Pattie Maes

Orcid: 0000-0002-7722-6038

Affiliations:
  • MIT, Cambridge, USA


According to our database1, Pattie Maes authored at least 335 papers between 1984 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Enabling Waypoint Generation for Collaborative Robots using LLMs and Mixed Reality.
CoRR, 2024

Memoro: Using Large Language Models to Realize a Concise Interface for Real-Time Memory Augmentation.
CoRR, 2024

Exploring the Impact of AI Value Alignment in Collaborative Ideation: Effects on Perception, Ownership, and Output.
CoRR, 2024

AI Comes Out of the Closet: Using AI-Generated Virtual Characters to Help Individuals Practice LGBTQIA+ Advocacy.
Proceedings of the 29th International Conference on Intelligent User Interfaces, 2024

2023
Influencing human-AI interaction by priming beliefs about AI can increase perceived trustworthiness, empathy and effectiveness.
Nat. Mac. Intell., October, 2023

Consistent, Continuous, and Customizable Mid-Air Gesture Interaction for Browsing Multimedia Objects on Large Displays.
Int. J. Hum. Comput. Interact., July, 2023

Adaptive Virtual Neuroarchitecture.
Proceedings of the Everyday Virtual and Augmented Reality, 2023

Txt2Vid: Ultra-Low Bitrate Compression of Talking-Head Videos via Text.
IEEE J. Sel. Areas Commun., 2023

Designing the Human-Machine Symbiosis (Dagstuhl Seminar 23212).
Dagstuhl Reports, 2023

Joie: a Joy-based Brain-Computer Interface (BCI).
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Demonstration of Joie: A Joy-based Brain-Computer Interface (BCI) with Wearable Skin Conformal Polymer Electrodes.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Living Memories: AI-Generated Characters as Digital Mementos.
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

Fascia Ecosystem: A Step Forward in Sleep Engineering and Research.
Proceedings of the 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2023

InExChange: Fostering Genuine Social Connection through Embodied Breath Sharing in Mixed Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

"Picture the Audience...": Exploring Private AR Face Filters for Online Public Speaking.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Modulating Interoceptive Signals for Influencing the Conscious Experience.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Living Bits and Radical Aminos: A Workshop on Bio-Digital Interfaces for Human-Computer Interaction.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Olfactory Wearables for Mobile Targeted Memory Reactivation.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Don't Just Tell Me, Ask Me: AI Systems that Intelligently Frame Explanations as Questions Improve Human Logical Discernment Accuracy over Causal AI explanations.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Cognitive Augmentation (Dagstuhl Seminar 22491).
Dagstuhl Reports, December, 2022

Modeling Real-World Affective and Communicative Nonverbal Vocalizations From Minimally Speaking Individuals.
IEEE Trans. Affect. Comput., 2022

Human-Computer Integration: Towards Integrating the Human Body with the Computational Machine.
Found. Trends Hum. Comput. Interact., 2022

Deceptive AI Systems That Give Explanations Are Just as Convincing as Honest AI Systems in Human-Machine Decision Making.
CoRR, 2022

Adaptive Virtual Neuroarchitecture.
CoRR, 2022

Changing Computer-Usage Behaviours: What Users Want, Use, and Experience.
CoRR, 2022

Situated VR: Toward a Congruent Hybrid Reality Without Experiential Artifacts.
IEEE Computer Graphics and Applications, 2022

Galea: A physiological sensing system for behavioral research in Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Wemoji: Towards Designing Complementary Communication Systems in Augmented Reality.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Frisson: Leveraging Metasomatic Interactions for Generating Aesthetic Chills.
Proceedings of the International Conference on Multimodal Interaction, 2022

AI-Generated Virtual Instructors Based on Liked or Admired People Can Improve Motivation and Foster Positive Emotions for Learning.
Proceedings of the IEEE Frontiers in Education Conference, 2022

Gestural-Vocal Coordinated Interaction on Large Displays.
Proceedings of the EICS '22: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, Sophia Antipolis, France, June 21, 2022

What We Talk About When We Talk About Human-Computer Integration.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Towards Enhancing Empathy Through Emotion Augmented Remote Communication.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

SpaceCHI 2.0: Advancing Human-Computer Interaction Systems for Space Exploration.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

AI-Generated Characters: Putting Deepfakes to Good Use.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

