Diane J. Schiano

According to our database1, Diane J. Schiano authored at least 30 papers between 1995 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2017
Parental Controls: Oxymoron and Design Opportunity.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

2016
Parenting Digital Youth: How Now?
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2014
The "lonely gamer" revisited.
Entertain. Comput., 2014

2013
Data in the wild: some reflections.
Interactions, 2013

2011
A new look at World of Warcraft's social landscape.
Proceedings of the Foundations of Digital Games, 2011

If you build it they might stay: retention mechanisms in World of Warcraft.
Proceedings of the Foundations of Digital Games, 2011

2010
Home, habits, and energy: examining domestic interactions and energy consumption.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
With a little help from my friends: examining the impact of social annotations in sensemaking tasks.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Activity-based serendipitous recommendations with the Magitti mobile leisure guide.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
A Look at Tokyo Youth at Leisure: Towards the Design of New Media to Support Leisure Outings.
Comput. Support. Cooperative Work., 2007

TV-ACTA: Embedding an Activity-Centered Interface for Task Management in Email.
Proceedings of the CEAS 2007, 2007

2006
Tokyo youth at leisure: towards the design of new media to support leisure planning and practice.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2004
Why we blog.
Commun. ACM, 2004

Blogging as social activity, or, would you let 900 million people read your diary?
Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work, 2004

Blogging by the rest of us.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Categorical imperative <i>NOT</i>: facial affect is perceived <i>continuously</i>.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Descriptions of Simple Spatial Scenes in English and Japanese.
Spatial Cogn. Comput., 2003

2002
The character, functions, and styles of instant messaging in the workplace.
Proceedings of the CSCW 2002, 2002

Teen use of messaging media.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

Characterizing instant messaging from recorded logs.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

Graphs in Print.
Proceedings of the Diagrammatic Representation and Reasoning, 2002

2001
Search and the <i>subjective</i> web.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

Categorical perception of facial affect: an illusion.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
Face to interface: facial affect in (hu)man and machine.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

Communicating facial affect: it's not the realism, it's the motion.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

1999
Lessons from 'LambdaMOO': A Social, Text-Based Virtual Environment.
Presence Teleoperators Virtual Environ., 1999

1998
The First Noble Truth of CyberSpace: People are People (even when they MOO).
Proceedings of the Proceeding of the CHI '98 Conference on Human Factors in Computing Systems, 1998

1997
On Your Marks, Get Set, Browse! (Panel).
Proceedings of the Human Factors in Computing Systems, 1997

1996
Gratuitous Graphics? Putting Preferences in Perspective.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1995
Looking and lingering as conversational cues in video-mediated communication.
Proceedings of the Human Factors in Computing Systems, 1995


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