Thomas Debeauvais

According to our database1, Thomas Debeauvais authored at least 11 papers between 2010 and 2015.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2015
Gate Me If You Can: The Impact of Gating Mechanics on Retention and Revenues in Jelly Splash.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

2014
The "lonely gamer" revisited.
Entertain. Comput., 2014

Retention and progression: Seven months in World of Warcraft.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Off with their assists: An empirical study of driving skill in Forza Motorsport 4.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

2012
Evolution of scalability with synchronized state in virtual environments.
Proceedings of the 2012 IEEE International Workshop on Haptic Audio Visual Environments and Games, 2012

RESTful Massively Multi-user Virtual Environments: A feasibility study.
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012

10, 000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyers.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

2011
RCAT: A RESTful client-scalable architecture.
Proceedings of the 10th Annual Workshop on Network and Systems Support for Games, 2011

A new look at World of Warcraft's social landscape.
Proceedings of the Foundations of Digital Games, 2011

If you build it they might stay: retention mechanisms in World of Warcraft.
Proceedings of the Foundations of Digital Games, 2011

2010
A qualitative study of Ragnarök Online private servers: in-game sociological issues.
Proceedings of the International Conference on the Foundations of Digital Games, 2010


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