On Eliciting a Sense of Self when Integrating with Computers.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

EmbER: A System for Transfer of Interoceptive Sensations to Improve Social Perception.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
AI-generated characters for supporting personalized learning and well-being.
Nat. Mach. Intell., 2021

A Scalable Solution for Signaling Face Touches to Reduce the Spread of Surface-based Pathogens.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021

Brain-Computer Interfaces, Open-Source, and Democratizing the Future of Augmented Consciousness.
Frontiers Comput. Sci., 2021

Pretrained Encoders are All You Need.
CoRR, 2021

Personalizing Pre-trained Models.
CoRR, 2021

PAL: Intelligence Augmentation using Egocentric Visual Context Detection.
CoRR, 2021

Wearable System for Personalized and Privacy-preserving Egocentric Visual Context Detection using On-device Deep Learning.
Proceedings of the Adjunct Publication of the 29th ACM Conference on User Modeling, 2021

Self-determined Behavior Change Goals are Dynamic, Diverse, and Intrinsically-Motivated.
Proceedings of the Ninth International Workshop on Behavior Change Support Systems co-located with the 16th International Conference on Persuasive Technology 2021 (Persuasive 2021), 2021

Improving Context-Aware Habit-Support Interventions Using Egocentric Visual Contexts.
Proceedings of the Persuasive Technology - 16th International Conference, 2021

Users Want Diverse, Multiple, and Personalized Behavior Change Support: Need-Finding Survey.
Proceedings of the Persuasive Technology - 16th International Conference, 2021

PAL: Privacy-preserving Audio, Visual, and Physiological Contexts for Wearable Context-aware Behavior Change Support.
Proceedings of the Joint Proceedings of the ACM IUI 2021 Workshops co-located with 26th ACM Conference on Intelligent User Interfaces (ACM IUI 2021), 2021

A Pilot Study using Covert Visuospatial Attention as an EEG-based Brain Computer Interface to Enhance AR Interaction.
Proceedings of the ISWC 2021: Proceedings of the 2021 ACM International Symposium on Wearable Computers, 2021

Uncertainty-Aware Boosted Ensembling in Multi-Modal Settings.
Proceedings of the International Joint Conference on Neural Networks, 2021

Cognitive Augmentation.
Proceedings of the 5th International Conference on Computer-Human Interaction Research and Applications, 2021

Designing AI to Work WITH or FOR People?
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

SpaceCHI: Designing Human-Computer Interaction Systems for Space Exploration.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Machinoia, Machine of Multiple Me: Integrating with Past, Future and Alternative Selves.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Exploring the Use of Real-Time Camera Filters on Embodiment and Creativity.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

The Thinking Cap: Fostering Growth Mindset Of Children By Means Of Electroencephalography And Perceived Magic of Harry Potter Universe.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Microbe-HCI: Introduction and Directions for Growth.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Changing Computer-Usage Behaviors: What Users Want, Use, and Experience.
Proceedings of the AsianCHI '21: 5th Asian CHI Symposium, 2021

Tracking Diverse Feelings and Activities Encourages Self-guided Holistic Behavior Change.
Proceedings of the AsianCHI '21: 5th Asian CHI Symposium, 2021

Speculating on Biodesign in the Future Home.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Do Cyborgs dream of Electric Limbs? Experiential Factors in Human-Computer Integration Design and Evaluation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Physiological I/O.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Assessing Internal and External Attention in AR using Brain Computer Interfaces: A Pilot Study.
Proceedings of the 17th IEEE International Conference on Wearable and Implantable Body Sensor Networks, 2021

PAL: Wearable and Personalized Habit-support Interventions in Egocentric Visual and Physiological Contexts.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

Robustness to Missing Features using Hierarchical Clustering with Split Neural Networks (Student Abstract).
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

2020
Designing Interactions Beyond Conscious Control: A New Model for Wearable Interfaces.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

Robustness to Missing Features using Hierarchical Clustering with Split Neural Networks.
CoRR, 2020

Uncertainty-Aware Multi-Modal Ensembling for Severity Prediction of Alzheimer's Dementia.
CoRR, 2020

Why have a Unified Predictive Uncertainty? Disentangling it using Deep Split Ensembles.
CoRR, 2020

