Bonnie A. Nardi

According to our database1, Bonnie A. Nardi authored at least 160 papers between 1986 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

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Online presence:

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Bibliography

2020
An Activity Centered Approach to Nonvisual Computer Interaction.
ACM Trans. Comput. Hum. Interact., 2020

SIGCHI Social Impact Award Talk - Sustainability and SIGCHI.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Be Water: Technologies in the Leaderless Anti-ELAB Movement in Hong Kong.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Towards Safe Spaces Online: A Study of Indian Matrimonial Websites.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

We Did It Right, But It Was Still Wrong: Toward Assets-Based Design.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Turn to the Self in Human-Computer Interaction: Care of the Self in Negotiating the Human-Technology Relationship.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

All the Tea in China: Interaction Design Inspirations.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

2018
The future of human labor: a look at manufacturing and war.
SIGCAS Comput. Soc., 2018

A critical approach to human helping in information systems: Heteromation in the Brazilian correspondent banking system.
Inf. Organ., 2018

Computing within limits.
Commun. ACM, 2018

Addressing limits through tracking food.
Proceedings of the 2018 Workshop on Computing within Limits, 2018

Responding to Riverbank Erosion in Bangladesh.
Proceedings of the 1st ACM SIGCAS Conference on Computing and Sustainable Societies, 2018

Complex Mediation in the Formation of Political Opinions.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

The Politics of Titling: The Representation of Countries in CHI Papers.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Managing Disruptive Behavior through Non-Hierarchical Governance: Crowdsourcing in League of Legends and Weibo.
Proc. ACM Hum. Comput. Interact., 2017

A grand challenge for HCI: food + sustainability.
Interactions, 2017

A Study of Hashtag Activism for Raising Awareness about Riverbank Erosion in Bangladesh.
Proceedings of the 2017 Workshop on Computing Within Limits, 2017

Political Realities of Digital Communication: The Limits of Value from Digital Messages to Members of the US Congress.
Proceedings of the 2017 Workshop on Computing Within Limits, 2017

A Confucian Look at Internet Censorship in China.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

"Something We Loved That Was Taken Away": Community and Neoliberalism in World of Warcraft.
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017

Chat Speed OP PogChamp: Practices of Coherence in Massive Twitch Chat.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Expanding the Design Horizon for Self-Driving Vehicles: Distributing Benefits and Burdens.
IEEE Technol. Soc. Mag., 2016

Multiplex Appropriation in Complex Systems Implementation: The Case of Brazil's Correspondent Banking System.
MIS Q., 2016

Teaching global disruption and information technology online.
Interactions, 2016

Introduction.
Interactions, 2016

Designing for the future: but which one?
Interactions, 2016

Rooftop garden + fish pond, Jing'an district, Shanghai.
Interactions, 2016

The Internet at the eco-village: Performing sustainability in the twenty-first century.
First Monday, 2016

Rethinking civic computing in China.
First Monday, 2016

Use of information and communication technology among street drifters in Los Angeles.
First Monday, 2016

Making HCI theory work: an analysis of the use of activity theory in HCI research.
Behav. Inf. Technol., 2016

Framing Activity-Based Narrative in Serious Games Play-Grounds Through Objective and Motive.
Proceedings of the Serious Games - Second Joint International Conference, 2016

A report from an online course on global disruption and information technology.
Proceedings of the Second Workshop on Computing within Limits, 2016

"It Was More Than Just the Game, It Was the Community": Social Affordances in Online Games.
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016

Computational Agroecology: Sustainable Food Ecosystem Design.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Algorithmic Authority: the Ethics, Politics, and Economics of Algorithms that Interpret, Decide, and Manage.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Social Inequality and HCI: The View from Political Economy.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Regimes of Information and the Paradox of Embeddedness: An Introduction.
Inf. Soc., 2015

The political economy of computing: the elephant in the HCI room.
Interactions, 2015

