Ed Finn

Orcid: 0000-0002-6282-9995

According to our database1, Ed Finn authored at least 17 papers between 2010 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
Amplifying Rural Educators' Perspectives: A Qualitative Study of Generative AI's Impact in Rural U.S. High Schools.
CoRR, April, 2026

Amplifying Rural Educators' Perspectives: A Qualitative Study on the Impacts of Generative AI in Rural U.S. High Schools.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

2023
Influencing human-AI interaction by priming beliefs about AI can increase perceived trustworthiness, empathy and effectiveness.
Nat. Mac. Intell., October, 2023

What can science fiction tell us about the future of artificial intelligence policy?
AI Soc., February, 2023

2022
Increasing learners' self-efficacy beliefs and curiosity through a Frankenstein-themed transmedia storytelling experience.
Br. J. Educ. Technol., 2022

2020
Facing the Pariah of Science: The Frankenstein Myth as a Social and Ethical Reference for Scientists.
Sci. Eng. Ethics, 2020

2019
Babel VR: Multimodal Virtual Reality Environment for Shelf Browsing and Book Discovery.
Proceedings of the HCI International 2019 - Late Breaking Posters, 2019

2018
Why Frankenstein is a Stigma Among Scientists.
Sci. Eng. Ethics, 2018

Biological HCI: Towards Integrative Interfaces Between People, Computer, and Biological Materials.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Nellodee 2.0: A Quantified Self Reading App for Tracking Reading Goals.
Proceedings of the Learning and Collaboration Technologies. Technology in Education, 2017

What Algorithms Want: Imagination in the Age of Computing
MIT Press, ISBN: 9780262338820, 2017

2015
We Can Build the Future.
Computer, 2015

Exploring Collaborative Storytelling as a Method for Creating Educational Games.
Proceedings of the Second ACM Conference on Learning @ Scale, 2015

2013
Revenge of the Nerd: Junot Díaz and the Networks of American Literary Imagination.
Digit. Humanit. Q., 2013

The Science Fiction of Science: Collaborative Lexicons and Project Hieroglyph.
Proceedings of the 8th Annual International Conference of the Alliance of Digital Humanities Organizations, 2013

2011
Networks, Literature, Culture.
Proceedings of the 6th Annual International Conference of the Alliance of Digital Humanities Organizations, 2011

2010
The Social Lives of Books: Mapping the Ideational Networks of Toni Morrison.
Proceedings of the 5th Annual International Conference of the Alliance of Digital Humanities Organizations, 2010


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