Encountered, Habituated, Estranged and Overridden by Machines.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Wearable Sanitizer: Design and Implementation of an Open-source, On-body Sanitizer.
Proceedings of the SIGGRAPH Asia 2020 Emerging Technologies, 2020

Contrastive Representation Learning for Electroencephalogram Classification.
Proceedings of the Machine Learning for Health Workshop, 2020

Smartwatch-based topic suggestions to enrich casual conversations in awkward encounters.
Proceedings of the ISWC '20: 2020 ACM International Symposium on Wearable Computers, 2020

Multimodal Inductive Transfer Learning for Detection of Alzheimer's Dementia and its Severity.
Proceedings of the Interspeech 2020, 2020

Going with our Guts: Potentials of Wearable Electrogastrography (EGG) for Affect Detection.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020

Personalized Modeling of Real-World Vocalizations from Nonverbal Individuals.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020

Understanding AAC Usage and Needs through a Web Survey with Device Users and Families.
Proceedings of the 42nd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2020

From Human-Human Collaboration to Human-AI Collaboration: Designing AI Systems That Can Work Together with People.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

On-Face Olfactory Interfaces.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Wearable Wisdom: An Intelligent Audio-Based System for Mediating Wisdom and Advice.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020


The ECHOS Platform to Enhance Communication for Nonverbal Children with Autism: A Case Study.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Living Bits: Opportunities and Challenges for Integrating Living Microorganisms in Human-Computer Interaction.
Proceedings of the Augmented Humans International Conference, 2020

Wearable Reasoner: Towards Enhanced Human Rationality Through A Wearable Device With An Explainable AI Assistant.
Proceedings of the Augmented Humans International Conference, 2020

"The thinking cap 2.0": preliminary study on fostering growth mindset of children by means of electroencephalography and perceived magic using artifacts from fictional sci-fi universes.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Project Us: A Wearable for Enhancing Empathy.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Wearable Motion-Based Heart Rate at Rest: A Workplace Evaluation.
IEEE J. Biomed. Health Informatics, 2019

AttentivU: An EEG-Based Closed-Loop Biofeedback System for Real-Time Monitoring and Improvement of Engagement for Personalized Learning.
Sensors, 2019

PAL: A Wearable Platform for Real-time, Personalized and Context-Aware Health and Cognition Support.
CoRR, 2019

Non-Invasive Silent Speech Recognition in Multiple Sclerosis with Dysphonia.
Proceedings of the Machine Learning for Health Workshop, 2019

Exploring Human-Machine Synergy and Interaction on a Robotic Instrument.
Proceedings of the 19th International Conference on New Interfaces for Musical Expression, 2019

Gut-Brain Computer Interfacing (GBCI) : Wearable Monitoring of Gastric Myoelectric Activity.
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019

Wearable Lab on Body: Combining Sensing of Biochemical and Digital Markers in a Wearable Device.
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019

AttentivU: a Biofeedback Device to Monitor and Improve Engagement in the Workplace.
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019

An Exploration of Form Factors for Sleep-Olfactory Interfaces.
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019

ElectroVR: An Electrostatic Playground for Collaborative, Simulation-Based Exploratory Learning in Immersive Virtual Reality.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Bubble: Wearable Assistive Grasping Augmentation Based on Soft Inflatables.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Adding Proprioceptive Feedback to Virtual Reality Experiences Using Galvanic Vestibular Stimulation.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Cyborg Botany: Augmented Plants as Sensors, Displays and Actuators.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Cyborg Botany: Exploring In-Planta Cybernetic Systems for Interaction.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

AttentivU: A Biofeedback System for Real-time Monitoring and Improvement of Engagement.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Byte.it: Discreet Teeth Gestures for Mobile Device Interaction.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Real-time Smartphone-based Sleep Staging using 1-Channel EEG.
Proceedings of the 16th IEEE International Conference on Wearable and Implantable Body Sensor Networks, 2019

AttentivU: A Wearable Pair of EEG and EOG Glasses for Real-Time Physiological Processing.
Proceedings of the 16th IEEE International Conference on Wearable and Implantable Body Sensor Networks, 2019

AttentivU: Designing EEG and EOG Compatible Glasses for Physiological Sensing and Feedback in the Car.
Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

2018
Oasis: Procedurally Generated Social Virtual Spaces from 3D Scanned Real Spaces.
IEEE Trans. Vis. Comput. Graph., 2018