Inequality and limits.
First Monday, 2015

Foster the "mores", counter the "limits".
First Monday, 2015

Ad hoc encounters with big data: Engaging citizens in conversations around tabletops.
First Monday, 2015

Socio-technical gaps in online collaborative consumption (OCC): an example of the etsy community.
Proceedings of the 33rd Annual International Conference on the Design of Communication, 2015

Driving the self-driving vehicle: Expanding the technological design horizon.
Proceedings of the 2015 IEEE International Symposium on Technology and Society, 2015

Offshoring Digital Work, but Not Physical Output: Differential Access to Task Objects and Coordination in Globally Distributed Automotive Engineering and Graphic Design Work.
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015

Algorithmic Authority: The Case of Bitcoin.
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015

Not Just in it for the Money: A Qualitative Investigation of Workers' Perceived Benefits of Micro-task Crowdsourcing.
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015

Civic Capacity and Sustainability in a Chinese City.
Proceedings of the 29th International Conference on Environmental Informatics, 2015

Sustainability Begins in the Street: A Story of Transition Town Totnes.
Proceedings of the 29th International Conference on Environmental Informatics, 2015

Toward Alternative Decentralized Infrastructures.
Proceedings of the 2015 Annual Symposium on Computing for Development, 2015

Expanding the Boundaries: A SIGCHI HCI & Sustainability Workshop.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Ecological Perspectives in HCI: Promise, Problems, and Potential.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

NPCs as Social Mediators in Massively Multiplayer Online Games.
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015

2014
Playing with sustainability: Using video games to simulate futures of scarcity.
First Monday, 2014

Heteromation and its (dis)contents: The invisible division of labor between humans and machines.
First Monday, 2014

The "lonely gamer" revisited.
Entertain. Comput., 2014

SoHuman 2014 - 3rd International Workshop on Social Media in Crowdsourcing and Human Computation - Introduction - Theme: Socially-Aware Crowdsourcing - The Value of the Human Touch.
Proceedings of the Social Informatics - SocInfo 2014 International Workshops, Barcelona, 2014

Spheres and Lenses: Activity-Based Scenario / Narrative Approach for Design and Evaluation of Entertainment through Engagement.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014

Designing for Online Collaborative Consumption: A Study of Sociotechnical Gaps and Social Capital.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014

Governance in League of Legends: A hybrid system.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

The Rhetoric of Culture as an Act of Closure in a Cross-National Software Development Department.
Proceedings of the 22st European Conference on Information Systems, 2014

What's in a name?: naming practices in online video games.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

What have we learned?: a SIGCHI HCI & sustainability community workshop.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
The Role of Human Computation in Sustainability, or, Social Progress Is Made of Fossil Fuels.
Proceedings of the Handbook of Human Computation, 2013

Collapse informatics and practice: Theory, method, and design.
ACM Trans. Comput. Hum. Interact., 2013

Words with friends: writing collaboratively online.
Interactions, 2013

Data in the wild: some reflections.
Interactions, 2013

2012
Activity Theory in HCI: Fundamentals and Reflections
Synthesis Lectures on Human-Centered Informatics, Morgan & Claypool Publishers, 2012

What if sustainability doesn't work out?
Interactions, 2012

A paradox of play: autonomy and discipline in video gaming.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

10, 000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyers.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

Qualitative research in HCI.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Affordances in HCI: toward a mediated action perspective.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Comparative informatics.
Interactions, 2011

Understanding science: context for senator Tom Coburn's 'Under the Microscope' report.
Interactions, 2011

A new look at World of Warcraft's social landscape.
Proceedings of the Foundations of Digital Games, 2011

A study of raiders with disabilities in World of Warcraft.
Proceedings of the Foundations of Digital Games, 2011

If you build it they might stay: retention mechanisms in World of Warcraft.
Proceedings of the Foundations of Digital Games, 2011

Forget online communities?: revisit cooperative work!
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011

