006

Bio-native Shape Modeling and Virtual Reality for Bio Education.
Int. J. Image Graph., 2006

Control Point Removal Algorithm for T-Spline Surfaces.
Proceedings of the Geometric Modeling and Processing, 2006

2005
Making Doo-Sabin surface interpolation always work over irregular meshes.
Vis. Comput., 2005

Minimizing the maximal ratio of weights of a rational Bézier curve.
Comput. Aided Geom. Des., 2005

Adaptive T-spline surface fitting to z-map models.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Conversion between T-Splines and Hierarchical B-Splines.
Proceedings of the Eighth IASTED International Conference on Computer Graphics and Imaging, 2005

2004
T-spline simplification and local refinement.
ACM Trans. Graph., 2004

Corrigendum to: 'Linear perturbation methods for topologically consistent representations of free-form surface intersections': Computer Aided Geometric Design 21 (2004) 303-319.
Comput. Aided Geom. Des., 2004

Linear perturbation methods for topologically consistent representations of free-form surface intersections.
Comput. Aided Geom. Des., 2004

A conjecture on tangent intersections of surface patches.
Comput. Aided Geom. Des., 2004

Target curvature driven fairing algorithm for planar cubic B-spline curves.
Comput. Aided Geom. Des., 2004

2003
T-splines and T-NURCCs.
ACM Trans. Graph., 2003

Perturbing Bézier coefficients for best constrained degree reduction in the L<sub>2</sub>-norm.
Graph. Model., 2003

Gaussian and mean curvatures of rational Bézier patches.
Comput. Aided Geom. Des., 2003

Knot intervals and multi-degree splines.
Comput. Aided Geom. Des., 2003

2002
Algebraic Methods for Computer Aided Geometric Design.
Proceedings of the Handbook of Computer Aided Geometric Design, 2002

2001
A Direct Approach to Computing the µ-basis of Planar Rational Curves.
J. Symb. Comput., 2001

The mu-basis of a rational ruled surface.
Comput. Aided Geom. Des., 2001

2000
Estimating tessellation parameter intervals for rational curves and surfaces.
ACM Trans. Graph., 2000

1999
Approximate Implicitization Using Monoid Curves and Surfaces.
Graph. Model. Image Process., 1999

1998
Non-uniform Recursive Subdivision Surfaces.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998

1995
GC<sub>n</sub> continuity conditions for adjacent rational parametric surfaces.
Comput. Aided Geom. Des., 1995

1994
A unified algorithm for finding the intersection curve of surfaces.
J. Comput. Sci. Technol., 1994

1992
Curvature continuity between adjacent rational Bézier patches.
Comput. Aided Geom. Des., 1992


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