The Dermal Abyss: Color-Changing Tattoos for Medical Diagnostics.
GetMobile Mob. Comput. Commun., 2018

Robotic Symbionts: Interweaving Human and Machine Actions.
IEEE Pervasive Comput., 2018

Augmenting Humans.
IEEE Pervasive Comput., 2018

Comparing Learning in Virtual Reality with Learning on a 2D Screen Using Electrostatics Activities.
J. Univers. Comput. Sci., 2018

Demo hour.
Interactions, 2018

Human-Computer Integration (Dagstuhl Seminar 18322).
Dagstuhl Reports, 2018

Real-Time Sleep Staging using Deep Learning on a Smartphone for a Wearable EEG.
CoRR, 2018

Morphology Extension Kit: A Modular Robotic Platform for Physically Reconfigurable Wearables.
Proceedings of the Twelfth International Conference on Tangible, 2018

Guitar Machine: Robotic Fretting Augmentation for Hybrid Human-Machine Guitar Play.
Proceedings of the 18th International Conference on New Interfaces for Musical Expression, 2018

Hand range interface: information always at hand with a body-centric mid-air input surface.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

AlterEgo: A Personalized Wearable Silent Speech Interface.
Proceedings of the 23rd International Conference on Intelligent User Interfaces, 2018

Mathland: Constructionist Mathematical Learning in the Real World Using Immersive Mixed Reality.
Proceedings of the Immersive Learning Research Network - 4th International Conference, 2018

ARPiano Efficient Music Learning Using Augmented Reality.
Proceedings of the Innovative Technologies and Learning - First International Conference, 2018

Words in Motion: Kinesthetic Language Learning in Virtual Reality.
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018

AttentivU: Evaluating the Feasibility of Biofeedback Glasses to Monitor and Improve Attention.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

PhysioHMD: a conformable, modular toolkit for collecting physiological data from head-mounted displays.
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018

Investigating Bodily Responses to Unknown Words: a Focus on Facial Expressions and EEG.
Proceedings of the 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2018

BioEssence: A Wearable Olfactory Display that Monitors Cardio-respiratory Information to Support Mental Wellbeing.
Proceedings of the 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2018

BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Mathland: Playful Mathematical Learning in Mixed Reality.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Dormio: Interfacing with Dreams.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Promoting relaxation using virtual reality, olfactory interfaces and wearable EEG.
Proceedings of the 15th IEEE International Conference on Wearable and Implantable Body Sensor Networks, 2018

"My doll says it's ok": a study of children's conformity to a talking doll.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

VMotion: Designing a Seamless Walking Experience in VR.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

Your Place and Mine: Designing a Shared VR Experience for Remotely Located Users.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Body-Borne Computers as Extensions of Self.
Comput., 2017

GalVR: a novel collaboration interface using GVS.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Auris: creating affective virtual spaces from music.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Hand Development Kit: Soft Robotic Fingers as Prosthetic Augmentation of the Hand.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Augmented Reality Interfaces for Additive Manufacturing.
Proceedings of the Image Analysis - 20th Scandinavian Conference, 2017

Augmenting the Human Experience.
Proceedings of the 15th Annual International Conference on Mobile Systems, 2017

The dermal abyss: interfacing with the skin by tattooing biosensors.
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Motif: a wearable sonic cueing device for memory support and cognitive intervention.
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Investigating Social Presence and Communication with Embodied Avatars in Room-Scale Virtual Reality.
Proceedings of the Immersive Learning Research Network - Third International Conference, 2017

DeepSpace: Mood-Based Image Texture Generation for Virtual Reality from Music.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2017

Unobtrusive Note Taking: Enriching Digital Interpersonal Interactions Using Gestures.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Technology and Applications for Collaborative Learning in Virtual Reality.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017

Serendipitous Language Learning in Mixed Reality.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Printflatables: Printing Human-Scale, Functional and Dynamic Inflatable Objects.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Morphology Extension Kit: A Modular Robotic Platform for Customizable and Physically Capable Wearables.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Morphological Interfaces: On Body Transforming Technologies.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Human Computer Integration <i>versus</i> Powerful Tools.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Emotional Beasts: Visually Expressing Emotions through Avatars in VR.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Essence: Olfactory Interfaces for Unconscious Influence of Mood and Cognitive Performance.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Essence Video Showcase: Olfactory Interfaces for Unconscious Influence.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
PostBits: using contextual locations for embedding cloud information in the home.
Pers. Ubiquitous Comput., 2016