Infrastructures for low-cost laptop use in Mexican schools.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

World of Warcraft as a global artifact.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Culture and Creativity: World of Warcraft Modding in China and the US.
Proceedings of the Online Worlds: Convergence of the Real and the Virtual, 2010

Digital imaginaries: How we know what we (think we) know about Chinese gold farming.
First Monday, 2010

My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft: Excerpts.
First Monday, 2010

Who owns the Mods?
First Monday, 2010

User Creativity, Governance, and the New Media: An Introduction to the First Monday Special Issue.
First Monday, 2010

The digital habitat -- Rethinking experience and social practice: An introduction to the First Monday special issue.
First Monday, 2010

A qualitative study of Ragnarök Online private servers: in-game sociological issues.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

Survival needs and social inclusion: technology use among the homeless.
Proceedings of the 2010 ACM Conference on Computer Supported Cooperative Work, 2010

Intermediated technology use in developing communities.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Ensembles: understanding the instantiation of activities.
Inf. Technol. People, 2009

Under Development - Encountering development ethnographically.
Interactions, 2009

<i>Ubicomp4D</i>: infrastructure and interaction for international development--the case of urban indian slums.
Proceedings of the UbiComp 2009: Ubiquitous Computing, 2009

"I Am a Black Cat, Letting Day Come and Go": Multimodal Conversations in a Poetry Workshop.
Proceedings of the 42st Hawaii International International Conference on Systems Science (HICSS-42 2009), 2009

2008
Using Synthetic Worlds for Work and Learning.
Commun. Assoc. Inf. Syst., 2008

Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces.
Proceedings of the 41st Hawaii International International Conference on Systems Science (HICSS-41 2008), 2008

A hybrid cultural ecology: world of warcraft in China.
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, 2008

Informatics at UC Irvine.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Acting with technology: Activity theory and interaction design.
First Monday, 2007

Real genders choose fantasy characters: Class choice in world of warcraft.
First Monday, 2007

Using Massively Multi-Member Online Worlds for Work and Education.
Proceedings of the International Conference on Information Systems, 2007

Learning Conversations in World of Warcraft.
Proceedings of the 40th Hawaii International International Conference on Systems Science (HICSS-40 2007), 2007

2006
Book reviews.
First Monday, 2006

Collaborative Play in World of Warcraft.
Proceedings of the Fourth Latin American Web Congress (LA-Web 2006), 2006

Liminoid play in World of Warcraft.
Proceedings of the VII Symposium on Human Factors in Computer Systems, 2006

Strangers and friends: collaborative play in world of warcraft.
Proceedings of the 2006 ACM Conference on Computer Supported Cooperative Work, 2006

Whither or whether HCI: requirements analysis for multi-sited, multi-user cyberinfrastructures.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

"It's about the information stupid!": why we need a separate field of human-information interaction.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Introduction.
ACM Trans. Comput. Hum. Interact., 2005

Beyond Bandwidth: Dimensions of Connection in Interpersonal Communication.
Comput. Support. Cooperative Work., 2005

Breakthrough ideas.
Proceedings of the Companion to the 20th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2005

2004
ContactMap: Organizing communication in a social desktop.
ACM Trans. Comput. Hum. Interact., 2004

AnthroSource: Designing a portal for anthropologists.
First Monday, 2004

Why we blog.
Commun. ACM, 2004

Blogging as social activity, or, would you let 900 million people read your diary?
Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work, 2004

Online political organizing: lessons from the field.
Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work, 2004

Blogging by the rest of us.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
A Brief Introduction to Activity Theory.
Künstliche Intell., 2003

Post-cognitivist HCI: second-wave theories.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Book Review: User Interfaces for All: Concepts, Methods and Tools.
User Model. User Adapt. Interact., 2002

NetWORKers and their Activity in Intensional Networks.
Comput. Support. Cooperative Work., 2002

Coda and Response to Christine Halverson.
Comput. Support. Cooperative Work., 2002

