Chee Siang Ang

Orcid: 0000-0002-1109-9689

According to our database1, Chee Siang Ang authored at least 66 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Editorial for advances in human-centred dementia technology.
Int. J. Hum. Comput. Stud., 2023

BioGAN: An unpaired GAN-based image to image translation model for microbiological images.
CoRR, 2023

The "Conversation" about Loss: Understanding How Chatbot Technology was Used in Supporting People in Grief.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

No Pie in the (Digital) Sky: Co-Imagining the Food Metaverse.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Meaningful Spaces, Meaningful Places: Co-creating VR Experiences with People Living with Dementia.
Proceedings of the Companion Publication of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
The Playful Potential of Digital Commensality: Learning from Spontaneous Playful Remote Dining Practices.
Proc. ACM Hum. Comput. Interact., 2022

"Now i can see me" designing a multi-user virtual reality remote psychotherapy for body weight and shape concerns.
Hum. Comput. Interact., 2022

An EMG-based Eating Behaviour Monitoring system with haptic feedback to promote mindful eating.
Comput. Biol. Medicine, 2022

Investigation of a Web-Based Explainable AI Screening for Prolonged Grief Disorder.
IEEE Access, 2022

Keep the VRhythm going: A musician-centred study investigating how Virtual Reality can support creative musical practice.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
SnapAppy: A positive psychology intervention using smartphone photography to improve emotional well-being.
Pervasive Mob. Comput., 2021

VREED: Virtual Reality Emotion Recognition Dataset Using Eye Tracking & Physiological Measures.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021

A Reflection on Virtual Reality Design for Psychological, Cognitive and Behavioral Interventions: Design Needs, Opportunities and Challenges.
Int. J. Hum. Comput. Interact., 2021

A crowdsourcing semi-automatic image segmentation platform for cell biology.
Comput. Biol. Medicine, 2021

VR Rehearse & Perform - A platform for rehearsing in Virtual Reality.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Living Memory Home: Understanding Continuing Bond in the Digital Age through Backstage Grieving.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
An Automated Mobile Game-based Screening Tool for Patients with Alcohol Dependence.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

Sampling Electrocardiography Conformation for a Virtual Reality Pain Management Tool.
Proceedings of the Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications, 2020

2019
Fully portable and wireless universal brain-machine interfaces enabled by flexible scalp electronics and deep learning algorithm.
Nat. Mach. Intell., 2019

Deep learning analysis of mobile physiological, environmental and location sensor data for emotion detection.
Inf. Fusion, 2019

Exploring the Touch and Motion Features in Game-Based Cognitive Assessments.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2019

An EMG-based Eating Behaviour Monitoring System with Haptic Feedback to Promote Mindful Eating.
CoRR, 2019

Bring the Outside In: Providing Accessible Experiences Through VR for People with Dementia in Locked Psychiatric Hospitals.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

A Channel Selection Approach Based on Convolutional Neural Network for Multi-channel EEG Motor Imagery Decoding.
Proceedings of the 2nd IEEE International Conference on Artificial Intelligence and Knowledge Engineering, 2019

2018
Can the crowd tell how I feel? Trait empathy and ethnic background in a visual pain judgment task.
Univers. Access Inf. Soc., 2018

A Scoping Review Exploring the Feasibility of Virtual Reality Technology Use with Individuals Living with Dementia.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

Efficient Channel Selection Approach for Motor Imaginary Classification based on Convolutional Neural Network.
Proceedings of the IEEE International Conference on Cyborg and Bionic Systems, 2018

2017
Show Me You Care: Trait Empathy, Linguistic Style, and Mimicry on Facebook.
ACM Trans. Internet Techn., 2017

NotiMind: Utilizing Responses to Smart Phone Notifications as Affective Sensors.
IEEE Access, 2017

Swallowing detection for game control: Using skin-like electronics to support people with dysphagia.
Proceedings of the 2017 IEEE International Conference on Pervasive Computing and Communications Workshops, 2017

Designing a ubiquitous sensor-based platform to facilitate learning for young children in Thailand.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

How Real Is Unreal? - Virtual Reality and the Impact of Visual Imagery on the Experience of Exercise-Induced Pain.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