Eye gaze tracking with google cardboard using purkinje images.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

NeverMind: Using Augmented Reality for Memorization.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Fluxa: Body Movements as a Social Display.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

GyroVR: Simulating Inertia in Virtual Reality using Head Worn Flywheels.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

A Flying Pantograph: Interleaving Expressivity of Human and Machine.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

The temporal limits of agency for reaching movements in augmented virtuality.
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016

Influencing Human Behavior by Means of Subliminal Stimuli using Scent, Light and Brain Computer Interfaces.
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016

Smile Catcher: Can Game Design Lead to Positive Social Interactions?
Proceedings of the Persuasive Technology - 11th International Conference, 2016

Wearable ESM: differences in the experience sampling method across wearable devices.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

EVA: Exploratory Learning with Virtual Companions Sharing Attention and Context.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

Body Integrated Programmable Joints Interface.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

BITxBIT: Encouraging Behavior Change with N=2 Experiments.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Reality Editor.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

User Attention with Head-Worn Displays.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Computing in Mental Health.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

PsychicVR: Increasing mindfulness by using Virtual Reality and Brain Computer Interfaces.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Wearability Factors for Skin Interfaces.
Proceedings of the 7th Augmented Human International Conference, 2016

2015
Augmented Airbrush for Computer Aided Painting (CAP).
ACM Trans. Graph., 2015

Digital Digits: A Comprehensive Survey of Finger Augmentation Devices.
ACM Comput. Surv., 2015

KickSoul: A Wearable System for Feet Interactions with Digital Devices.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Remot-IO: a System for Reaching into the Environment of a Remote Collaborator.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

<i>L-Shift</i>: Encoding and Shifting Material Properties and Functionalities with Phase-shifting Liquid.
Proceedings of the Ninth International Conference on Tangible, 2015

clayodor: Retrieving Scents through the Manipulation of Malleable Material.
Proceedings of the Ninth International Conference on Tangible, 2015

Social Textiles: Social Affordances and Icebreaking Interactions Through Wearable Social Messaging.
Proceedings of the Ninth International Conference on Tangible, 2015

Z-drawing: a flying agent system for computer-assisted drawing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

An interactive and intuitive stem accessibility system for the blind and visually impaired.
Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2015

CloudDrops: Stamp-sized Pervasive Displays for Situated Awareness of Web-based Information.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

Invisibilia: revealing invisible data using augmented reality and internet connected devices.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Bin-ary: detecting the state of organic trash to prevent insalubrity.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

L'evolved: autonomous and ubiquitous utilities as smart agents.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

Cutting Edge Vision: Metal Embedded Optics for Smart Knives.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

FingerReader: A Wearable Device to Explore Printed Text on the Go.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Remnance of Form: Interactive Narratives through Unexpected Behaviors of a Shadow.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

AfterMath: Visualizing Consequences of Actions through Augmented Reality.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

TakeTwo: Using Google Glass for Augmented Memory.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Enabling Human Micro-Presence through Small-Screen Head-up Display Devices.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

ShowMe: A Remote Collaboration System that Supports Immersive Gestural Communication.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Body as display: augmenting the face through transillumination.
Proceedings of the 6th Augmented Human International Conference, 2015

Feel & see the globe: a thermal, interactive installation.
Proceedings of the 6th Augmented Human International Conference, 2015

Data-objects: Re-designing everyday objects as tactile affective interfaces.
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015

MoveMe: 3D haptic support for a musical instrument.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

Penetra3D: A penetrable, interactive, 360-degree viewable display.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
The Wise Chisel: The Rise of the Smart Handheld Tool.
IEEE Pervasive Comput., 2014

THAW: tangible interaction with see-through augmentation for smartphones on computer screens.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

Third surface: an augmented world wide web for the physical world.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

Nishanchi: CAD for hand-fabrication.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

Physical rendering with a digital airbrush.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

nARratives of augmented worlds.
Proceedings of the 2014 IEEE International Symposium on Mixed and Augmented Reality, 2014

FingerReader: a wearable device to support text reading on the go.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

A wearable text-reading device for the visually-impaired.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Workshop on inconspicuous interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

WaaZam!: supporting creative play at a distance in customized video environments.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Workshop on assistive augmentation.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

