Duarte Gonçalves

Orcid: 0000-0002-8586-6078

According to our database1, Duarte Gonçalves authored at least 12 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
The MovieLens Beliefs Dataset: Collecting Pre-Choice Data for Online Recommender Systems.
CoRR, 2024

2023
The Economics of Recommender Systems: Evidence from a Field Experiment on MovieLens.
Proceedings of the 24th ACM Conference on Economics and Computation, 2023

2020
Deconstructing the Filter Bubble: User Decision-Making and Recommender Systems.
Proceedings of the RecSys 2020: Fourteenth ACM Conference on Recommender Systems, 2020

Enterprise architecture for high flexible and agile company in automotive industry.
Proceedings of the CENTERIS 2020 - International Conference on ENTERprise Information Systems / ProjMAN 2020 - International Conference on Project MANagement / HCist 2020, 2020

2019
Collaborative development of plasma physics MOOC in the context of a PhD curricular unit.
Proceedings of the 2019 5th Experiment International Conference (exp.at'19), 2019

2018
Understanding Actors in Complex Security Problems.
Int. J. Strateg. Decis. Sci., 2018

'Portugal Without Fires', A Data Visualization System to Help Analyze Forest Fire Data in Portugal.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

2017
Human-Aware Navigation for Autonomous Mobile Robots for Intra-factory Logistics.
Proceedings of the Symbiotic Interaction - 6th International Workshop, 2017

2015

2008
Playing games as a way to improve automatic image annotation.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2008

A gesture based game for image tagging.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Tag around: a 3D gesture game for image annotation.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008


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