Integrating communication and information through ContactMap.
Commun. ACM, 2002

ContactMap: using personal social networks to organize communication in a social desktop.
Proceedings of the 2002 ACM on Computer supported cooperative work video program, 2002

2001
Spiritual life and information technology.
Commun. ACM, 2001

Training Agents to Recognize Text by Example.
Auton. Agents Multi Agent Syst., 2001

Training Agents to Recognize Text by Example.
Proceedings of the Your Wish is My Command, 2001

2000
Let's Stop Pushing the Envelope and Start Addressing It: A Reference Task Agenda for HCI.
Hum. Comput. Interact., 2000

It's Not What You Know, It's Who You Know: Work in the Information Age.
First Monday, 2000

Interaction and outeraction: instant messaging in action.
Proceedings of the CSCW 2000, 2000

Can we have spiritual experiences on-line?
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

1999
Methods & tools: The activity checklist: a tool for representing the "space" of context.
Interactions, 1999

Chapter Four: Information Ecologies.
First Monday, 1999

Chapter Two: Framing Conversations about Technology.
First Monday, 1999

Chapter One: Rotwang the Inventor.
First Monday, 1999

Preface.
First Monday, 1999

Full Table of Contents.
First Monday, 1999

A Web on the Wind: The Structure of Invisible Work.
Comput. Support. Cooperative Work., 1999

1998
Collaborative, Programmable Intelligent Agents.
Commun. ACM, 1998

Hit squads & bug meisters: discovering new artifacts for the design of software supporting collaborative work.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

Grammex: defining grammars by example.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

1997
Interactive Ethnography: Digital Photography at Lincoln High School.
Proceedings of the Human Factors in Computing Systems, 1997

Activity Theory: Basic Concepts and Applications.
Proceedings of the Human Factors in Computing Systems, 1997

1996
Creating Presentation Slides: A Study of User Preferences for Task-Specific versus Generic Application Software.
ACM Trans. Comput. Hum. Interact., 1996

Concepts of Cognition and Consciousness: four voices.
Australas. J. Inf. Syst., 1996

1995
Video-as-Data: Technical and Social Aspects of a Collaborative Multimedia Application.
Comput. Support. Cooperative Work., 1995

1994
Collaborative Multimedia: Getting Beyond the Obvious (Panel).
Proceedings of the Second ACM International Conference on Multimedia '94, 1994

User preferences for task-specific vs. generic application software.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

User preference for task-specific vs. generic application software.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

Designing for diverse users: will just a better interface do?
Proceedings of the Conference on Human Factors in Computing Systems, 1994

1993
Beyond Models and Metaphors: Visual Formalisms in User Interface Design.
J. Vis. Lang. Comput., 1993

ACE: Building Interactive Graphical Applications.
Commun. ACM, 1993

Turning away from talking heads: the use of video-as-data in neurosurgery.
Proceedings of the Human-Computer Interaction, 1993

Mixing oil and water?: Ethnography versus experimental psychology in the study of computer-mediated communication.
Proceedings of the Human-Computer Interaction, 1993

1992
ACE - An Application Construction Environment.
Proceedings of the 4th Annual Workshop of the Psychology of Programming Interest Group, 1992

Gardeners and Gurus: Patterns of Cooperation Among CAD Users.
Proceedings of the Conference on Human Factors in Computing Systems, 1992

1991
Twinkling Lights and Nested Loops: Distributed Problem Solving and Spreadsheet Development.
Int. J. Man Mach. Stud., 1991

1990
The spreadsheet interface: A basis for end user programming.
Proceedings of the Human-Computer Interaction, 1990

An Ethnographic Study of Distributed Problem Solving in Spreadsheet Development.
Proceedings of the CSCW '90, 1990

1986
Multiple Worlds with Truth Maintenance in AI Applications.
Proceedings of the Advances in Artificial Intelligence II, 1986


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