TagMe: an easy-to-use toolkit for turning the personal environment into an extended communications interface.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

AutoEmotive: bringing empathy to the driving experience to manage stress.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

2013
Glassified: an augmented ruler based on a transparent display for real-time interactions with paper.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

BoardLab: PCB as an interface to EDA software.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Display blocks: a set of cubic displays for tangible, multi-perspective data exploration.
Proceedings of the Seventh International Conference on Tangible, 2013

Reality editor: programming smarter objects.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Just-in-Time Social Cloud: Computational Social Platform to Guide People's Just-in-Time Decisions.
Proceedings of the 2013 IEEE International Conference on Green Computing and Communications (GreenCom) and IEEE Internet of Things (iThings) and IEEE Cyber, 2013

MetaSolid: on flexibility and rigidity in future user interfaces.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Flexpad: highly flexible bending interactions for projected handheld displays.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Flexpad: a highly flexible handheld display.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Displays take new shape: an agenda for future interactive surfaces.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Designing digital puppetry systems: guidelines and best practices.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Smarter objects: using AR technology to program physical objects and their interactions.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

The design of artifacts for augmenting intellect.
Proceedings of the 4th Augmented Human International Conference, 2013

EyeRing: a finger-worn input device for seamless interactions with our surroundings.
Proceedings of the 4th Augmented Human International Conference, 2013

FingerDraw: more than a digital paintbrush.
Proceedings of the 4th Augmented Human International Conference, 2013

2012
Perifoveal display: combining foveal with peripheral vision in one visualization.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Perifoveal display: combining foveal and peripheral vision in one visualization.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

Display blocks: cubic displays for multi-perspective visualization.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

EyeRing: a finger-worn assistant.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

EyeRing: an eye on a finger.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

The design evolution of LuminAR: a compact and kinetic projected augmented reality interface.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

SIGCHI SPrAyCE: a space spray input for fast shape drawing.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Demo hour.
Interactions, 2011

Demo hour.
Interactions, 2011

PoCoMo: projected collaboration using mobile devices.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Bimba: Sensor Embedded Balls for Creative Sound Generation.
Proceedings of the Second International Conference on Computational Creativity, 2011

SPARSH: passing data using the body as a medium.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011

SPARSH: touch the cloud.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011

Touch and copy, touch and paste.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Mouseless: a computer mouse as small as invisible.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

MemTable: an integrated system for capture and recall of shared histories in group workspaces.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Identifying and facilitating social interaction with a wearable wireless sensor network.
Pers. Ubiquitous Comput., 2010

Mouseless.
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010

LuminAR: portable robotic augmented reality interface design and prototype.
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010

2009
Shutters: a permeable surface for environmental control and communication.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

SixthSense: a wearable gestural interface.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

SixthSense: Integrating information and the real world.
Proceedings of the Science & Technology Proceedings, 2009

Augmenting Sticky Notes as an I/O Interface.
Proceedings of the Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments, 2009

Physical heart in a virtual body.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

WUW - wear Ur world: a wearable gestural interface.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Programming reality: from transitive materials to organic user interfaces.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Pulp-based computing: a framework for building computers out of paper.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Sprout I/O: a texturally rich interface.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

The reAcoustic eGuitar.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Considering Virtual & Physical Aspects in Acoustic Guitar Design.
Proceedings of the 8th International Conference on New Interfaces for Musical Expression, 2008

Intelligent sticky notes that can be searched, located and can send reminders and messages.
Proceedings of the 13th International Conference on Intelligent User Interfaces, 2008

Social resonance: balancing reputation with tangible design.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Surflex: a programmable surface for the design of tangible interfaces.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Meta-Modelling, Visual Languages, Graph Transformation, Operational Semantics.
Proceedings of the 2007 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2007), 2007

Siftables: towards sensor network user interfaces.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

Augmenting Looking, Pointing and Reaching Gestures to Enhance the Searching and Browsing of Physical Objects.
Proceedings of the Pervasive Computing, 2007

A talk by Pattie Maes.
Proceedings of the Companion to the 22nd Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2007

Intimate interfaces in action: assessing the usability and subtlety of emg-based motionless gestures.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Unraveling the Taste Fabric of Social Networks.
Int. J. Semantic Web Inf. Syst., 2006