2016
Understanding tablet computer usage among primary school students in underdeveloped areas: Students' technology experience, learning styles and attitudes.
Comput. Hum. Behav., 2016

weSport: Utilising wrist-band sensing to detect player activities in basketball games.
Proceedings of the 2016 IEEE International Conference on Pervasive Computing and Communication Workshops, 2016

Social and linguistic behavior and its correlation to trait empathy.
Proceedings of the Workshop on Computational Modeling of People's Opinions, 2016

2015
The lesbian, gay, bisexual and transgender community online: discussions of bullying and self-disclosure in YouTube videos.
Behav. Inf. Technol., 2015

Comparison of engagement and emotional responses of older and younger adults interacting with 3D cultural heritage artefacts on personal devices.
Behav. Inf. Technol., 2015

Learning IoT without the "I"- Educational Internet of Things in a Developing Context.
Proceedings of the 2015 Workshop on Do-it-yourself Networking: an Interdisciplinary Approach, 2015

Cue Now, Reflect Later: A Study of Delayed Reflection of Diary Events.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Exploring Socioeconomic and Sociocultural Implications of ICT Use: An Ethnographic Study of Indigenous People in Malaysia.
Proceedings of the Cross-Cultural Design Methods, Practice and Impact, 2015

2014
Exploring the potential of virtual worlds in engaging older people and supporting healthy aging.
Behav. Inf. Technol., 2014

SqueezeDiary: using squeeze gesture as triggers of diary events.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

Squeeze the moment: denoting diary events by squeezing.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

Recreating living experiences from past memories through virtual worlds for people with dementia.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Data in the wild: some reflections.
Interactions, 2013

Effects of gesture-based avatar-mediated communication on brainstorming and negotiation tasks among younger users.
Comput. Hum. Behav., 2013

Challenges of designing for sociability to enhance player experience in Massively Multi-player Online Role-playing Games.
Behav. Inf. Technol., 2013

Exhibiting Emotion: Capturing Visitors' Emotional Responses to Museum Artefacts.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

2012
Large-scale analysis of self-disclosure patterns among online social networks users: a Russian context.
Knowl. Inf. Syst., 2012

Age differences in the perception of social presence in the use of 3D virtual world for social interaction.
Interact. Comput., 2012

Characteristics and usage patterns of older people in a 3D online multi-user virtual environment.
Comput. Hum. Behav., 2012

2011
Interaction networks and patterns of guild community in massively multiplayer online games.
Soc. Netw. Anal. Min., 2011

Social Roles in an Online Support Community for Older People.
Int. J. Hum. Comput. Interact., 2011

A comparison of empathic communication pattern for teenagers and older people in online support communities.
Behav. Inf. Technol., 2011

A case study analysis of a constructionist knowledge building community with activity theory.
Behav. Inf. Technol., 2011

Designing for the user experience of sociability in massively multiplayer online games.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Computer Games and Sociocultural Play: An Activity Theoretical Perspective.
Games Cult., 2010

2009
Introduction to Social Network Analysis.
Proceedings of the Human-Computer Interaction, 2009

Simulating Social Networks of Online Communities: Simulation as a Method for Sociability Design.
Proceedings of the Human-Computer Interaction, 2009

2008
Social learning in MMOG: an activity theoretical perspective.
Interact. Technol. Smart Educ., 2008

2007
HCI issues in computer games.
Interact. Comput., 2007

A model of cognitive loads in massively multiplayer online role playing games.
Interact. Comput., 2007

2006
Cultural Differences in Collaborative Authoring of Wikipedia.
J. Comput. Mediat. Commun., 2006

2004
Designing Interactivity in Computer Games: a UML Approach.
Int. J. Intell. Games Simul., 2004

E-learning as Computer Games: Designing Immersive and Experiential Learning.
Proceedings of the Advances in Multimedia Information Processing - PCM 2004, 5th Pacific Rim Conference on Multimedia, Tokyo, Japan, November 30, 2004

2003
Theories of learning: a computer game perspective.
Proceedings of the Fifth International Symposium on Multimedia Software Engineering, 2003


  Loading...