Rendering Aesthetic Impressions of Text in Color Space.
Int. J. Artif. Intell. Tools, 2006

Your memory, connected.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

eye-q: eyeglass peripheral display for subtle intimate notifications.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006

2005
Attentive objects: enriching people's natural interaction with everyday objects.
Interactions, 2005

xLink: Context Management Solution for Commodity Ubiquitous Computing Environments.
Proceedings of the First Internaltional Workshop on Personalized Context Modeling and Management for UbiComp Applications, 2005

ReachMedia: On-the-move interaction with everyday objects.
Proceedings of the Ninth IEEE International Symposium on Wearable Computers (ISWC 2005), 2005

The Aesthetiscope: Visualizing Aesthetic Readings of Text in Color Space.
Proceedings of the Eighteenth International Florida Artificial Intelligence Research Society Conference, 2005

2004
What would they think?: a computational model of attitudes.
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004

2003
Learning Curve: A Simulation-Based Approach to Dynamic Pricing.
Electron. Commer. Res., 2003

Personalized location-based brokering using an agent-based intermediary architecture.
Decis. Support Syst., 2003

2001
Economics of Dynamic Pricing in a Reputation Brokered Agent Mediated Marketplace.
Electron. Commer. Res., 2001

Dynamic pricing strategies under a finite time horizon.
Proceedings of the Proceedings 3rd ACM Conference on Electronic Commerce (EC-2001), 2001

Sustaining Individual Incentives while Maximizing Aggregate Social Welfare: A Mediated Brokering Technique for Trading Agents in Next-Generation Electronic Markets.
Proceedings of the International Conference on Internet Computing, 2001

A Generalized Platform for the Specification, Valuation, and Brokering of Heterogeneous Resources in Electronic Markets.
Proceedings of the E-Commerce Agents, 2001

A visual preference-modeling and decision-support technique for buyers of multi-attribute products.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
Dynamic pricing in a reputation-brokered agent-mediated marketplace.
Intell. Syst. Account. Finance Manag., 2000

Agent-Mediated Electronic Commerce: An MIT Media Laboratory Perspective.
Int. J. Electron. Commer., 2000

Hive: distributed agents for networking things.
IEEE Concurr., 2000

Just-in-time information retrieval agents.
IBM Syst. J., 2000

Collaborative reputation mechanisms for electronic marketplaces.
Decis. Support Syst., 2000

Trust Management through Reputation Mechanisms.
Appl. Artif. Intell., 2000

Design and implementation of an agent-based intermediary infrastructure for electronic markets.
Proceedings of the 2nd ACM Conference on Electronic Commerce (EC-00), 2000

Sardine: dynamic seller strategies in an auction marketplace.
Proceedings of the 2nd ACM Conference on Electronic Commerce (EC-00), 2000

Dynamic Pricing in a Reputation Brokered Agent Mediated Knowledge Marketplace.
Proceedings of the 33rd Annual Hawaii International Conference on System Sciences (HICSS-33), 2000

1999
Tutorial: mobile software agents for dynamic routing.
ACM SIGMOBILE Mob. Comput. Commun. Rev., 1999

Agents That Buy and Sell.
Commun. ACM, 1999

Butterfly: A Conversation-Finding Agent for Internet Relay Chat.
Proceedings of the 4th International Conference on Intelligent User Interfaces, 1999

Footprints: History-Rich Tools for Information Foraging.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

1998
Agent-mediated electronic commerce: a survey.
Knowl. Eng. Rev., 1998

Agents as Mediators in Electronic Commerce.
Electron. Mark., 1998

Amalthaea: An Evolving Multi-Agent Information Filtering and Discovery System for the WWW.
Auton. Agents Multi Agent Syst., 1998

Trafficopter: A Distributed Collection System for Traffic Information.
Proceedings of the Cooperative Information Agents II, 1998

Cooperative vs. Competitive Multi-Agent Negotiations in Retail Electronic Commerce.
Proceedings of the Cooperative Information Agents II, 1998

Agent-Mediated Integrative Negotiation for Retail Electronic Commerce.
Proceedings of the Agent Mediated Electronic Commerce, 1998

Agent-Mediated Electronic Commerce: Issues, Challenges and Some Viewpoints.
Proceedings of the Second International Conference on Autonomous Agents, 1998

1997
The ALIVE System: Wireless, Full-Body Interaction with Autonomous Agents.
Multim. Syst., 1997

On Software Agents: Humanizing the Global Computer (Interview).
IEEE Internet Comput., 1997

Direct manipulation vs. interface agents.
Interactions, 1997

Footprints: History-Rich Web Browsing.
Proceedings of the Computer-Assisted Information Retrieval (Recherche d'Information et ses Applications), 1997

Intelligent Software.
Proceedings of the 2nd International Conference on Intelligent User Interfaces, 1997

Intelligent Software Agents vs. User-Controlled Direct Manipulation: A Debate (Panel).
Proceedings of the Human Factors in Computing Systems, 1997

A Real-Life Experiment in Creating an Agent Marketplace.
Proceedings of the Software Agents and Soft Computing: Towards Enhancing Machine Intelligence, 1997

Cathexis: A Computational Model of Emotions.
Proceedings of the First International Conference on Autonomous Agents, 1997

Challenger: A Multi-agent System for Distributed Resource Allocation.
Proceedings of the First International Conference on Autonomous Agents, 1997

How intelligent agents will interact with software ecologies.
Proceedings of the ACM'97: The Next 50 Years of Computing, 1997

1996
Intelligent Software: Easing the Burdens that Computers Put on People.
IEEE Expert, 1996

Distributed ALIVE.
Proceedings of the ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH 1996, 1996

Kasbah: An Agent Marketplace for Buying and Selling Goods.
Proceedings of the First International Conference on the Practical Application of Intelligent Agents and Multi-Agent Technology, 1996

Interface agents.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1995
Artificial Life Meets Entertainment: Lifelike Autonomous Agents.
Commun. ACM, 1995

Integrating interactive graphics techniques with future technologies (panel session).
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

Modeling Interactive Agents in ALIVE.
Proceedings of the Fourteenth International Joint Conference on Artificial Intelligence, 1995

Social Information Filtering: Algorithms for Automating "Word of Mouth".
Proceedings of the Human Factors in Computing Systems, 1995

Dealing with complexity: uniting agents and direct manipulation (panel session.
Proceedings of the Human Factors in Computing Systems, 1995

The ALIVE system: full-body interaction with autonomous agents.
Proceedings of the Computer Animation 1995, 1995

1994
Agents that Reduce Work and Information Overload.
Commun. ACM, 1994

Modeling Adaptive Autonomous Agents.
Artif. Life, 1994

Evolving Visual Routines.
Artif. Life, 1994

ALIVE: Artificial Life Interactive Video Environment.
Proceedings of the 12th National Conference on Artificial Intelligence, Seattle, WA, USA, July 31, 1994

Collaborative Interface Agents.
Proceedings of the 12th National Conference on Artificial Intelligence, Seattle, WA, USA, July 31, 1994

1993
A learning interface agent for scheduling meetings.
Proceedings of the 1st International Workshop on Intelligent User Interfaces, 1993

Learning Interface Agents.
Proceedings of the 11th National Conference on Artificial Intelligence. Washington, 1993

1991
The Agent Network Architecture (ANA).
SIGART Bull., 1991

1990
Situated agents can have goals.
Robotics Auton. Syst., 1990

Designing autonomous agents: Theory and practice from biology to engineering and back.
Robotics Auton. Syst., 1990

Lunar base construction robots.
Proceedings of the IEEE International Workshop on Intelligent Robots and Systems '90, 1990

Learning to Coordinate Behaviors.
Proceedings of the 8th National Conference on Artificial Intelligence. Boston, Massachusetts, USA, July 29, 1990

1989
The Dynamics of Action Selection.
Proceedings of the 11th International Joint Conference on Artificial Intelligence. Detroit, 1989

A Spreading Activation Network for Action Selection.
Proceedings of the Intelligent Autonomous Systems 2, 1989

1988
Computational reflection.
Knowl. Eng. Rev., 1988

1987
The First International Workshop on Meta-level Architectures and ReflectionAlghero, Italy, October 27-30, 1986.
AI Commun., 1987

Concepts and Experiments in Computational Reflection.
Proceedings of the Conference on Object-Oriented Programming Systems, 1987

1986
Introspection in Knowledge Representation.
Proceedings of the Advances in Artificial Intelligence II, 1986

1984
Goals in Knowledge-Based Office Systems.
Proceedings of the GWAI-84, 1984


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